Yekk the level 11 Yeek Archmage by Icono

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp11 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution9 (base 14)
Magic36 (base 33)
Willpower24 (base 18)
Cunning19 (base 11)

Resources

Life124/124
Mana240/240
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage15
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32.5
Crit Chance11%
Speed1

Offense: Mind

Mindpower14.4
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save6.65
Spell Save20.5
Mental Save0.049999999999999

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

Tool
On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Yekk the Yeek Archmage level 10
8th Mirth 122nd year of Ascendancy at 17:38
see stats

Log


Ran for 2 turns (stop reason: interesting terrain).


Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.


Talent Dominant Will is ready to use.

There is a Derth (Town) here (press '' or right click to use).

Yekk wears (replacing
thick linen cloak (1 def, 5 armour)): cashmere cloak 'Belona' (2 def, 0 armour).

You gain 5.97 gold from the transmogrification of
rejuvenating cured leather armour of fire resistance (2 def, 4 armour).
You gain 1.38 gold from the transmogrification of
psychokinetic quiver of ash arrows (23/23, 20.5-28.7 power, 7 apr).
You gain 2.30 gold from the transmogrification of
mighty hardened leather sling.
You gain 1.53 gold from the transmogrification of
steel dagger of projection (13-16.9 power, 6 apr).
You gain 3.08 gold from the transmogrification of
insidious steel dagger of erosion (13-16.9 power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


Saving done.


Shady cornac man says: 'Hey you. Come here.'


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).