11 the level 3 Higher Mesmer by cryol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassMesmer
Level / Exp3 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 16)
Willpower11 (base 10)
Cunning16 (base 16)

Resources

Life119/119
Mana117/117
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage14
Accuracy5
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance8%
Speed1

Offense: Mind

Mindpower17.1
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save15.45
Spell Save22.9
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Signets1.30
1/5
0/5
0/5
0/5
0/5
Spell / Mantras1.30
0/5
0/5
0/5
0/5
0/5
Spell / Mesmer staff1.30
2/5
0/5
0/5
0/5
0/5
Spell / Mesmer greatblade1.30
2/5
0/5
0/5
0/5
0/5
Spell / Mesmer shortblade1.30
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mesmer utility1.30
1/5
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Mesmer traits1.00
2/2
0/2
0/2
0/2
0/2
Spell / Shatter illusions1.30
1/5
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You switch your weapons to:
hateful iron greatmaul (17-25.5 power, 1 apr).

11 wears(replacing):
arcing iron greatmaul of massacre (26-39 power, 1 apr).

You gain 1.77 gold from the transmogrification of
hateful iron greatmaul (17-25.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.02 gold from the transmogrification of
brass lantern.
You switch your weapons to:
acidic iron greatsword (14-22.4 power, 1 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14.5-17.4 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (23/23, 15.5-21.7 power, 5 apr).
You gain 1.26 gold from the transmogrification of
prismatic rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.34 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)