











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 12 / 24% |
| Size | small |
| Lifes / Deaths | Killed by skeleton mage at level 11 on the 8th Flare 122nd year of Ascendancy at 04:58 / 2Killed by Eilinama the large white snake at level 12 on the 19th Dusk 122nd year of Ascendancy at 14:04 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 39 (base 25) |
| Constitution | 11 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 59 (base 37) |
Resources
| Life | -44/312 |
| Stamina | 141/170 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 2.4968614670654 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 36 |
| Crit Chance | 34% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 36 |
| Crit Chance | 32% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Light | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (49.007671158813%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 20 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Acid | + 3%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 25%( 70%) |
| Physical | + 4%( 70%) |
| Fire | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Camehad' (0 def, 11 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Dex defense ------ Armor +11 Resistance +2% physical +3% fire other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Quenchwoe' (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ When Hit 2 acid 4 cold On-Hit (Melee): * 10% chance to reduce armor by 13% defense ------ Defense +11 (+3 eff.) Resistance +2% physical Mind save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Mindpower +6 (+3 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+0 eff.) Spell save +6 (+3 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Boltfame [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Wil +1 Cun defense ------ Resistance +12% lightning Blast the opponent's mind dealing 106 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +21 Rings make your fingers look great! |
| Around neck | warmaker's copper amulet of mastery (0.12 Technique / Combat techniques)0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Wil other ------- Masteries +0.12 Technique/Combat techniques Amulets make your neck look great! |
| In main hand | Bethasevea the Strikegore (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.0% Attack Speed 100% On-hit +12 lightning On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex offense ------ Physical Crit +6.0% defense ------ Resistance +3% acid Sharp, short and deadly. |
| Around waist | Torchreeve1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Wil offense ------ Mind Crit +2% Damage +6% mind Against +16% Summoned defense ------ Resistance +6% fire Resist Against +18% Summoned other ------- EQ when Hit +0.04 A belt that goes around your waist. |
| In off hand | acidic iron dagger of phasing (10-12 power, 12 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% Ignore Shields +10% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
| Cloak | Betuma (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+0 eff.) Resistance +9% cold Crit Resistance 5.00% Life Regen +2.00 Disease Resist +10% Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Duvetar' (13 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: defense ------ Armor +2 Defense +13 (+4 eff.) Fatigue +6% Resistance +16% cold +3% light +6% temporal other ------- Max hate +2.00 A suit of armour made of leather. |
Inventory
movement infusion (speed 464%; cd 17)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 562%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 562% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phoenixtide (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ When Hit 2 fire defense ------ Resistance +3% cold +6% nature +6% light Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
surging ash magestaff of fate (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Spellpower/crit +3 Damage +15% fire defense ------ Physical save +7 (+7 eff.) Spell save +7 (+3 eff.) Mind save +5 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
linen cloak 'Gleamblood' (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Damage +3% light Ignore Armor +6 defense ------ Defense +7 (+2 eff.) Physical save +6 (+6 eff.) other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Willowquill' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Spellpower +15 (+5 eff.) Damage +12% nature +3% blight Ignore resists +5% fire On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Armor +1 other ------- Mana/turn +0.04 Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+3 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brandidol (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +10% mind When Hit 8 fire defense ------ Armor +1 Fatigue +1% Physical save +11 (+10 eff.) other ------- EQ when Hit +0.12 A cap made of leather. |
Lelynik (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag +1 Wil +1 Con offense ------ Damage +11% fire defense ------ Defense +1 (+0 eff.) Resistance +16% fire Crit Resistance 10.00% A pointy cloth hat, very wizardly... |
Greenjustice the iron mail armour (2 def, 5 armour)14.0 Encumbrance T1 heavy armor [Rare] Nature While equipped: offense ------ Damage +3% acid +12% fire +18% nature When Hit 2 nature 4 fire defense ------ Armor +5 Defense +2 (+0 eff.) Fatigue +12% Resistance +6% acid +5% cold other ------- Breathe water A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
53 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By yeek reaver the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 00:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By yeek reaver the Halfling Rogue level 12
14th Dusk 122nd year of Ascendancy at 02:14 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By yeek reaver the Halfling Rogue level 11
8th Flare 122nd year of Ascendancy at 04:59 see stats
Log
Eilinama the large white snake's corrosive nature intensifies!
Poison from Eilinama the large white snake hits yeek reaver for 15 nature damage.
Agony from Belydaba the rattlesnake hits yeek reaver for 6 mind damage.
Eilinama the large white snake uses Acidbeam.
Eilinama the large white snake hits yeek reaver for 88 acid damage.
Deadly Poison from Yeek reaver hits Eilinama the large white snake for 68 nature damage.
Bleeding from Yeek reaver hits Eilinama the large white snake for 24 physical damage.
Eilinama the large white snake uses Slime Roots.
Eilinama the large white snake's corrosive nature intensifies!
Poison from Eilinama the large white snake hits yeek reaver for 15 nature damage.
Agony from Belydaba the rattlesnake hits yeek reaver for 12 mind damage.
Deadly Poison from Yeek reaver hits Eilinama the large white snake for 68 nature damage.
Bleeding from Yeek reaver hits Eilinama the large white snake for 24 physical damage.
Yeek reaver uses Infusion: Regeneration.
Yeek reaver starts regenerating health quickly.
yeek reaver evades Eilinama the large white snake.
Eilinama the large white snake hits yeek reaver for 15 mind, 3 physical, 3 mind, 2 darkness (23 total damage).
Melee retaliation hits Eilinama the large white snake for 1 acid, 4 cold (5 total damage).
Eilinama the large white snake's corrosive nature intensifies!
Poison from Eilinama the large white snake hits yeek reaver for 30 nature damage.
Agony from Belydaba the rattlesnake hits yeek reaver for 9 mind damage.
Eilinama the large white snake shares damage with his oozes!
Deadly Poison from Yeek reaver hits Eilinama the large white snake for 34 nature damage.
Bleeding from Yeek reaver hits Eilinama the large white snake for 12 physical damage.
Eilinama the large white snake uses Acidbeam.
Eilinama the large white snake's mind surges with critical power!
Eilinama the large white snake hits yeek reaver for 112 acid damage.
yeek reaver the level 12 halfling rogue was melted to death by Eilinama the large white snake on level 3 of Ruins of Kor'Pul.
















































































