sher'bol of the shade the level 7 Halfling Rogue by abstractfish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp7 / 7%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity23 (base 20)
Constitution13 (base 12)
Magic10 (base 10)
Willpower15 (base 10)
Cunning28 (base 25)

Resources

Life199/199
Stamina120/120
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy28
Crit Chance20%
APR9
Speed1.00

Offense: Offhand

Damage20
Accuracy28
Crit Chance20%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)7 (49.309173272933%)
Defense29
Ranged Defense29
Fatigue0
Physical Save14
Spell Save20
Mental Save28

Defense: Resistances

Lightning+ 10%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance24%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Cunning / Stealth1.30
4/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
3/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
5/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
2/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active
done

Equipment

Tool
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By sher'bol of the shade the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 15:05
see stats

Log

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: something interesting).


Resting starts...

Rested for 59 turns (stop reason: all resources and life at maximum).


Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

Sher'bol of the shade picks up (b.):
steel mace of daylight (103% power, 3 apr).
There is an exit to Derth here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 2.10 gold from the transmogrification of
steel mace of daylight (103% power, 3 apr).
You gain 2.49 gold from the transmogrification of
thought-forged iron battleaxe (113% power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
Sher'bol of the shade deactivates
Apply Poison.
Sher'bol of the shade activates
Apply Poison.
Sher'bol of the shade deactivates
Apply Poison.