Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 23 / 34% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 49 (base 43) |
Constitution | 14 (base 10) |
Magic | 52 (base 53) |
Willpower | 15 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | 421/546 |
Paradox | 407 |
Healing Factor | 1.0326086956522 |
Regeneration | 13.372282608696 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 26.124624222783 |
See Invisible | 30.124624222783 |
Offense: Mainhand
Damage | 49 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 1 |
Physical Save | 30 |
Spell Save | 26 |
Mental Save | 30 |
Defense: Resistances
Darkness | + 16%( 70%) |
Light | + 33%( 70%) |
Blight | + 16%( 70%) |
Cold | + 21%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 22% |
Pinning Resistance | 21% |
Blind Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 348% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.48 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cashmere wizard hat of light (+16%) (2 def, 0 armour) cashmere wizard hat of light (+16%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Defense +2 (+1 eff.) Resists +16% light A pointy cloth hat, very wizardly... |
Tool | supercharged elm totem of thorny skin [power 23] (23 cooldown) supercharged elm totem of thorny skin [power 23] (23 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 23 and armour hardiness by 30% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's gold ring of sensing warrior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +25% ---------- misc Infravis +3 See.Stealth +6 See.Invis +10 Rings can have magical properties. |
On fingers | steel ring of tenacity steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +26.00 Disarm- +22% Pinning- +21% Knockbk- +23% Rings can have magical properties. |
Around neck | wanderer's gold amulet of mastery (0.18 Chronomancy / Temporal Guardian) wanderer's gold amulet of mastery (0.18 Chronomancy / Temporal Guardian)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.50 Masteries +0.18 Chronomancy/Temporal Guardian Amulets can have magical properties. |
In main hand | insidious dwarven-steel waraxe (20-28 power, 4 apr) insidious dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +18 insidious poison One-handed war axes. |
In off hand | iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic cured leather armour of cold resistance (2 def, 4 armour) prismatic cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +15% cold +12% light +10% darkness A suit of armour made of leather. |
Inventory
insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
deadly quiver of yew arrows of vileness (24/24, 38-53.2 power, 10 apr) deadly quiver of yew arrows of vileness (24/24, 38-53.2 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 38.0 - 53.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 24 Ranged+ +12 blight On Hit: * 12% chance to disease Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (18/18, 15-21 power, 5 apr) quiver of elm arrows (18/18, 15-21 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 67 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 9/35 This gold-tipped wand shines with an unnatural sheen. |
quick ash wand of firewall [power 89] (4 cooldown) quick ash wand of firewall [power 89] (4 cooldown)2.0 T2 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 89 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Tinda Waymes the Thalore Temporal Warden level 23
77th Pyre 122nd year of Ascendancy at 03:20 see stats
By Tinda Waymes the Thalore Temporal Warden level 16
75th Pyre 122nd year of Ascendancy at 22:35 see stats
By Tinda Waymes the Thalore Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 07:32 see stats
By Tinda Waymes the Thalore Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 11:50 see stats
Log
Rej Arkatis misses Tinda Waymes.
Rej Arkatis aims carefully.
Rej Arkatis performs a melee critical strike against Tinda Waymes!
Lightbringer performs a melee critical strike against Rej Arkatis!
Rej Arkatis hits Tinda Waymes for 31 physical, 8 lightning, 28 physical, 8 lightning, 29 physical (105 total damage).
Lightbringer hits Rej Arkatis for 64 light, 64 light (128 total damage).
Temporal hound hits Rej Arkatis for 55 temporal, 55 physical (110 total damage).
Rej Arkatis speeds up.
Insidious Poison from Tinda Waymes hits Rej Arkatis for 2 nature damage.
Tinda Waymes casts Warp Blade.
Rej Arkatis loses sight!
Tinda Waymes hits Rej Arkatis for 32 temporal, 32 physical, 2 nature, 12 temporal, 15 temporal, 15 physical, 12 temporal (120 total damage).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Almost Master of Arena!
Lightbringer hits Rej Arkatis for 64 light, 43 light (107 total damage).
Lightbringer killed Rej Arkatis!
Talent Arrow Stitching is ready to use.
Talent Command Hounds: Blink is ready to use.
You pickup 0.85 gold pieces.
Talent Fold Warp is ready to use.
Talent Command Hounds: Breathe is ready to use.
Tinda Waymes deactivates Weapon Folding.
Tinda Waymes stops spinning fate.
Tinda Waymes stops regenerating health quickly.
Tinda Waymes deactivates Contingency.
Tinda Waymes deactivates Temporal Hounds.