Saz the level 9 Yeek Alchemist by Valhallan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassAlchemist
Level / Exp9 / 25%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution13 (base 18)
Magic32 (base 29)
Willpower25 (base 19)
Cunning14 (base 10)

Resources

Life161/161
Mana201/201
Healing Factor1.1245901639344
Regeneration0.28114754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Lightning+13%
Fire+7%
Light+30%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save12
Spell Save30
Mental Save18

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 55%( 70%)
Cold+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
2/5
2/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

Quiver
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


Saz wears (replacing
brass lantern): Summertide Phial.

Saz wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): elm vilestaff of might (10-12 power, 2 apr, blight element).

Saz wears (replacing
linen robe (0 def, 0 armour)): spellwoven linen robe of light (+15%) (0 def, 0 armour).

You gain 3.27 gold from the transmogrification of
bright brass lantern of health.
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 46 block).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 1.38 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 3.77 gold from the transmogrification of
thunderous iron mace (11-15.4 power, 2 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Talent Command Staff is ready to use.
Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saz deactivates Flame Infusion.