SUN the level 15 Dwarf Sun Paladin by nightphury13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassSun Paladin
Level / Exp15 / 2%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 33)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic44 (base 41)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life505/505
Mana94/94
Positive62/62
Healing Factor1.0445901639344
Regeneration3.3949180327869

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1
See Stealth10

Offense: Mainhand

Damage36
Accuracy29
Crit Chance24%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32
Crit Chance13%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+8%
Light+7%
Fire+34%
Temporal+4%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)26.413408721348 (66.666666666667%)
Defense4
Ranged Defense4
Fatigue28
Physical Save17
Spell Save23
Mental Save26

Defense: Resistances

Darkness+ 9%( 70%)
Temporal+ 6%( 70%)
Lightning+ 27%( 70%)
Arcane+ 5%( 70%)
Fire+ 24%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance46%
Instadeath Resistance100%
Pinning Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
2/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
4/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
1/5
Celestial / Chants1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By SUN the Dwarf Sun Paladin level 10
1st Acquisition 122nd year of Ascendancy at 21:56
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By SUN the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 03:47
see stats

Log

You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 7.05 gold from the transmogrification of
restorative pair of rough leather boots of rushing (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 7.91 gold from the transmogrification of
Daimista (0 def, 0 armour).
You gain 2.85 gold from the transmogrification of
steel waraxe of crippling (14-19.6 power, 3 apr).
You gain 1.96 gold from the transmogrification of
iron waraxe of paradox (11-15.4 power, 2 apr).
You gain 1.44 gold from the transmogrification of
chilling steel waraxe of massacre (19-26.6 power, 3 apr).
You gain 2.59 gold from the transmogrification of
shimmering ash starstaff (15-18 power, 3 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 10.71 gold from the transmogrification of
Haliromidas the Wretchmortal (15-18 power, 3 apr, cold element).
You gain 10.17 gold from the transmogrification of
mossy mindstar 'Hazeripper' (2.5-2.75 power, 12 apr, nature damage).
You gain 25.00 gold from the transmogrification of
Glorayalle (12-13.2 power, 32 apr, nature damage).
You gain 2.10 gold from the transmogrification of
hateful steel longsword (17-23.8 power, 3 apr).
You gain 1.20 gold from the transmogrification of
acidic steel longsword of massacre (20-28 power, 3 apr).
You gain 2.99 gold from the transmogrification of
steel greatsword of crippling (26.5-42.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22.5-36 power, 2 apr).
You gain 2.46 gold from the transmogrification of
acidic iron greatmaul of daylight (19-28.5 power, 1 apr).
You gain 0.90 gold from the transmogrification of
marksman's steel ring.
You gain 1.20 gold from the transmogrification of
acid wave rune (damage 40; dur 4; cd 18).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 104; 12 cd).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

SUN deactivates
Premonition.
SUN deactivates
Chant of Fortitude.
SUN deactivates
Weapon of Wrath.