Elfdude the level 2 Thalore Transcendent Fist by GuyTheBloody

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassTranscendent Fist
Level / Exp2 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity19 (base 16)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning19 (base 19)

Resources

Life118/118
Stamina106/106
Psi91/91
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage19
Accuracy18
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (38.536585365854%)
Defense21
Ranged Defense23
Fatigue0
Physical Save8
Spell Save6
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Psionic / Absorption1.30
2/5
0/5
0/5
0/5
Psionic / Transcendent strikes1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Voidwalker1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Light source
On hands
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 39 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!


You gain 1.75 gold from the transmogrification of
spiked iron plate armour of resilience (3 def, 7 armour).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 3.16 gold from the transmogrification of
arcing iron battleaxe of vileness (16-24 power, 1 apr).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 73 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Elfdude picks up (b.):
iron waraxe (10-14 power, 2 apr).

Elfdude deactivates Striking Stance.

Elfdude deactivates Kinetic Shield.