Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 34 / 68% |
Size | medium |
Lifes / Deaths | Killed by Weirdling Beast at level 18 on the 48th Haze 122nd year of Ascendancy at 20:17 4 / 2Killed by armoured skeleton warrior at level 34 on the 36th Pyre 123rd year of Ascendancy at 03:25 |
Primary Stats
Strength | 25 (base 12) |
Dexterity | 27 (base 12) |
Constitution | 35 (base 18) |
Magic | 82 (base 60) |
Willpower | 60 (base 53) |
Cunning | 30 (base 22) |
Resources
Mana | 531/531 |
Equilibrium | 20 |
Steam | 100/100 |
Life | 884/884 |
Positive | 129/129 |
Paradox | 24 |
Psi | 66/130 |
Healing Factor | 1.1916660017319 |
Regeneration | 0.29791650043298 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +42.11431877292% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 42 |
Accuracy | 16 |
Crit Chance | 11% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Arcane | +48% |
Cold | +20% |
All | 0% |
Lightning | +106% |
Temporal | +10% |
Darkness | +31% |
Fire | +23% |
Nature | +9% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +78% |
Defense: Base
Armour (hardiness) | 5 (53.292302510663%) |
Defense | 31 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 49 |
Mental Save | 51 |
Defense: Resistances
Blight | + 53%( 70%) |
Arcane | + 66%( 70%) |
Cold | + 66%( 70%) |
All | + 49%( 70%) |
Lightning | + 70%( 70%) |
Light | + 55%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 53%( 70%) |
Nature | + 59%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Confusion Resistance | 31% |
Pinning Resistance | 97% |
Silence Resistance | 27% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 865% for 10 turns (108 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 light, 5 blight, 4 cold, 5 arcane |
Class Talents
Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Spell / Arcane | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Celestial / Light | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Molten Iron Blood |
talent | Chant of Fortitude |
talent | Thermal Shield |
talent | Energy Decomposition |
talent | Hurricane |
talent | Kinetic Shield |
talent | Thunderstorm |
talent | Reality Smearing |
talent | Tempest |
talent | Feather Wind |
talent | Disruption Shield |
talent | Arcane Power |
talent | Elemental Harmony |
talent | Beyond the Flesh |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 100. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vampire lord fang. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed ice wyrm tooth. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Staff of Destruction (20-24 power, 4 apr, lightning element) Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Light source | Anadunanik AnadunanikCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes damage: +15% arcane Vim when firing critical spell: +2.00 Maximum mana: +100.00 Maximum vim: +40.00 Spell crit. chance: +7% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | eldritch cashmere wizard hat of balance (2 def, 0 armour) eldritch cashmere wizard hat of balance (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +1.00 Mana when hit: +0.70 Equilibrium when hit: +0.80 Psi when hit: +1.50 Hate when hit: +1.80 Maximum mana: +43.00 Spellpower: +5 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On feet | undeterred pair of hardened leather boots (0 def, 3 armour) undeterred pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +27% Confusion immunity: +31% Stun/Freeze immunity: +28% A pair of boots made of leather. |
Tool | Gyndil the Voidborn (dig speed 25 turns) Gyndil the Voidborn (dig speed 25 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 20% Changes stats: +2 Str / +4 Wil Changes resistances: +22% darkness Damage affinity(heal): +15% darkness Infravision radius: +5 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | wizard's steel ring of lightning (+26%) wizard's steel ring of lightning (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +26% lightning Changes damage: +13% lightning Spell save: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | stralite Windborne Azurite ring stralite Windborne Azurite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+5 eff.) Changes stats: +7 Str / +8 Dex / +8 Cun / +8 Con Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings make your fingers look great! |
Around neck | grounding copper amulet of dexterity (+3) grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
In main hand | blighted dragonbone magestaff of might (30-36 power, 6 apr, lightning element) blighted dragonbone magestaff of might (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +24.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +27% Staves designed for wielders of magic, by the greats of the art. |
On hands | Eclipsedash (0 def, 2 armour) Eclipsedash (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 darkness Changes resistances: +24% cold / +11% darkness / +5% arcane Changes resistances penetration: +10% darkness Changes damage: +25% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Nimbusblow the hardened leather belt Nimbusblow the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 6 lightning Changes resistances: +6% lightning / +3% light / +9% darkness Changes resistances penetration: +10% lightning Changes damage: +6% darkness Maximum life: +51.00 A belt that goes around your waist. |
Cloak | Festerblow the cashmere cloak (2 def, 0 armour) Festerblow the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 51% Damage when hit (Melee): 4 nature Changes stats: +4 Str / +4 Dex / +4 Con Changes resistances: +9% lightning / +18% nature Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +9% nature Talent mastery: +0.30 Technique / Combat training Spell save: +8 (+3 eff.) Stamina each turn: +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cashmere robe 'Ashviper' (0 def, 0 armour) cashmere robe 'Ashviper' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight / 4 fire Changes stats: +3 Mag / +3 Wil Changes resistances: +8% lightning / +7% darkness / +8% cold / +8% blight / +7% fire / +8% light / +11% all Changes damage: +6% blight / +10% temporal / +13% arcane / +3% fire Physical save: +13 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +32 (+10 eff.) Maximum mana: +35.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
181 alchemist agate 181 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ennth the Cornac Adventurer level 30
65th Regrowth 123rd year of Ascendancy at 21:14 see stats
By Ennth the Cornac Adventurer level 15
1st Time of Equilibrium 122nd year of Ascendancy at 21:19 see stats
By Ennth the Cornac Adventurer level 20
71st Haze 122nd year of Ascendancy at 19:40 see stats
By Ennth the Cornac Adventurer level 26
41st Regrowth 123rd year of Ascendancy at 11:29 see stats
By Ennth the Cornac Adventurer level 19
60th Haze 122nd year of Ascendancy at 15:17 see stats
By Ennth the Cornac Adventurer level 24
35th Regrowth 123rd year of Ascendancy at 23:10 see stats
By Ennth the Cornac Adventurer level 10
10th Flare 122nd year of Ascendancy at 19:39 see stats
By Ennth the Cornac Adventurer level 20
61st Haze 122nd year of Ascendancy at 11:47 see stats
By Ennth the Cornac Adventurer level 30
64th Regrowth 123rd year of Ascendancy at 20:24 see stats
By Ennth the Cornac Adventurer level 24
11st Regrowth 123rd year of Ascendancy at 00:29 see stats
By Ennth the Cornac Adventurer level 28
45th Regrowth 123rd year of Ascendancy at 13:41 see stats
By Ennth the Cornac Adventurer level 22
75th Haze 122nd year of Ascendancy at 00:35 see stats
By Ennth the Cornac Adventurer level 8
3rd Flare 122nd year of Ascendancy at 02:56 see stats
By Ennth the Cornac Adventurer level 30
65th Regrowth 123rd year of Ascendancy at 21:14 see stats
By Ennth the Cornac Adventurer level 30
75th Regrowth 123rd year of Ascendancy at 12:49 see stats
By Ennth the Cornac Adventurer level 12
9th Dusk 122nd year of Ascendancy at 04:07 see stats
By Ennth the Cornac Adventurer level 30
74th Regrowth 123rd year of Ascendancy at 17:53 see stats
By Ennth the Cornac Adventurer level 33
7th Pyre 123rd year of Ascendancy at 12:47 see stats
By Ennth the Cornac Adventurer level 16
44th Haze 122nd year of Ascendancy at 01:45 see stats
Log
Your stormwoven elven-silk robe of frost (+10%) (0 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Masochism (0 def, 0 armour).
Your Masochism (0 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Chromatic Harness (10 def, 14 armour).
Your Chromatic Harness (10 def, 14 armour) is magically sorted by the storage room.
Ennth drops on the floor: Scale Mail of Kroltar (10 def, 18 armour).
Your Scale Mail of Kroltar (10 def, 18 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Cloak of Daggers (10 def, 0 armour).
Your Cloak of Daggers (10 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Frozen Shroud (12 def, 0 armour).
Your Frozen Shroud (12 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Shoes of Moving Quickly (10 def, 12 armour).
Your Shoes of Moving Quickly (10 def, 12 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Steam Powered Boots (8 def, 15 armour).
Your Steam Powered Boots (8 def, 15 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Steam Powered Gauntlets (0 def, 12 armour).
Your Steam Powered Gauntlets (0 def, 12 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ennth drops on the floor: Steam Powered Helm (3 def, 12 armour).
Your Steam Powered Helm (3 def, 12 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
The furious lightning storm around Ennth calms down and disappears.