Marsubas the level 3 Higher Necromancer by MayhemJay

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp3 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 23)
Willpower14 (base 13)
Cunning12 (base 12)

Resources

Life54/54
Mana134/134
Soul10/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save13
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Marsubas starts to surge mana.

Marsubas starts regenerating health quickly.

Marsubas stops regenerating health quickly.

Marsubas stops surging mana.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Marsubas wears:
miner's pair of rough leather boots (0 def, 2 armour).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 0.73 gold from the transmogrification of
insulating rough leather belt of transcendence.
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.00 gold from the transmogrification of
stormshield rune (threshold 3; blocks 1; dur 4; cd 15).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 636% over 10 turns; mana 32; cd 12).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; mental; dur 2; cd 14).
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 77; 15 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 17 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 403%; cd 17).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 407%; cd 8).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 91; cd 14).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 14).
There is a way to the previous level here (press '' or right click to use).