Nerig the level 4 Skeleton Spellsword by kj9991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassSpellsword
Level / Exp4 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity22 (base 14)
Constitution14 (base 14)
Magic22 (base 20)
Willpower10 (base 10)
Cunning11 (base 10)

Resources

Life165/165
Mana101/101
Stamina84/84
Healing Factor1.065472542361
Regeneration0.26636813559026

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage25
Accuracy24
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.31 (45.178571428571%)
Defense7.2
Ranged Defense7.2
Fatigue15
Physical Save12.25
Spell Save11.2
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Spell / Blazebrand1.30
2/5
0/5
0/5
0/5
Spell / Lifetide1.30
1/5
1/5
0/5
0/5
Spell / Windcutter1.30
0/5
0/5
0/5
0/5
Spell / Stoneshield1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Technique / Arcane veteran1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Nerig wears:
Imp Claw.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


You have no more inscription slots.

You are now inscribed with Rune: Manasurge.

Resting starts...

Talent Rune: Manasurge is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.95 gold from the transmogrification of
flaming iron waraxe of projection (10.5-14.7 power, 2 apr).
You gain 2.41 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 2.11 gold from the transmogrification of
potent elm starstaff of projection (12-14.4 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 1.83 gold from the transmogrification of
flaming iron dagger of projection (10-13 power, 5 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50 for 4 turns).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 21).
You feel very confident walking into this place.
Saving game...

Saving done.

Nerig deactivates Spellsword Combat.

Nerig deactivates Elemental Stance.

Nerig deactivates Water Stance.

Nerig deactivates Arcane Stamina.