Psionic / Absorption | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 29% of any physical/acid/nature/temporal attack, up to a maximum of 15 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 87.7 points of damage absorbed, up to a maximum 2.4 points each turn.
At talent level 3, when you de-activate the shield all the absorbed damage in the last 6 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Kinetic Shield
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb -37% of any fire/cold/light/arcane attack, up to a maximum of 2 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 97.9 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield all the absorbed damage in the last 6 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb -37% of any lightning/blight/darkness/mind attack, up to a maximum of 2 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 97.9 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield all the absorbed damage in the last 6 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn, for each turn you have it maintained. eg. turn 2 it will drain 10%. Forcefield
| 0/5 |
Psionic / Augmented striking | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus kinetic energy and strike an enemy for 50% weapon damage as physical.
They will then be thrown back by the force of the hit, taking an extra 2.5 Physical damage if they hit a wall, where they will be pinned for 4 turns.
The knockback damage will scale with your Mindpower. Kinetic Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus thermal energy and strike an enemy for 50% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 2.5 Cold damage and also freeze them for 4 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus charged energy and strike an enemy for 50% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 2.5 Lightning damage and blinding them for 4 turns.
The discharge damage will scale with your Mindpower. Charged Strike
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 0 by 15% (max 15%) for four turns, draining 3.3 (max 9.8) stamina from each.
You replenish 0 (max 0) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes. Kinetic Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 0 for 0 (max 0) turns, and deal 3.3 (max 9.8) Cold damage.
You replenish 0 (max 0) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes. Thermal Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 3.3 (max 9.8) Lightning damage to all targets around you within radius 0, and has a 14% (max 14%) chance to daze them for 3 turns.
You replenish 0 (max 0) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes. Charge Leech
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies into a beam to lash enemies with physical force, doing 6 Physical damage and knocking them off balance for 2 turns (-15% global speed).
The damage will scale with your Mindpower. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Telekinetically energize the matter of all foes within 2 squares at the molecular level, setting them ablaze. This does 24.0 fire damage over six turns. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: 1
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 11.8 Lightning damage within radius 1.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 5.7 Physical damage to all who approach.
All damage done by the aura will drain one point of energy per 10.3 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 5.7 Physical damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 57 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 1.0 Fire damage to all who approach.
All damage done by the aura will drain one point of energy per 9.0 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 1.0 Fire damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 10 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 1.0 Lightning damage to all who approach.
All damage done by the aura will drain one point of energy per 9.0 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 1.0 Lightning damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 1 nearby targets, doing up to 9.5 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 2 targets every turn, also increases the radius by 2.
A mindstar will attempt to pull in all enemies within its normal range.
A gem will fire an energy bolt at a random enemy in range 6, each turn for 5.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower. Frenzied Focus
| 0/5 |
Psionic / Psi-fighting | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 121% weapon damage.
If your mainhand weapon hits, you will also stun the target for 2 turns.
This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At talent level 3 you will also disarm the attacker for 3 turns.
This requires both a mainhand and a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |