Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Maj'Eyal Yeti |
Class | Berserker |
Level / Exp | 50 / 573% |
Size | medium |
Lifes / Deaths | Killed by Emygakira the Caustic Terror at level 45 on the 34th Dusk 123rd year of Ascendancy at 20:11 / 3Killed by ghast at level 47 on the 73rd Dusk 123rd year of Ascendancy at 20:25 Killed by Elandar at level 50 on the 43rd Haze 123rd year of Ascendancy at 11:37 |
Antimagic | Follower |
Primary Stats
Strength | 141 (base 61) |
Dexterity | 77 (base 51) |
Constitution | 84 (base 45) |
Magic | 18 (base 8) |
Willpower | 28 (base 11) |
Cunning | 101 (base 60) |
Resources
Life | -514/1978 |
Stamina | 332/352 |
Equilibrium | 0 |
Healing Factor | 1.6376823682621 |
Regeneration | 38.442414486716 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8.5496478698598 |
Infravision | 4 |
See Stealth | 50 |
See Invisible | 49 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 247 |
Accuracy | 60 |
Crit Chance | 64% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +52% |
All | 0% |
Physical | +55% |
Mind | +14% |
Nature | +19% |
Offense: Damage Penetration
Physical | +72% |
Lightning | +25% |
Arcane | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 79.723073231957 (100%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 29 |
Physical Save | 57 |
Spell Save | 40 |
Mental Save | 58 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 28%( 70%) |
Physical | + 46%( 70%) |
Cold | + 40%( 70%) |
All | + 18%( 70%) |
Lightning | + 51%( 70%) |
Mind | + 39%( 70%) |
Darkness | + 30%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 44% |
Bleed Resistance | 20% |
Confusion Resistance | 58% |
Pinning Resistance | 24% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 803 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 378 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 982% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by orc corruptor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1976. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | psychokinetic quiver of yew arrows of crippling (17/17, 30-43 power, 10 apr) psychokinetic quiver of yew arrows of crippling (17/17, 30-43 power, 10 apr)3.0 T3 arrow ammo [Ego++] Master/Psionic Power 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 17 Ranged+ +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Ghost Seer Ghost Seer1.0 T5 lite [Random Unique] Disrupt/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +14% mind On Hit (Melee): * 20% chance to slow global speed by 55% * 10 arcane resource burn * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +12% blight +3% all Spell.save +15 (+5 eff.) Mind.save +22 (+6 eff.) ---------- misc Light +9 See.Stealth +50 See.Invis +49 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Hathugogrim the voratun helm (0 def, 5 armour) Hathugogrim the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +12 Str +19 Dex +2 Mag dps ---------- Phys.crit +3.0% Acc +20 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +25% mind +6% acid Mind.save +30 (+8 eff.) HP.reg +4.73 Cut- +20% Disarm- +20% Confus- +48% ---------- misc Max.stam +30.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2157.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Fanged Collar. |
Tool | Flashvortex [power 430] (15 cooldown) Flashvortex [power 430] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +18% lightning +15% physical Res.pen +25% lightning Melee Ret 10 lightning ---------- misc Stam/turn +3.00 Hate/m.crit +5.00 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 666 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 777.76 You won the Ring of Blood trial, and this is your reward. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | ravager's drakeskin leather belt of recklessness ravager's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +17% physical Res.pen +17% physical A belt that goes around your waist. |
In main hand | Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. This item has been sent to the Item's Vault. This object's appearance was changed to Borosk's Hate. |
On hands | Polowyn (0 def, 5 armour) Polowyn (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 14 lightning 14 nature Dmg.mod +11% nature +10% lightning Acc +14 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +7% lightning +10% nature +15% darkness Crit.chn- 10.00% Max.HP +20.00 HP.reg +9.50 Disarm- +24% Pinning- +24% ---------- misc Stam/turn +1.30 Psi/turn +0.34 Infravis +4 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +14 Apr +15 Crit +19.0% Atk.spd 83% Melee+ +20 darkness On Crit.r2 +15 nature +14 lightning On Hit: 10% Venomous Breath 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Second Wind 1 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Veluth the voratun plate armour (0 def, 28 armour) Veluth the voratun plate armour (0 def, 28 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +25 (+5 eff.) ----- def ----- Armour +28 Fatigue +12% Resists +66% acid +15% lightning Phys.save +15 (+4 eff.) Die.at -40.00 life Max.HP +100.00 A suit of armour made of metal plates. |
Cloak | cashmere cloak 'Dryladin' (32 def, 0 armour) cashmere cloak 'Dryladin' (32 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +25% arcane +25% physical ----- def ----- Defense +32 (+11 eff.) Phys.save +10 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life ---------- misc Mana/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
Around neck | voratun amulet 'Nimbuswhisper' voratun amulet 'Nimbuswhisper'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Str dps ---------- Crit.mult +15.00% Dmg.mod +24% lightning Res.pen +30% physical On Hit (Melee): * 24% chance to reduce armor by 14% ----- def ----- Resists +18% lightning +18% acid Die.at -95.83 life ---------- misc Stam/turn +3.59 Max.stam +30.00 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 590.55 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Sootbolt the voratun greatsword (59-94 power, 4 apr) Sootbolt the voratun greatsword (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 59.0 - 94.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 light Against +42% Undead On Crit.r2 +20 blight On Hit: * 25% chance to reduce damage dealt by 23% While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +37 (+12 eff.) Dmg.mod +21% acid +33% blight ----- def ----- Resists +21% acid Massive two-handed swords. |
fungal dragonbone longbow of enduring fungal dragonbone longbow of enduring4.0 T5 longbow 2H weapon [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +24 Con +21 Wil ----- def ----- Max.HP +165.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 296 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Chillthorn the dragonbone vilestaff (30-36 power, 6 apr, blight element) Chillthorn the dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +19.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% blight +15% fire +12% darkness +12% cold ----- def ----- Defense +20 (+7 eff.) Resists +12% blight +12% temporal +25% nature Mind.save +18 (+5 eff.) Silence- +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+8 eff.) Dmg.mod +30% fire ----- def ----- Armour +10 Hardiness +12% Phys.save +8 (+2 eff.) ---------- misc Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking voratun waraxe of amnesia (41-57 power, 6 apr) truestriking voratun waraxe of amnesia (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +13% physical Acc +21 (+5 eff.) Apr +14 One-handed war axes. |
voratun waraxe of evisceration (40-56 power, 6 apr) voratun waraxe of evisceration (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +14 (+3 eff.) One-handed war axes. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour) stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil +5 Cun dps ---------- Spell.crit +9% Spell.pwr +24 (+6 eff.) S.pwr/crit +7 Dmg.mod +20% light +25% darkness ----- def ----- Resists +15% all Silence- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour) eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +12 Mag dps ---------- Spell.crit +5% ----- def ----- Armour +5 ---------- misc Mana/turn +0.57 Max.mana +51.00 Spell.cld 10% A pair of boots made of leather. |
scholar's pair of voratun boots of force (0 def, 5 armour) scholar's pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
impenetrable voratun mail armour of Eyal (5 def, 27 armour) impenetrable voratun mail armour of Eyal (5 def, 27 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +27 Defense +5 (+2 eff.) Fatigue +12% Max.HP +71.00 HP.reg +9.00 Heal.mod +19% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+4 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. This object's appearance was changed to Borfast's Cage. |
Smearshear the voratun plate armour (0 def, 45 armour) Smearshear the voratun plate armour (0 def, 45 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% light +12% darkness ----- def ----- Armour +45 Fatigue +17% Resists +6% acid +6% light +27% blight +22% darkness +15% nature +30% lightning Phys.save +15 (+4 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
663 alchemist agate 663 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +21.00 ---------- misc Max.stam +19.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
69 alchemist bloodstone 69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone 14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1) Rod of Spydric Poison (0/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 323.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 24/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elemental pouch of voratun shots of corruption (23/23, 54-65 power, 6 apr) elemental pouch of voratun shots of corruption (23/23, 54-65 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane Power 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 On Hit: 20% Curse of Defenselessness 5 On Hit: * Create an explosion dealing 15 cold damage (1/turn) Shots are used with slings to pummel your foes to death. |
Telekinetic Core =WIL= Telekinetic Core =WIL=2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 94 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
extending voratun torque of gale force [power 470] (15 cooldown) extending voratun torque of gale force [power 470] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 728 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
cleansing yew totem of stinging [power 230] (15 cooldown) cleansing yew totem of stinging [power 230] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 274 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 diamond 10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ryo the Maj'Eyal Yeti Berserker level 30
3rd Allure 123rd year of Ascendancy at 10:50 see stats
By Ryo the Maj'Eyal Yeti Berserker level 42
11st Dusk 123rd year of Ascendancy at 16:26 see stats
By Ryo the Maj'Eyal Yeti Berserker level 30
1st Allure 123rd year of Ascendancy at 12:20 see stats
By Ryo the Maj'Eyal Yeti Berserker level 24
54th Haze 122nd year of Ascendancy at 05:58 see stats
By Ryo the Maj'Eyal Yeti Berserker level 35
69th Regrowth 123rd year of Ascendancy at 05:14 see stats
By Ryo the Maj'Eyal Yeti Berserker level 41
7th Flare 123rd year of Ascendancy at 18:56 see stats
By Ryo the Maj'Eyal Yeti Berserker level 34
65th Regrowth 123rd year of Ascendancy at 13:00 see stats
By Ryo the Maj'Eyal Yeti Berserker level 15
11st Dusk 122nd year of Ascendancy at 13:38 see stats
By Ryo the Maj'Eyal Yeti Berserker level 49
77th Dusk 123rd year of Ascendancy at 15:26 see stats
By Ryo the Maj'Eyal Yeti Berserker level 32
61st Regrowth 123rd year of Ascendancy at 22:45 see stats
By Ryo the Maj'Eyal Yeti Berserker level 36
10th Pyre 123rd year of Ascendancy at 08:29 see stats
By Ryo the Maj'Eyal Yeti Berserker level 20
61st Dusk 122nd year of Ascendancy at 02:25 see stats
By Ryo the Maj'Eyal Yeti Berserker level 25
65th Haze 122nd year of Ascendancy at 14:14 see stats
By Ryo the Maj'Eyal Yeti Berserker level 26
80th Haze 122nd year of Ascendancy at 13:01 see stats
By Ryo the Maj'Eyal Yeti Berserker level 50
34th Haze 123rd year of Ascendancy at 19:09 see stats
By Ryo the Maj'Eyal Yeti Berserker level 23
73rd Dusk 122nd year of Ascendancy at 10:24 see stats
By Ryo the Maj'Eyal Yeti Berserker level 10
9th Mirth 122nd year of Ascendancy at 20:56 see stats
By Ryo the Maj'Eyal Yeti Berserker level 20
45th Dusk 122nd year of Ascendancy at 17:03 see stats
By Ryo the Maj'Eyal Yeti Berserker level 30
2nd Wintertide 123rd year of Ascendancy at 13:02 see stats
By Ryo the Maj'Eyal Yeti Berserker level 40
4th Flare 123rd year of Ascendancy at 15:51 see stats
By Ryo the Maj'Eyal Yeti Berserker level 50
16th Haze 123rd year of Ascendancy at 11:27 see stats
By Ryo the Maj'Eyal Yeti Berserker level 50
18th Haze 123rd year of Ascendancy at 16:08 see stats
By Ryo the Maj'Eyal Yeti Berserker level 47
65th Dusk 123rd year of Ascendancy at 23:00 see stats
By Ryo the Maj'Eyal Yeti Berserker level 24
31st Haze 122nd year of Ascendancy at 07:46 see stats
By Ryo the Maj'Eyal Yeti Berserker level 27
3rd Decay 122nd year of Ascendancy at 17:59 see stats
By Ryo the Maj'Eyal Yeti Berserker level 16
23rd Dusk 122nd year of Ascendancy at 01:36 see stats
By Ryo the Maj'Eyal Yeti Berserker level 33
62nd Regrowth 123rd year of Ascendancy at 04:58 see stats
By Ryo the Maj'Eyal Yeti Berserker level 42
11st Dusk 123rd year of Ascendancy at 16:26 see stats
By Ryo the Maj'Eyal Yeti Berserker level 35
73rd Regrowth 123rd year of Ascendancy at 20:40 see stats
By Ryo the Maj'Eyal Yeti Berserker level 9
5th Mirth 122nd year of Ascendancy at 21:03 see stats
By Ryo the Maj'Eyal Yeti Berserker level 42
11st Dusk 123rd year of Ascendancy at 16:26 see stats
By Ryo the Maj'Eyal Yeti Berserker level 48
75th Dusk 123rd year of Ascendancy at 23:07 see stats
By Ryo the Maj'Eyal Yeti Berserker level 17
41st Dusk 122nd year of Ascendancy at 17:25 see stats
By Ryo the Maj'Eyal Yeti Berserker level 36
22nd Pyre 123rd year of Ascendancy at 07:43 see stats
By Ryo the Maj'Eyal Yeti Berserker level 23
24th Haze 122nd year of Ascendancy at 15:40 see stats
By Ryo the Maj'Eyal Yeti Berserker level 26
70th Haze 122nd year of Ascendancy at 22:35 see stats
By Ryo the Maj'Eyal Yeti Berserker level 17
24th Dusk 122nd year of Ascendancy at 19:17 see stats
By Ryo the Maj'Eyal Yeti Berserker level 45
34th Dusk 123rd year of Ascendancy at 20:11 see stats
By Ryo the Maj'Eyal Yeti Berserker level 29
2nd Wintertide 123rd year of Ascendancy at 13:02 see stats
Log
Ryo performs a melee critical strike against Argoniel!
Argoniel's spell attains critical power!
Argoniel's spell attains critical power!
Ryo performs a melee critical strike against Argoniel!
The shield around Argoniel crumbles.
Argoniel slows down.
Ryo gains 6% of a turn from Ancestral Life.
Ryo damages himself through Martyrdom!
Ryo receives 21 healing from Bloodcaller.
Ryo hits Argoniel for (533 absorbed), 0 physical, (11 absorbed), 0 lightning, (6 absorbed), 0 nature, (11 absorbed), 0 arcane, (27 absorbed), 511 physical, 11 lightning, 6 nature, 0 arcane (529 total damage).
Ryo hits Ryo for 95 healing, 95 healing (0 total damage) [190 healing].
Melee retaliation hits Ryo for 5 acid, 20 fire, 4 acid, 20 fire (49 total damage).
Argoniel hits Ryo for 88 physical, 2 lightning, 2 nature (92 total damage).
Argoniel receives 149 healing from Blood Splash.
Ryo is no longer attuned.
Talent Antimagic Shield is ready to use.
Acid Splash from Argoniel hits Ryo for 13 acid damage.
Curse of Death from Argoniel hits Ryo for 111 darkness damage.
Weakness Disease from Argoniel hits Ryo for 56 blight damage.
High Sun Paladin Aeryn's sun path area effect hits Ghast for 50 light damage.
Elandar casts Freeze.
Elandar's spell attains critical power!
Ryo attunes to the damage.
Elandar damages himself through Martyrdom!
Elandar hits Ryo for 1038 cold damage.
Ryo hits Elandar for (48 absorbed), 0 cold (0 total damage).
Ryo the level 50 maj'eyal yeti berserker was frozen and shattered into a million little shards to death by a Elandar on level 11 of High Peak.
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Ryo no longer revels in blood quite so much.
Ryo's rage subsides!