










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 19 / 54% |
| Size | big |
| Lifes / Deaths | Killed by Layiwyn the ghast at level 19 on the 5th Decay 122nd year of Ascendancy at 08:23 / 1 |
Primary Stats
| Strength | 50 (base 46) |
| Dexterity | 9 (base 11) |
| Constitution | 36 (base 39) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -42/776 |
| Stamina | 84/154 |
| Equilibrium | 40 |
| Healing Factor | 2.0493203883494 |
| Regeneration | 15.713260347539 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 19.54677130326 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 32 |
| Crit Chance | 64% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +10% |
| Nature | +5% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 31 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 8 |
| Physical Save | 28 |
| Spell Save | 20 |
| Mental Save | 26 |
Defense: Resistances
| Acid | -2%( 70%) |
| Blight | + 29%( 70%) |
| Cold | + 70%( 70%) |
| All | -10%( 70%) |
| Darkness | -7%( 70%) |
| Light | + 23%( 70%) |
| Temporal | 0%( 70%) |
| Mind | -3%( 70%) |
| Fire | + 8%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 55% |
| Disarm Resistance | 5% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Increases critical hit chance by 51%. Berserker Rage |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 4 and doing 28.56 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 28.56 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanytira the pair of iron boots (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Fatigue +2% Resists +6% mind +3% temporal ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Darkoracle (15/15, 125% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 125% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 15 Ranged+ +8 darkness On Crit.r2 +8 darkness On Hit: * 40% chance to blind Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Xanenne the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +12 (+6 eff.) Melee Ret 20 mind ----- def ----- Armour +4 Fatigue +4% Resists +7% nature Spell.save +3 (+1 eff.) Mind.save +30 (+14 eff.) Max.HP +55.00 Heal.mod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cracklebreak the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Cun +1 Con dps ---------- Dmg.mod +5% nature On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +11% nature ---------- misc Light +3 See.Invis +3 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Burnhunger'0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% cold Res.pen +10% fire ----- def ----- Resists +15% blight +28% cold Phys.save +6 (+3 eff.) Max.HP +53.00 HP.reg +1.10 Heal.mod +13% Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dwarven-steel greatsword 'Eremugakhad' (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Phasing +20% Melee+ +56 insidious poison On Hit: * 25% chance to put talents on cooldown While equipped: Stats +2 Wil dps ---------- Phys.crit +9.0% Crit.mult +21.00% S.pwr/crit +6 Phasing +30% Apr +7 ----- def ----- Spell.save +6 (+3 eff.) Massive two-handed swords. |
| On hands | iron gauntlets 'Arukira' (0 def, 7 armour)1.5 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +7 Spell.save +3 (+1 eff.) Die.at -40.00 life HP.reg +1.30 Cut- +15% Silence- +5% Disarm- +5% Stun/Frz- +10% ---------- misc Stam/turn +0.70 Max.stam +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Shimmerspitter the cured leather armour (2 def, 6 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 13 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +7% Resists +7% acid +6% temporal +3% darkness +7% cold +6% fire Max.HP +52.00 HP.reg +1.60 Heal.mod +11% ---------- misc Breathe water A suit of armour made of leather. |
| Cloak | Shimmerfoe the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +14 (+7 eff.) Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% cold +10% fire Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
vision rune of the psychic (radius 10; dur 15; see humanoid)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 15) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any humanoid around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Zubarin0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +1 Wil ----- def ----- Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.13 Infravis +3 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
copper ring 'Islybeth'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +9% acid +6% light +3% lightning Poison- +30% Disease- +5% Knockbk- +5% Rings can have magical properties. |
steel battleaxe (128% power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 128% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Berevon (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 105% Range: 1.3x Uses 45% Str, 45% Dex Dmg Acid Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% While equipped: dps ---------- Spell.crit +5% Dmg.mod +12% blight +6% physical Res.pen +7% physical Phasing +50% Apr +6 Sharp, short and deadly. |
steel greatmaul (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 132% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
flaming steel greatsword (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 133% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +12 fire Massive two-handed swords. |
Emorevea the Mucuspall4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +11 acid On Hit: * Slows global speed by 40% While equipped: Stats +3 Dex dps ---------- Mind.crit +2% Dmg.mod +15% acid +14% physical Res.pen +15% physical ----- def ----- Resists +3% nature Mind.save +6 (+3 eff.) Longbows are used to shoot arrows at your foes. |
steel longsword of phasing (110% power, 10 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +3.0% Atk.spd 100% Phasing +17% Sharp, long, and deadly. |
Amareleg the steel mace (105% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 106% Range: 1.4x Uses 100% Str Dmg Arcane Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 cold On Hit.r1 +7 fire While equipped: Stats +2 Wil dps ---------- S.pwr/crit +2 Dmg.mod +6% blight Res.pen +7% physical Acc +5 (+3 eff.) Apr +6 Blunt and deadly. |
Siloressra (105% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +4 Str +6 Cun ----- def ----- Fatigue -8% ---------- misc Infravis +2 Blunt and deadly. |
ash starstaff 'Aeriwe' (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +15% physical Res.pen +15% mind ----- def ----- Resists +8% physical Heal/summ +40 ---------- misc Max.hate +4.00 Telepathy Humanoid/Orc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of illumination (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% acid On Hit (Melee): * 5% chance to blind ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 35.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
Camimas (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Acid Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Phasing +20% Melee+ +16 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing While equipped: Stats +3 Mag dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) ---------- misc Max.vim +20.00 One-handed war axes. |
thought-forged steel waraxe (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +3 Wil One-handed war axes. |
enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+6 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
iron helm 'Shocktrencher' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +9% lightning Res.pen +5% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor [Ego] Master/Psionic While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +5% mind Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Veloba the Daymonster (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Dex +4 Mag +6 Cun dps ---------- Dmg.mod +9% light Res.pen +5% light ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +8% Resists +5% physical Phys.save +15 (+7 eff.) ---------- misc Telepathy Dragon A suit of armour made of leather. |
reinforced dwarven-steel shield of lightning resistance (+19%) (8 def, 8 armour, 110.5 block)7.0 T3 shield armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +12% Resists +19% lightning ---------- misc Talents +3 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
150 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nimbusgrind the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +9% fire Res.pen +13% physical +10% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belywe the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Max.HP +45.00 ---------- misc Stam/turn +0.80 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hathugrim the Loamfury [power 105] (27/6 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +5% nature ----- def ----- Resists +3% nature ---------- misc Max.vim +9.00 Wards +2 lightning +2 temporal +2 blight +2 fire +2 cold Talents +1 Ward Creates a wall of flames lasting 4 turns (dealing 105 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Let's try zerk the Ogre Berserker level 10
6th Haze 122nd year of Ascendancy at 20:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Let's try zerk the Ogre Berserker level 10
6th Haze 122nd year of Ascendancy at 20:56 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Let's try zerk the Ogre Berserker level 18
70th Haze 122nd year of Ascendancy at 00:31 see stats
Sheer Badassery! (Insane (Roguelike) difficulty)
Demonstrate your epic badassness to at least 100 foes!By Let's try zerk the Ogre Berserker level 16
49th Haze 122nd year of Ascendancy at 02:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Let's try zerk the Ogre Berserker level 7
78th Dusk 122nd year of Ascendancy at 10:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Let's try zerk the Ogre Berserker level 11
18th Haze 122nd year of Ascendancy at 00:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Let's try zerk the Ogre Berserker level 14
44th Haze 122nd year of Ascendancy at 09:29 see stats
Log
Layiwyn the ghast casts Searing Light.
Layiwyn the ghast hits Let's try zerk for 66 light damage.
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Let's try zerk stops being poisoned.
Talent Stunning Blow is ready to use.
Rotting Disease from Layiwyn the ghast hits Let's try zerk for 20 blight damage.
Decrepitude Disease from Layiwyn the ghast hits Let's try zerk for 20 blight damage.
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Bleeding from Let's try zerk hits Layiwyn the ghast for 4 physical damage.
Insidious Poison from Let's try zerk hits Layiwyn the ghast for 6 nature damage.
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You collect a new ingredient: chunk of ghoul flesh (1).
Bleeding from Let's try zerk hits Ghoul for 44 physical damage.
Layiwyn the ghast casts Moonlight Ray.
Bleeding from Let's try zerk killed Ghoul!
Layiwyn the ghast hits Let's try zerk for 167 darkness damage.
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Let's try zerk slows down.
Talent Daunting Presence is ready to use.
Talent Vitality is ready to use.
Rotting Disease from Layiwyn the ghast hits Let's try zerk for 20 blight damage.
Decrepitude Disease from Layiwyn the ghast hits Let's try zerk for 20 blight damage.
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Saving game...
















































































