










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 32 / 52% |
| Size | big |
| Lifes / Deaths | Killed by snow giant thunderer at level 20 on the 7th Stralite 123rd year of Ascendancy at 16:19 0 / 8Killed by Beluramira the snow giant chieftain at level 21 on the 9th Stralite 123rd year of Ascendancy at 17:56 Killed by Mayotira the skeleton warrior at level 21 on the 6th Voratun 123rd year of Ascendancy at 12:11 Killed by skeleton master archer at level 23 on the 14th Profit 123rd year of Ascendancy at 13:26 Killed by The Master at level 25 on the 20th Profit 123rd year of Ascendancy at 14:18 Killed by The Master at level 25 on the 20th Profit 123rd year of Ascendancy at 16:01 Killed by Eilinena the elven blood mage at level 27 on the 41st Profit 123rd year of Ascendancy at 13:29 Killed by orc cryomancer at level 32 on the 42nd Steel 124th year of Ascendancy at 20:23 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 49 (base 46) |
| Constitution | 58 (base 30) |
| Magic | 45 (base 12) |
| Willpower | 33 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -15/1705 |
| Stamina | 235/300 |
| Healing Factor | 1.3157894736841 |
| Regeneration | 198.35629095076 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +154.61793918256% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 29.970039208598 |
| See Invisible | 35.970039208598 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 46 |
| Crit Chance | 8% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Arcane | +5% |
| Cold | +12% |
| All | 0% |
| Darkness | +10% |
| Light | +10% |
| Lightning | +9% |
| Mind | +3% |
| Fire | +3% |
| Nature | +6% |
Offense: Damage Penetration
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 113.08041358048 (93.924050632911%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 37 |
| Mental Save | 40 |
Defense: Resistances
| Acid | -18%( 70%) |
| Arcane | + 6%( 70%) |
| Cold | + 20%( 70%) |
| All | -2%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 10%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 1%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 100% |
| Teleport Resistance | 20% |
| Blind Resistance | 95% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 84% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 287 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 75.03 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases maximum life and stamina by 22%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | Each melee blow landed has a 46% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| detrimental effect | The target is on fire, taking 27.82 fire damage per turn, reducing damage by 50%, putting 4 random talents on cooldown and reducing movement speed by 50%. While flameshocked talents cooldown twice as slow. Burning Shock |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | A flow of life spins around the target, regenerating 102.92 life per turn. Regeneration |
| beneficial effect | The target has 46 increased life regeneration. Recovery |
| beneficial effect | Increases global action speed by 55%. Speed |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Brkris. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned injured seer to death. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Yvarinor the wolf. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Earthvault' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +12% cold Melee Ret 4 cold ----- def ----- Armour +3 Resists +15% darkness +8% fire +6% nature +11% cold A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) Blind- +25% Confus- +13% ---------- misc Light +7 See.Stealth +8 See.Invis +14 Track: Puts all charms on 36 cooldown Level 2.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | heroic dwarven-steel gauntlets of spellstriking (0 def, 6 armour)1.5 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 6 arcane Dmg.mod +5% arcane ----- def ----- Armour +6 Fatigue +3% Resists +3% arcane Mind.save +6 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 45 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | copper aquamarine ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +2 Resists +2% all Rings can have magical properties. |
| Around neck | clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
| In main hand | Ulfyhor (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Psionic Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 darkness Against +17% Living On Crit.r2 +8 temporal While equipped: ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +5% arcane Phys.save +3 (+1 eff.) Confus- +20% Stun/Frz- +20% Teleport- +20% Sharp, long, and deadly. |
| Around waist | Porolralle the Swampbreacher1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% nature Melee Ret 8 nature 2 fire On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% fire Max.HP +39.00 A belt that goes around your waist. |
| In off hand | Moyon (0 def, 21 armour, 28.5-34.2 power, 122 block)7.0 T3 shield armor [Rare] Arcane When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +122 While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +21 Fatigue +8% Resists +12% light +15% darkness Blind- +10% Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Mayubeth the Crackleknight (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% nature ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% lightning +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+4 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
healing infusion of the titan (heal 197; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 278; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 749%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 591%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 574%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 160; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 60; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; physical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 25%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 25%; physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 29%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 7; phase 24; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Con ----- def ----- Fatigue -6% HP.reg +2.00 Amulets can have magical properties. |
Poribrekira0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% mind Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +51% ---------- misc Infravis +7 See.Stealth +12 See.Invis +14 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Velarin the Burnrip0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +6% lightning +30% fire +6% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +14 (+5 eff.) Resists +12% fire Rings can have magical properties. |
Drake's Bane (45-67.5 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
flaming steel mace of daylight (14.5-20.3 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 light Against +8% Undead On Hit.r1 +9 fire Blunt and deadly. |
plaguebringer's steel mace of amnesia (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 11 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +13% Blunt and deadly. |
plaguebringer's steel mace of crippling (15-21 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 11 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Disease- +10% Blunt and deadly. |
dwarven-steel mace 'Tusin' (32.5-45.5 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +10% blight +5% arcane ----- def ----- Resists +18% blight ---------- misc Mana/turn +0.04 Blunt and deadly. |
stralite waraxe 'Glaciercut' (30.5-42.7 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Phasing +20% Melee+ +8 temporal On Crit.r2 +20 cold On Crit: * Splash the target with acid dealing 38 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats +3 Str +6 Dex dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
penetrating reinforced leather sling of piercing4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +9% all +11% physical Acc +13 (+4 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
warden's reinforced leather sling of piercing4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% temporal +9% physical Res.pen +5% physical +7% temporal +5% all Acc +17 (+6 eff.) Apr +9 ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Aerivea (0 def, 2 armour, 10-12 power, 18.5 block)7.0 T1 shield armor [Rare] Arcane When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +18 Melee+ +11 light +11 darkness On Hit.r1 +12 temporal While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +3% temporal +11% light +11% darkness Res.pen +15% blight +10% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
windwalling iron shield of resistance (0 def, 2 armour, 10.5-12.6 power, 19.5 block)7.0 T1 shield armor [Ego++] Nature/Psionic When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +20 Melee+ +10 physical While equipped: Stats +2 Wil ----- def ----- Armour +2 Fatigue +8% Resists +6% acid +11% physical +6% cold +5% fire +6% lightning Shield.near.proj +12 Proj.slow +13% ---------- misc Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
dwarven-steel mail armour 'Kindleburst' (13 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% fire ----- def ----- Armour +8 Defense +13 (+5 eff.) Fatigue +12% Resists +3% light +16% cold ---------- misc Light +1 A suit of armour made of mail. |
radiant dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +15% blight +7% cold +16% darkness +8% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
fortifying iron plate armour of delving (0 def, 7 armour)17.0 T1 massive armor [Ego++] Master While equipped: Stats +8 Str +3 Con ----- def ----- Armour +7 Fatigue +22% Resists +10% darkness +6% physical Max.HP +33.00 ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Hethel the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor [Rare] Disrupt While equipped: Stats +3 Mag dps ---------- Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Armour +11 Fatigue +22% Resists +10% blight +12% nature +3% lightning Crit.dmg- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 A suit of armour made of metal plates. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Relgiran the Blindwitch1.0 T5 belt armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +9 (+2 eff.) Res.pen +20% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +3% temporal +8% light +10% darkness Mind.save +16 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Belizilahir (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Mag ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% acid +6% darkness +14% cold +5% arcane +15% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pyreoozer (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% fire Res.pen +10% blight +10% cold Melee Ret 6 blight 10 fire 6 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% fire Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Yvonn' (0 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Resists +6% blight HP.reg +1.00 Heal.mod +11% A pair of boots made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Manyneg the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +4 Dex +3 Wil dps ---------- Dmg.mod +3% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 20% ----- def ----- Resists +3% acid Max.HP +46.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 28.93 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 28.93 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of healing 'Arofast' [power 134] (11 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane ---------- misc Max.stam +20.00 Heal yourself and all friendly characters within 10 spaces for 134 Puts all charms on 11 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to heal for 46. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Brkris the Dwarf Bulwark level 27
24th Profit 123rd year of Ascendancy at 14:55 see stats
Against all odds
Killed Ukruk in the ambush.By Brkris the Dwarf Bulwark level 26
21st Profit 123rd year of Ascendancy at 03:49 see stats
Arachnophobia
Destroyed the spydric menace.By Brkris the Dwarf Bulwark level 31
21st Loss 123rd year of Ascendancy at 16:40 see stats
Brave new world
Went to the Far East and took part in the war.By Brkris the Dwarf Bulwark level 31
18th Loss 123rd year of Ascendancy at 17:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Brkris the Dwarf Bulwark level 16
16th Iron 123rd year of Ascendancy at 10:50 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Brkris the Dwarf Bulwark level 29
6th Loss 123rd year of Ascendancy at 00:08 see stats
Exterminator
Killed 1000 creatures.By Brkris the Dwarf Bulwark level 19
5th Stralite 123rd year of Ascendancy at 10:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brkris the Dwarf Bulwark level 28
19th Wealth 123rd year of Ascendancy at 08:13 see stats
Level 10
Got a character to level 10.By Brkris the Dwarf Bulwark level 10
22nd Profit 122nd year of Ascendancy at 03:06 see stats
Level 20
Got a character to level 20.By Brkris the Dwarf Bulwark level 20
7th Stralite 123rd year of Ascendancy at 02:31 see stats
Level 30
Got a character to level 30.By Brkris the Dwarf Bulwark level 30
6th Loss 123rd year of Ascendancy at 00:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Brkris the Dwarf Bulwark level 15
38th Dearth 122nd year of Ascendancy at 08:06 see stats
Size matters
Did over 600 damage in one attack.By Brkris the Dwarf Bulwark level 20
9th Stralite 123rd year of Ascendancy at 07:14 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Brkris the Dwarf Bulwark level 30
6th Loss 123rd year of Ascendancy at 02:08 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Brkris the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 14:26 see stats
That was close
Killed your target while having only 1 life left.By Brkris the Dwarf Bulwark level 25
20th Profit 123rd year of Ascendancy at 16:00 see stats
The secret city
Discovered the truth about mages.By Brkris the Dwarf Bulwark level 18
10th Gold 123rd year of Ascendancy at 11:58 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Brkris the Dwarf Bulwark level 20
9th Stralite 123rd year of Ascendancy at 07:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Brkris the Dwarf Bulwark level 31
7th Loss 123rd year of Ascendancy at 08:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Brkris the Dwarf Bulwark level 18
16th Gold 123rd year of Ascendancy at 23:39 see stats
Unstoppable
Returned from the dead.By Brkris the Dwarf Bulwark level 27
41st Profit 123rd year of Ascendancy at 13:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Brkris the Dwarf Bulwark level 25
20th Profit 123rd year of Ascendancy at 17:10 see stats
Log
Brkris hits Orc cryomancer for (14 to ice), 21 physical, (2 to ice), 3 arcane, (1 to ice), 2 arcane (25 total damage).
Greater Weapon Focus from Brkris hits Orc cryomancer for (15 to ice), 23 physical (23 total damage).
Greater Weapon Focus from Brkris killed Orc cryomancer!
Talent Repulsion is ready to use.
Talent Dig is ready to use.
Talent Shield Pummel is ready to use.
Talent Shield Slam is ready to use.
Burning from Orc pyromancer hits Brkris for 48 fire damage.
Burning Shock from Orc pyromancer hits Brkris for 18 fire damage.
Orc high pyromancer's storm dissipates.
Orc high pyromancer casts Rune: Acid Wave.
Orc high pyromancer hits Brkris for 215 acid damage.
Orc high pyromancer hits Porudhekira the orc cryomancer for (140 stormshielded), 0 acid (0 total damage).
Orc high pyromancer activates his wand!
Orc high pyromancer hits Brkris for 342 acid damage.
Orc cryomancer roars triumphantly.
Porudhekira the orc cryomancer's stormshield is out of charges and disspitates!.
Porudhekira the orc cryomancer's storm dissipates.
Orc cryomancer's ice storm area effect hits Orc high pyromancer for 68 cold damage.
Orc cryomancer's ice storm area effect hits Porudhekira the orc cryomancer for (76 stormshielded), 0 cold (0 total damage).
Orc cryomancer's cold repulsion area effect hits Brkris for 27 cold, 23 physical (50 total damage).
Brkris the level 32 dwarf bulwark was struck to death by an orc cryomancer on level 1 of Vor Pride.
Brkris stops regenerating health quickly.
Brkris slows down.
Brkris deactivates Shield Wall.
Brkris rearms.
Brkris is not stunned anymore.
Brkris stops burning.
Brkris has finished recovering.








































































































