Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Temporal Warden |
Level / Exp | 42 / 3% |
Size | small |
Lifes / Deaths | Killed by wolf at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:07 0 / 8Killed by Mirror Challenge of Hafer at level 12 on the 8th Mirth 122nd year of Ascendancy at 02:46 Killed by Isibeth the gigantic gravity worm at level 15 on the 1st Flare 122nd year of Ascendancy at 07:39 Killed by Stoba the quasit at level 30 on the 7th Dusk 122nd year of Ascendancy at 14:54 Killed by Yvith the luminous horror at level 41 on the 25th Dusk 122nd year of Ascendancy at 08:51 Killed by Yvith the luminous horror at level 41 on the 25th Dusk 122nd year of Ascendancy at 18:20 Killed by Cyrura the ice wyrm at level 42 on the 27th Dusk 122nd year of Ascendancy at 07:04 Killed by Hafer at level 42 on the 27th Dusk 122nd year of Ascendancy at 07:05 |
Primary Stats
Strength | 25 (base 12) |
Dexterity | 106 (base 60) |
Constitution | 57 (base 50) |
Magic | 65 (base 60) |
Willpower | 38 (base 12) |
Cunning | 60 (base 10) |
Resources
Life | 991/991 |
Paradox | 200 |
Healing Factor | 1.4205726872246 |
Regeneration | 6.8897775330395 |
Speed
Mental | -5.5511151231258E-13% |
Attack | -5.5511151231258E-13% |
Movement | -63.333333333332% |
Spell | -5.5511151231258E-13% |
Global | +117.4% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 55.682618705506 |
See Invisible | 55.682618705506 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 97 |
Accuracy | 69 |
Crit Chance | 39% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 69 |
Crit Chance | 44% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Light | +5% |
Physical | +10% |
Mind | +11% |
All | +2% |
Offense: Damage Penetration
Darkness | +25% |
Acid | +5% |
Fire | +8% |
Light | +5% |
Defense: Base
Armour (hardiness) | 39.335093952971 (48.103448275862%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 19 |
Physical Save | 34 |
Spell Save | 33 |
Mental Save | 39 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 20%( 70%) |
Physical | + 41%( 70%) |
Cold | + 53%( 70%) |
All | + 13%( 70%) |
Lightning | + 30%( 70%) |
Temporal | + 28%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 45%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 50% |
Stun Resistance | 75% |
Poison Resistance | 15% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 7 turns. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 21 of Infinite Dungeon. Escort: lone alchemist (level 21 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Infinite Dungeon. Escort: lone alchemist (level 3 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Hafer. Escort: lost anorithil (level 10 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by Xerowyn the treant. Escort: lost anorithil (level 27 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 28 of Infinite Dungeon. Escort: lost anorithil (level 28 of Infinite Dungeon)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 22 of Infinite Dungeon. Escort: repented thief (level 22 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 24 of Infinite Dungeon. Escort: repented thief (level 24 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: Random Artifact: Sparkprophet (31-46.5 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30)You completed the challenge and received: Random Artifact: Weepmistress (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Bofast (17-23.8 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 6)You completed the challenge and received: Random Artifact: Flowerstalker (1 def, 6 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 15)Turns left: 0 You completed the challenge and received: Random Artifact: Xerisewen (7-7.7 power, 24 apr, nature damage) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 29)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 12)You completed the challenge and received: Random Artifact: Bilebright (4 def, 15 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 23)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 32)You completed the challenge and received: Random Artifact: Rotkiller (0 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 20) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 7) | failed |
Leave the level in less than 117 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (117) (Level 25)Turns left: 22 You completed the challenge and received: Random Artifact: Heatworm (30.5-45.75 power, 2 apr) | done |
Leave the level in less than 96 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (96) (Level 19)Turns left: 67 You completed the challenge and received: Random Artifact: Brodirak (14-21 power, 2 apr) | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 8)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Runikalthodir (0 def, 9 armour) Runikalthodir (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Lck +8 Dex dps ---------- Dmg.mod +3% acid Res.pen +5% acid ----- def ----- Armour +9 Fatigue +5% Resists +7% cold +17% fire +4% physical +6% temporal Stealth +15 Die.at -60.00 life Disease- +5% Silence- +46% Confus- +49% Stun/Frz- +50% A pair of boots made of leather. |
Light source | preserving alchemist's lamp of focus preserving alchemist's lamp of focus1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +8% blight HP.reg +3.20 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 11/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | brawler's hardened leather gloves of archery (0 def, 2 armour) brawler's hardened leather gloves of archery (0 def, 2 armour)1.0 T3 hands armor [Ego++] Master While equipped: Stats +4 Str +11 Dex +10 Cun dps ---------- Acc +7 (+1 eff.) Apr +11 ----- def ----- Armour +2 Phys.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Isygakira the dwarven-steel pickaxe (dig speed 22 turns) Isygakira the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% acid +6% cold Spell.save +6 (+3 eff.) Poison- +15% Disease- +25% Silence- +30% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 25 light Ranged+ 26 light Acc +7 (+1 eff.) On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
On fingers | sneakthief's steel ring of life sneakthief's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +48.00 HP.reg +0.70 Heal.mod +11% Rings can have magical properties. |
Around neck | wanderer's steel amulet of cunning (+6) wanderer's steel amulet of cunning (+6)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +10 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
In main hand | Duskhue the voratun longsword (40.5-56.7 power, 6 apr) Duskhue the voratun longsword (40.5-56.7 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 40.5 - 56.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 temporal +16 darkness +20 nature On Hit: * 40% chance to inflict 15% damage reduction * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +12% temporal Sharp, long, and deadly. |
Around waist | balancing hardened leather belt of burglary balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +9 Cun +7 Lck dps ---------- Phys.crit +10.0% Mind.crit +7% ----- def ----- Stealth +8 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
In off hand | blazebringer's voratun dagger of rage (38.5-50.05 power, 9 apr) blazebringer's voratun dagger of rage (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.5 - 50.1 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 fire While equipped: Stats +2 Str dps ---------- All.spd +2% Dmg.mod +8% physical Res.pen +8% fire Acc +11 (+2 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Cloak | Flowerstalker (1 def, 6 armour) Flowerstalker (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Cun +2 Con dps ---------- Dmg.mod +3% light Res.pen +5% light Melee Ret 4 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% nature +13% cold Phys.save +6 (+3 eff.) Max.HP +46.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Potion of Martial Prowess Potion of Martial Prowess0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
insidious poison infusion of the duelist (57 nature damage, 60% healing reduction) insidious poison infusion of the duelist (57 nature damage, 60% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 23 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 56.54 nature damage per turn for 7 turns, and reducing the target's healing received by 60%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (182 fire damage) heat beam rune (182 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 181.56 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 312 for 6 turns) shielding rune of the titan (absorb 312 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
vision rune (radius 15; dur 27; see demon) vision rune (radius 15; dur 27; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 25) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 1000 power out of 79/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
cleansing steel amulet of strength (+5) cleansing steel amulet of strength (+5)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Str ----- def ----- Resists +13% nature +16% blight Poison- +26% Disease- +26% Amulets can have magical properties. |
Isathra Isathra0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +2 Mag +2 Wil +8 Cun +7 Con dps ---------- Crit.mult +18.00% Spell.pwr +17 (+6 eff.) Mov.spd +10% Dmg.mod +13% blight +13% fire +6% arcane Res.pen +15% arcane Melee Ret 12 arcane ----- def ----- Armour +7 Defense +11 (+4 eff.) Fatigue -8% Res.Cap +6% all Phys.save +21 (+9 eff.) HP.reg +1.20 ---------- misc Stam/turn +1.30 Mana/turn +0.12 Mana/s.crit +2.00 Max.mana +40.00 Amulets can have magical properties. |
gladiator's steel ring of life gladiator's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +44.00 HP.reg +0.80 Heal.mod +12% Rings can have magical properties. |
gladiator's steel ring of pilfering gladiator's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warbringer's stralite greatmaul of phasing (54.5-81.75 power, 16 apr) warbringer's stralite greatmaul of phasing (54.5-81.75 power, 16 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 54.5 - 81.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +16 Crit +2.5% Atk.spd 100% Phasing +48% While equipped: Stats +9 Con dps ---------- Phys.pwr +17 (+5 eff.) Res.pen +17% physical ----- def ----- Disarm- +35% Massive two-handed mauls. |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 43 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
truestriking steel mace of ruin (14-19.6 power, 3 apr) truestriking steel mace of ruin (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 14.0 - 19.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +13.00% Res.pen +8% physical Acc +9 (+2 eff.) Apr +18 Blunt and deadly. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
truestriking stralite dagger of crippling (30.5-39.65 power, 9 apr) truestriking stralite dagger of crippling (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 30.5 - 39.6 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Res.pen +11% physical Acc +11 (+2 eff.) Apr +10 Sharp, short and deadly. |
plaguebringer's voratun dagger of ruin (37.5-48.75 power, 9 apr) plaguebringer's voratun dagger of ruin (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 37.5 - 48.8 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 5 On Hit: * 8% chance to disease While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Apr +11 ----- def ----- Disease- +16% Sharp, short and deadly. |
horrifying pulsing mindstar of slime (13-14.3 power, 32 apr, mind damage) horrifying pulsing mindstar of slime (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 13.0 - 14.3 Mind Uses 45% Wil, 0% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +8% mind +8% darkness +7% nature Melee Ret 8 darkness 8 mind On Melee Ret: * Slows global speed by 5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thaloren yew longbow of recursion thaloren yew longbow of recursion4.0 T3 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +21% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
marauder's reinforced leather armour of thunder (10 def, 7 armour) marauder's reinforced leather armour of thunder (10 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +13 Str +4 Dex +7 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +6% Phys.pwr +13 (+4 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +14 (+6 eff.) ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +8% Resists +15% lightning Phys.save +13 (+6 eff.) A suit of armour made of leather. |
spiked reinforced leather armour of thunder (4 def, 7 armour) spiked reinforced leather armour of thunder (4 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: Stats +9 Str +7 Mag +8 Wil dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +8% Phys.pwr +14 (+4 eff.) Spell.pwr +17 (+6 eff.) Mind.pwr +17 (+7 eff.) Melee Ret 18 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% lightning A suit of armour made of leather. |
fortifying dwarven-steel mail armour (3 def, 8 armour) fortifying dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Str 28 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Max.HP +47.00 A suit of armour made of mail. |
Rotkiller (0 def, 4 armour) Rotkiller (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +3% nature +6% mind Res.pen +5% mind Melee Ret 4 mind On Hit (Melee): * Slows global speed by 15% * 10 arcane resource burn ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +9% temporal +3% light +17% fire +6% acid +3% darkness +3% blight +11% cold +3% mind +5% arcane Spell.save +10 (+5 eff.) Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 122% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of kinetic psionic shield [power 79] (20 cooldown) dwarven-steel torque of kinetic psionic shield [power 79] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 79 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Hafer the Yeek Temporal Warden level 40
24th Dusk 122nd year of Ascendancy at 03:35 see stats
By Hafer the Yeek Temporal Warden level 31
8th Dusk 122nd year of Ascendancy at 04:19 see stats
By Hafer the Yeek Temporal Warden level 25
1st Dusk 122nd year of Ascendancy at 13:44 see stats
By Hafer the Yeek Temporal Warden level 16
2nd Flare 122nd year of Ascendancy at 11:10 see stats
By Hafer the Yeek Temporal Warden level 25
10th Flare 122nd year of Ascendancy at 12:40 see stats
By Hafer the Yeek Temporal Warden level 15
1st Flare 122nd year of Ascendancy at 06:53 see stats
By Hafer the Yeek Temporal Warden level 31
10th Dusk 122nd year of Ascendancy at 04:23 see stats
By Hafer the Yeek Temporal Warden level 40
23rd Dusk 122nd year of Ascendancy at 03:06 see stats
By Hafer the Yeek Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 17:38 see stats
By Hafer the Yeek Temporal Warden level 20
5th Flare 122nd year of Ascendancy at 13:57 see stats
By Hafer the Yeek Temporal Warden level 30
6th Dusk 122nd year of Ascendancy at 07:14 see stats
By Hafer the Yeek Temporal Warden level 40
22nd Dusk 122nd year of Ascendancy at 18:52 see stats
By Hafer the Yeek Temporal Warden level 30
6th Dusk 122nd year of Ascendancy at 09:44 see stats
By Hafer the Yeek Temporal Warden level 41
24th Dusk 122nd year of Ascendancy at 12:56 see stats
By Hafer the Yeek Temporal Warden level 34
15th Dusk 122nd year of Ascendancy at 04:11 see stats
By Hafer the Yeek Temporal Warden level 23
7th Flare 122nd year of Ascendancy at 08:09 see stats
Log
Cyrura the ice wyrm hits Hafer's temporal clone for (300 to time), 93 cold, 48 light, (82 shared) (223 total damage).
Cyrura the ice wyrm hits Hafer for (140 to time), 214 cold (214 total damage).
Shield of Light hits Hafer's temporal clone for 171 light, 132 light, 47 light, 69 darkness (419 total damage).
Shield of Light hits Hafer for (47 to time), 0 light, (63 to time), 0 darkness (0 total damage).
Hafer's temporal clone hits Cyrura the ice wyrm for 49 physical, 1 nature, 1 nature (51 total damage).
Hafer hits Cyrura the ice wyrm for 2 nature damage.
Hafer the level 42 yeek temporal warden was frozen and shattered into a million little shards to death by Cyrura the ice wyrm on level 32 of Infinite Dungeon.
Hafer misses Cyrura the ice wyrm.
Cyrura the ice wyrm wanders around!.
You have no more lives left.
Quest 'Infinite Dungeon Challenge: Near Sighted (Level 32)' is done! (Press 'j' to see the quest log)
Hafer has received: Random Artifact: Rotkiller (0 def, 4 armour).
Quest 'Infinite Dungeon Challenge: Near Sighted (Level 32)' completed! (Press 'j' to see the quest log)
Hafer deactivates Weapon Folding.
Hafer deactivates Temporal Hounds.
Hafer deactivates Contingency.
Hafer is not crippled anymore.
The fabric of time around Hafer returns to normal.
The fabric of time around Hafer's temporal clone returns to normal.
Hafer's temporal clone deactivates Weapon Folding.
Quest 'Infinite Dungeon Challenge: Near Sighted (Level 32)' is done! (Press 'j' to see the quest log)
Quest 'Infinite Dungeon Challenge: Near Sighted (Level 32)' completed! (Press 'j' to see the quest log)
Hafer's temporal clone deactivates Temporal Hounds.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shield of Light killed Hafer!
Hafer hits Cyrura the ice wyrm for 10 physical, 14 light, 5 temporal, 14 physical, 4 temporal (47 total damage).
Saving done.
Saving game...