Percivil the level 10 Shalore Alchemist by trebert

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp10 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity12 (base 10)
Constitution30 (base 24)
Magic36 (base 33)
Willpower21 (base 11)
Cunning18 (base 10)

Resources

Life256/260
Mana199/199
Healing Factor1.45
Regeneration0.3625

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage16
Accuracy6
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+21%
Mind+11%
Arcane+10%
Cold+11%
Fire+29%

Offense: Damage Penetration

Fire+20%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save23
Spell Save19
Mental Save13

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 20%( 70%)
Cold+ 57%( 70%)
All 0%( 70%)
Lightning+ 40%( 70%)
Light+ 3%( 70%)
Mind+ 28%( 70%)
Fire+ 25%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
2/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
2/5
1/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
failed
failed
active

Equipment

Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Percivil the Shalore Alchemist level 10
3rd Flare 122nd year of Ascendancy at 16:01
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Percivil picks up (q.):
ametrine.
Ran for 6 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Percivil deactivates Flame Infusion.

Percivil activates Flame Infusion.

Saving game...

Saving done.

Percivil deactivates Flame Infusion.