DOMEDHIM the level 7 Halfling Rogue by Fumblays

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp7 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity24 (base 21)
Constitution20 (base 14)
Magic10 (base 10)
Willpower16 (base 16)
Cunning24 (base 16)

Resources

Life227/227
Stamina144/144
Healing Factor1.1870588855781
Regeneration4.5701767094757

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage28
Accuracy29
Crit Chance18%
APR9
Speed1.00

Offense: Offhand

Damage17
Accuracy29
Crit Chance18%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save11
Spell Save9
Mental Save14

Defense: Resistances

Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
4/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
2/5

Effects

beneficial effect
beneficial effect

Quests

done
done
done
active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

DOMEDHIM picks up (c.): agate.
Talent Luck of the Little Folk is ready to use.

DOMEDHIM picks up (c.):
agate.

DOMEDHIM picks up (h.):
ametrine.

DOMEDHIM picks up (c.):
agate.

DOMEDHIM picks up (c.):
iron gauntlets (0 def, 1 armour).

You pickup 0.80 gold pieces.


You pickup 0.70 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.90 gold pieces.


You pickup 0.85 gold pieces.

You pickup 0.55 gold pieces.


Space around you starts to dissolve...


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.35 gold from the transmogrification of
balanced iron longsword (12-16 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.