Psionic / Psychic Assault | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 5
Range: 7.00
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 56.92 mind damage.
The damage will increase with your Mindpower. Mind Sear
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Inflicts 7.60 mind damage and cripples the target's higher mental functions, reducing cunning by 1 and confusing (1% power) the target for 1 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower. Psychic Lobotomy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends out a blast of telepathic static in a 2 radius, inflicting 7.60 mind damage. This attack can brainlock affected targets.
The damage will increase with your Mindpower. Synaptic Static
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Cripples the target's mind, inflicting 4.65 mind damage and reducing its Mental Save by 0 for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled.
The damage and save reduction will scale with your Mindpower. Sunder Mind
| 0/5 |
Psionic / Dream Smith | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 140% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown.
The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
Current Dream Hammer Stats
Base Power: 16.00 - 24.00
Uses Stats: 120% Wil
Damage Type: Physical
Accuracy is based on willpower for this weapon.
Accuracy Bonus: +0
Armour Penetration: +0
Physical Crit. Chance: +0 Dream Smith's Hammer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 5.00
Cooldown: 8
Travel Speed: 1000% of base
Usage Speed: 1 turn
Is: a mind power
Description: Throw your Dream Hammer at a distant location, inflicting 100% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by 0. Hammer Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Crush your enemy with your Dream Hammer, inflicting 100% weapon damage. If the attack hits, the target is stunned for 2 turns.
Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by 0 and all damage with Dream Hammer attacks by 0%.
Dream Crusher
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Strike the target with a mighty blow from the forge, inflicting 100% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 1 radius.
Learning this talent adds 0.74 mind damage and 0.74 burning damage to your Dream Hammer strikes.
The mind and fire damage will scale with your Mindpower. Forge Echoes
| 0/5 |
Psionic / Solipsism | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 23% of all damage into Psi damage and 23% of your healing and life regen now recovers Psi instead of life.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 20%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 20%). Balance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 95%, you gain 1% global speed (up to a maximum of 50%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Clarity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you take damage, you roll 10% of your mental save against it. If the saving throw succeeds, the damage will be reduced by 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Dismissal
| 0/5 |
Psionic / Slumber | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Puts the target into a deep sleep for 2 turns, rendering it unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by 0%, and reduces the sleep immunity of your Insomnia effects by 0%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Enter a sleeping target's dreams for 4 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage then the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 3%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
Psionic / Thought-Forms | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 8, its two secondary stats by 4, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 1%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now gain 0% mind speed while Thought-Form: Bowman is active, 1 Mindpower while Thought-Form: Warrior is active, and 0% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 0/5 |
Psionic / Distortion | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fire a bolt of distortion that ignores resistance and inflicts 4.65 physical damage. This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 1.
At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
The damage will scale with your Mindpower. Distortion Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Creates a distortion wave in a radius 3 cone that deals 4.65 physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns.
If the target is already distorted, they'll be stunned for 2 turns as well.
The damage will scale with your Mindpower. Distortion Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 10.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Ravages the target with distortion, inflicting 1.48 physical damage each turn for 4 turns.
This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns.
If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
The damage will scale with your Mindpower. Ravage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: 10.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Create a powerful maelstorm for 4 turns. Each turn, the maelstrom will pull in targets within a radius of 1, and inflict 1.48 physical damage.
This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns.
The damage will scale with your Mindpower. Maelstrom
| 0/5 |