






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 27 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 7 (base 36) |
| Dexterity | 7 (base 36) |
| Constitution | 6 (base 36) |
| Magic | 41 (base 50) |
| Willpower | 11 (base 35) |
| Cunning | 1 (base 23) |
Resources
| Life | 528/528 |
| Mana | 287/287 |
| Healing Factor | 0.63754358934067 |
| Regeneration | 10.997626916127 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | -7 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +1410065422% |
| Light | +1410065443% |
| Nature | +1410065437% |
| Lightning | +1410065441% |
| All | +1410065407% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 5 |
| Physical Save | 24 |
| Spell Save | 36 |
| Mental Save | 14 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 22%( 70%) |
| Arcane | + 36%( 70%) |
| All | + 15%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (205 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 1002 HP on the iceblock remaining. Frozen |
| detrimental effect | Huge cut that bleeds, doing 13.40 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | The target is on fire, taking 38.34 fire damage per turn, reducing damage by 50%, putting 4 random talents on cooldown and reducing movement speed by 50%. While flameshocked talents cooldown twice as slow. Burning Shock |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+75). Continuum Destabilization |
| detrimental effect | The target is poisoned, taking 117.15 nature damage per turn. Poison |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 50%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 30. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You abandoned lost defiler, to death. Escort: lost defiler (level 3 of Dreadfell) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 5 of Dreadfell) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 8 of Dreadfell) | failed |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On fingers | stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+12 eff.) Apr +13 ----- def ----- Defense +15 (+0 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +88.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
| Main armor | Lisarinor the Kindlespiker (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +30 (+14 eff.) Dmg.mod +30% nature +21% light ----- def ----- Resists +15% temporal +8% physical +45% nature +15% all Phys.save +24 (+12 eff.) ---------- misc Stam/turn +4.06 Max.stam +40.58 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+8 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 42, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 7800000088.92 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
| In main hand | potent elven-wood magestaff of warding (34-41 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Arcane Power 34.0 - 40.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+6 eff.) Dmg.mod +34% lightning ----- def ----- Armour +8 Defense +8 (+0 eff.) ---------- misc Wards +2 lightning Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
inquisitor's stralite dagger of shearing (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Disrupt/Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Deals 34 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% all Acc +21 (+21 eff.) Apr +13 Sharp, short and deadly. |
voratun longsword of rage (44-62 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +23 (+23 eff.) Sharp, long, and deadly. |
wrathful vined mindstar of clarity (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Max.psi +26.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+7 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
runic iron steamgun of true flight4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Arcane Vortex 1 Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Phys.crit +7.0% Spell.pwr +7 (+2 eff.) Dmg.mod +7% arcane Acc +7 (+7 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +24 (+8 eff.) Dmg.mod +19% darkness +20% light +14% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Phys.pwr +6 (+3 eff.) Apr +13 ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
cleansing voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +15% blight Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1011397341.1 Physical damage. If the attack hits, the target is confused (23% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Belytira the quiver of dragonbone arrows (22/22, 76-106 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 76.0 - 106.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 22 Proj.spd +268% Phasing +40% Ranged+ +27 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 78 nature damage and pinning them for 3 turns * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots of grasping (15/15, 16-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego+] Arcane/Nature Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 On Hit: * 20% chance to create vines that bind the target to the ground dealing 78 nature damage and pinning them for 3 turns On Crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Shots are used with slings to pummel your foes to death. |
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By adf the Higher Archmage level 14
2nd Summertide 122nd year of Ascendancy at 01:24 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By adf the Higher Archmage level 11
10th Mirth 122nd year of Ascendancy at 08:21 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By adf the Higher Archmage level 21
48th Dusk 122nd year of Ascendancy at 08:09 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By adf the Higher Archmage level 16
43rd Dusk 122nd year of Ascendancy at 07:41 see stats
Leave the big boys alone (Madness (Roguelike) difficulty)
Killed The Master, causing him to drop the Rod of Recall.By adf the Higher Archmage level 1
10th Mirth 122nd year of Ascendancy at 06:37 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By adf the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 06:38 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By adf the Higher Archmage level 20
43rd Dusk 122nd year of Ascendancy at 15:30 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By adf the Higher Archmage level 1
9th Mirth 122nd year of Ascendancy at 16:36 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By adf the Higher Archmage level 1
9th Mirth 122nd year of Ascendancy at 16:36 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By adf the Higher Archmage level 1
9th Mirth 122nd year of Ascendancy at 16:36 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By adf the Higher Archmage level 19
43rd Dusk 122nd year of Ascendancy at 10:35 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By adf the Higher Archmage level 1
9th Mirth 122nd year of Ascendancy at 16:36 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By adf the Higher Archmage level 25
76th Dusk 122nd year of Ascendancy at 00:52 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By adf the Higher Archmage level 1
10th Mirth 122nd year of Ascendancy at 06:38 see stats
Log
Ce'Nasewen the orc cryomancer's aether beam hits adf for 0 arcane damage.
Vorerassra the giant fire ant spits flames!
Talent Wrath of the Highborn is ready to use.
Void skitterer resists!
Velarissra the orc cryomancer resists!
Ce'Nasewen the orc cryomancer's aether beam hits Void skitterer for 375 arcane damage.
Ce'Nasewen the orc cryomancer's aether beam hits Velarissra the orc cryomancer for (114 absorbed), (109 mana), 0 arcane (0 total damage).
Ce'Nasewen the orc cryomancer's aether beam hits adf for 0 arcane damage.
Vorerassra the giant fire ant hits adf for 0 fire damage.
Burning Shock from Orc pyromancer hits Void skitterer for 48 fire damage.
Deep Wound from Andurg the fire imp's temporal clone hits adf for 0 physical damage.
Nihil from Salelaith the orc cryomancer hits adf for 0 temporal damage.
Poison from Orc master assassin hits adf for 0 nature damage.
Burning Shock from Orc high pyromancer hits adf for 0 fire damage.
Ce'Nasewen the orc cryomancer's aether beam hits adf for 0 arcane damage.
Ce'Nasewen the orc cryomancer casts Manathrust.
Void skitterer uses Dimensional Skitter.
Ce'Nasewen the orc cryomancer's aether beam hits adf for 0 arcane damage.
Ce'Nasewen the orc cryomancer hits adf for 0 arcane damage.
Ce'Nasewen the orc cryomancer hits Velarissra the orc cryomancer for (432 absorbed), (432 mana), 0 arcane (0 total damage).
Velarissra the orc cryomancer casts Freeze.
Adf resists!
Velarissra the orc cryomancer hits adf for 0 cold damage.
Ce'Nasewen the orc cryomancer's aether beam hits adf for 0 arcane damage.
Salelaith the orc cryomancer uses Pride of the Orcs.
Salelaith the orc cryomancer is wasting away!
Salelaith the orc cryomancer receives 633 healing from Pride of the Orcs.
Salelaith the orc cryomancer casts Phase Door.
Void skitterer uses Dimensional Skitter.





































































