gramp the level 9 Yeek Mindslayer by GuyTheBloody

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp9 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 14)
Dexterity18 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower32 (base 26)
Cunning30 (base 26)

Resources

Life140/140
Psi72/72
Healing Factor1.0457126824916
Regeneration0.26142817062289

Speed

Mental0%
Attack0%
Movement+51.277692556636%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage29
Accuracy25
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+3%
Light+10%
Mind+11%

Defense: Base

Armour (hardiness)8 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save14
Spell Save14
Mental Save23

Defense: Resistances

Acid+ 12%( 70%)
Light+ 35%( 70%)
Cold+ 21%( 70%)
Mind+ 17%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance20%
Confusion Resistance55%
Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
0/5
1/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
1/5
0/5
0/5
Psionic / Focus1.30
4/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done

Equipment

Psionic focus
Light source
On head
Tool
On fingers
Around neck
In main hand
On feet
On hands
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By gramp the Yeek Mindslayer level 9
1st Summertide 122nd year of Ascendancy at 14:56
see stats

Log

Talent Infusion: Wild is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Thermal Leech is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


Gramp picks up (d.):
arcing iron longsword of vileness (10-15 power, 2 apr).
You pickup 0.50 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.70 gold pieces.

Ran for 5 turns (stop reason: something interesting).


There is an exit to Derth here (press '' or right click to use).

Gramp deactivates
Augmentation.
Gramp activates
Augmentation.
Gramp deactivates
Skate.
Gramp activates
Skate.
Gramp deactivates
Beyond the Flesh.
Gramp activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Charged Shield
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Gramp deactivates
Augmentation.
Gramp activates
Augmentation.
Gramp deactivates
Skate.
Gramp activates
Skate.
Gramp deactivates
Beyond the Flesh.
Gramp activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Charged Shield
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

You gain 2.63 gold from the transmogrification of
arcing iron longsword of vileness (10-15 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).