











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Early Infinite Dungeon 1.3.0Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Infinite |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 40 / 87% |
| Size | huge |
| Lifes / Deaths | Killed by Layiriana the storm drake hatchling at level 40 on the 36th Dusk 122nd year of Ascendancy at 22:14 / 2Killed by Layiriana the storm drake hatchling at level 40 on the 36th Dusk 122nd year of Ascendancy at 22:21 |
Primary Stats
| Strength | 174 (base 60) |
| Dexterity | 38 (base 10) |
| Constitution | 80 (base 39) |
| Magic | 19 (base 10) |
| Willpower | 98 (base 60) |
| Cunning | 34 (base 10) |
Resources
| Life | -2/1510 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Vim | 256/256 |
| Healing Factor | 1.8000000000001 |
| Regeneration | 7.1100000000002 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +323% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 270 |
| Accuracy | 47 |
| Crit Chance | 65% |
| APR | 21 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 86 |
| Accuracy | 65 |
| Crit Chance | 65% |
| APR | 55 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -15% |
| Physical | +18% |
| Fire | -26% |
| Blight | -28% |
| Arcane | -30% |
| Mind | -26% |
| All | -36% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +20% |
| Arcane | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 66.323073231957 (93.924050632911%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 37 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 5%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 19%( 70%) |
| All | -7%( 70%) |
| Lightning | + 21%( 70%) |
| Light | -1%( 70%) |
| Mind | -2%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Bleed Resistance | 100% |
| Confusion Resistance | 59% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 154 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 788 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 129.83 fire damage per turn. Burning |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been splashed with acid, taking 10.40 acid damage per turn, reducing armour by 10 and attack by 10. Acid Splash |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 84/84 damage shrugged off this turn) Rampaging |
| detrimental effect | The gloom reduces damage the target inflicts by 36%. Gloom Weakness |
Quests
You failed to protect the lone alchemist from death by dolleg. Escort: lone alchemist (level 25 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by telugoroth. Escort: lost anorithil (level 21 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by cold flames trap. Escort: lost anorithil (level 28 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by Elimira the giant red ant. Escort: lost anorithil (level 32 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by orc high pyromancer. Escort: repented thief (level 27 of Infinite Dungeon) | failed |
You failed to protect the worried loremaster from death by fire blast trap. Escort: worried loremaster (level 24 of Infinite Dungeon) | failed |
You successfully escorted the worried loremaster to the recall portal on level 26 of Infinite Dungeon. Escort: worried loremaster (level 26 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by storm drake. Escort: worried loremaster (level 8 of Infinite Dungeon) | failed |
Wake up and kill the dreaming horror boss 'Xanegarialle the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 19) | failed |
Wake up and kill the dreaming horror boss 'Gloma the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 23) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 29) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35)You completed the challenge and received: Random Artifact: Dawncrack (25-30 power, 5 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Pitchspike (12-16.8 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 20)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 15) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 10)Turns left: -1 | failed |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 39)Turns left: -1 | failed |
Leave the level in less than 237 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (237) (Level 30)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | reinforced pair of hardened leather boots of massiveness (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +6 Str / +5 Con Changes resistances: +8% acid / +8% fire / +9% cold / +9% lightning Changes damage: +7% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | dwarven lantern 'Eilinebeth'Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+2 eff.) Armour: +8 Changes stats: +6 Wil / +6 Con Changes resistances: +3% all Changes resistances penetration: +10% physical Critical mult.: +19.00% Spell save: +15 (+6 eff.) Maximum stamina: +5.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Zochik' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 arcane / 9 physical Changes stats: +10 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +6% arcane Grants telepathy: Demon/Minor Demon/Major Spellpower: +6 (+1 eff.) Light radius: +2 See invisible: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1704.8 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | spellstreaming voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Critical mult.: +14.00% Mana each turn: +0.32 Spellpower: +16 (+2 eff.) Spell crit. chance: +25% Mental crit. chance: +14% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Xadhenor' (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +5 Defense: +8 (+4 eff.) Effects on melee hit: * 32% chance to corrode armour by 30% Changes stats: +13 Str / +9 Wil Changes resistances: +10% physical Changes damage: +6% arcane Critical mult.: +20.00% Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +11% blight Poison immunity: +27% Disease immunity: +16% Life regen: +1.60 Maximum life: +93.00 Healing mod.: +25% Rings can have magical properties. |
| On fingers | gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +6 Str / +5 Con Life regen: +0.90 Maximum life: +76.00 Healing mod.: +13% Rings can have magical properties. |
| Around neck | Darkblood the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +3 Wil / +3 Cun / +15 Con Changes resistances: +6% darkness / +5% arcane Changes damage: +9% darkness Mental save: +15 (+5 eff.) Confusion immunity: +15% Life regen: +1.20 Stamina each turn: +1.10 Mindpower: +12 (+3 eff.) Movement speed: +10% Amulets can have magical properties. |
| In main hand | Voremira (55.5-77.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +18 acid Burst (radius 1) on hit: +4 arcane / +12 acid When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +10% acid Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Jetscar'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +15 Defense: +15 (+8 eff.) Fatigue: -4% Changes stats: +6 Str / +6 Dex / +5 Cun / +2 Con Changes resistances: +15% cold / +15% fire Changes damage: +12% darkness Physical save: +25 (+7 eff.) Mental crit. chance: +13% Infravision radius: +3 A belt that goes around your waist. |
| In off hand | Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 24.97 mind damage, 24.97 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.16 mind and 2.16 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | cashmere cloak 'Duathelgash' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes stats: +3 Str / +3 Con Changes resistances: +9% acid / +12% nature / +6% light / +6% darkness Physical save: +7 (+2 eff.) Maximum life: +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening stralite plate armour of thunder (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+3 eff.) Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +8 Str / +9 Mag / +14 Wil / +7 Cun Changes resistances: +17% lightning Mental save: +14 (+4 eff.) Spellpower: +22 (+4 eff.) Spell crit. chance: +8% Mindpower: +22 (+5 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (+8 for 13 turns, die at -358) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 13 turns. While Heroism is active, you will only die when reaching -358 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 46/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +10 Cun / +9 Dex Life regen: +1.20 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.steady dragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +23 lightning When wielded/worn: Accuracy: +23 (+7 eff.) Physical crit. chance: +11.0% Changes damage: +33% lightning Longbows are used to shoot arrows at your foes. |
Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
This item will automatically be transmogrified when you leave the level.elemental stralite mace of evisceration (34.5-48.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Changes resistances penetration: +15% acid / +13% fire / +13% cold / +11% lightning Blunt and deadly. |
voratun waraxe 'Heatwire' (39.5-55.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 60% chance to disease Damage (Melee): +20 blight Burst (radius 1) on hit: +8 blight When wielded/worn: Armour penetration: +26 Physical crit. chance: +29.0% Changes resistances: +9% blight Changes resistances penetration: +15% fire Changes damage: +6% blight Critical mult.: +40.00% Disease immunity: +34% One-handed war axes. |
Whip of Urh'Rok (55-60.5 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+2 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
This item will automatically be transmogrified when you leave the level.balancing hardened leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Fatigue: -7% Changes stats: +5 Cun / +5 Dex Maximum encumbrance: +41 Mental crit. chance: +7% A belt that goes around your waist. |
Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +8 (+1 eff.) Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Cun / +5 Wil Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.stabilizing drakeskin leather cap of absorption (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +25 (+7 eff.) Stamina when hit: +2.50 Equilibrium when hit: +3.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.spiked dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +8% mind Mental save: +15 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.nimble drakeskin leather armour of the hero (18 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +18 (+9 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +8 Str / +13 Dex / +8 Mag / +8 Wil / +9 Cun Maximum life: +65.00 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble reinforced leather armour (17 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +17 (+9 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +5 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked hardened leather armour of natural resilience (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +16% nature / +13% blight Reduced damage from: +10% Unnatural A suit of armour made of leather. |
Beloda the Bloompulverizer (7 def, 18 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 12 light / 4 nature Changes stats: +5 Wil Changes resistances: +13% acid / +26% darkness / +24% blight / +13% cold / +3% nature Changes resistances penetration: +15% acid Changes damage: +24% acid / +6% arcane Allows you to breathe in: water Life regen: +3.20 Maximum life: +88.00 Light radius: +2 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.burglar's alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Cun Changes resistances: +3% all Spell save: +9 (+4 eff.) Light radius: -7 Infravision radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toradrathad the Ebonyvengeance [power 62] (12/20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +4 Dex Changes resistances: +6% blight / +6% darkness / +6% nature It can be used to harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 equilibrium. 100% chance to regenerate 10 stamina. 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
Log
SkleliSteveDave has shrugged off 84 damage and is ready for more.
SkleliSteveDave is no longer weakened.
SkleliSteveDave overcomes the gloom
Talent Beckon is ready to use.
Talent Dominate is ready to use.
Talent Re-assemble is ready to use.
Talent Slam is ready to use.
SkleliSteveDave hits Orc grand master assassin for 4 physical, 4 arcane, 4 physical, 4 arcane (17 total damage).
SkleliSteveDave receives 33 healing from Unnatural Body.
Burning from Layiriana the storm drake hatchling hits SkleliSteveDave for 86 fire damage.
Acid Splash from Layiriana the storm drake hatchling hits SkleliSteveDave for 9 acid damage.
Orc grand master assassin hits SkleliSteveDave for 38 physical, 6 nature, 7 darkness, 19 physical (71 total damage).
SkleliSteveDave is confused and fails to use Re-assemble.
SkleliSteveDave is weakened by the gloom.
Layiriana the storm drake hatchling receives 65 healing from Unnatural Body.
Cold drake hatchling hits SkleliSteveDave for 0 physical damage.
Burning from SkleliSteveDave hits Storm drake hatchling for 4 fire damage.
SkleliSteveDave hits Cold drake hatchling for 11 physical, 11 arcane (22 total damage).
SkleliSteveDave hits Cold drake hatchling for 11 physical, 11 arcane (22 total damage).
Burning from SkleliSteveDave hits Cold drake hatchling for 16 fire damage.
Acid Splash from SkleliSteveDave hits Cold drake hatchling for 5 acid damage.
Burning from SkleliSteveDave hits Layiriana the storm drake hatchling for 8 fire damage.
Acid Splash from SkleliSteveDave hits Storm drake hatchling for 5 acid damage.
Burning from Layiriana the storm drake hatchling hits Cold drake hatchling for 44 fire damage.
Cold drake hatchling hits SkleliSteveDave for 0 physical damage.
Storm drake hatchling misses SkleliSteveDave.
Orc grand master assassin's Volcano hits SkleliSteveDave for 0 fire, 0 physical (0 total damage).
Layiriana the storm drake hatchling uses Stunning Blow.
Saving game...
















































































