Fatality Jane the level 7 Cornac Brawler by finagle67

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassBrawler
Level / Exp7 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 13)
Dexterity23 (base 23)
Constitution16 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning24 (base 24)

Resources

Life231/231
Stamina118/118
Healing Factor1.0483870967742
Regeneration0.47177419354839

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible6

Offense: Barehand

Damage31
Accuracy34
Crit Chance7%
APR4
Speed0.80

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)6 (46.274970622797%)
Defense33
Ranged Defense33
Fatigue0
Physical Save25
Spell Save18
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
2/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

Tool
On fingers
Around neck
Main armor
Light source
On feet
On hands

Inventory

Achievements

Log

Ran for 26 turns (stop reason: at exit).

Fatality Jane wears:
savior's copper amulet of manastreaming.

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.80 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.19 gold from the transmogrification of
nature's mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.37 gold from the transmogrification of
slime-covered iron waraxe of massacre (16-22.4 power, 2 apr).
You gain 1.74 gold from the transmogrification of
iron waraxe of daylight (11.5-16.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (17-23.8 power, 2 apr).
You gain 0.99 gold from the transmogrification of
acidic iron longsword (12-16.8 power, 2 apr).
You gain 3.14 gold from the transmogrification of
arcing iron greatmaul of paradox (15.5-23.25 power, 1 apr).
You gain 3.78 gold from the transmogrification of
cruel ash vilestaff of fate (15-18 power, 3 apr, fire element).
You gain 3.52 gold from the transmogrification of
cruel ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 1.90 gold from the transmogrification of
potent elm starstaff of fate (12-14.4 power, 2 apr, physical element).
You gain 4.03 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (648% regen over 10 turns; 32 instant mana).
You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (699% regen over 10 turns; 35 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure physical).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 104 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a previous level here (press '' or right click to use).
Fatality Jane deactivates Striking Stance.