Maramaupire the level 2 Vampire Marauder by roister

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceVampire
ClassMarauder
Level / Exp2 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity18 (base 15)
Constitution14 (base 11)
Magic18 (base 10)
Willpower15 (base 10)
Cunning15 (base 12)

Resources

Life154/154
Stamina130/130
Psi_feedback0/15
Healing Factor1
Regeneration2.25

Speed

Mental+200%
Attack+200%
Movement+5%
Spell+200%
Global+105%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy36
Crit Chance5%
APR54
Speed0.33

Offense: Offhand

Damage13
Accuracy36
Crit Chance6%
APR57
Speed0.33

Offense: Spell

Spellpower23
Crit Chance3%
Speed0.33333333333333
Cooldown Reduction1.95

Offense: Mind

Mindpower22.25
Crit Chance3%
Speed0.33333333333333

Defense: Base

Armour (hardiness)54 (82%)
Defense38.4
Ranged Defense38.4
Fatigue6
Physical Save22.925
Spell Save25.775
Mental Save22.75

Defense: Resistances

All+ 2%(100%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Vampire1.00
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Treasure Hunter (Exploration mode) (Uniques) Amassed 1000 gold pieces.
By Maramaupire the Vampire Marauder level 2
74th Pyre 122nd year of Ascendancy at 17:28
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Maramaupire picks up (g.):
shielding linen wizard hat of nature (+15%) (1 def, 0 armour).
You pickup 0.75 gold pieces.

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior)).

Maramaupire hits Degenerated skeleton warrior for 24 physical, 5 light, 7 fire, 14 physical (50 total damage).
Maramaupire killed Degenerated skeleton warrior!

You pickup 0.65 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 75 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Maramaupire wears (replacing
iron helm (0 def, 3 armour)): shielding linen wizard hat of nature (+15%) (1 def, 0 armour).