Balchne the level 1 Higher Prowler by kj9991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassProwler
Level / Exp1 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity20 (base 15)
Constitution13 (base 13)
Magic8 (base 7)
Willpower15 (base 14)
Cunning14 (base 13)

Resources

Life112/112
Stamina112/112
Equilibrium-12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage4
Accuracy21
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.05
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5.5
Ranged Defense5.5
Fatigue7
Physical Save8.4
Spell Save8.05
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Willful Hunter1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Psiblade Combat1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Wild-gift / Stalker1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.10
2/5
0/5
0/5
0/5
Wild-gift / Ecomancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Wild-gift / Prowler1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Balchne hits Wolf for 4 mind, 2 mind (6 total damage).
Wolf hits Balchne for 4 physical damage.

Balchne hits Wolf for 3 mind, 4 mind (7 total damage).
Balchne killed Wolf!

You pickup 0.55 gold pieces.

You pickup 0.45 gold pieces.


Resting starts...

Talent Dual Strike is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Balchne fails to disarm a trap (sliding rock).

Balchne slides on a rock!

Ran for 1 turns (stop reason: detrimental status effect).

Balchne is stunned!

You have found a trap (poison vine)!


Balchne is not stunned anymore.

Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Balchne deactivates Wild Attunement.

Balchne is no longer attuned to nature.