Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 25 / 49% |
Size | medium |
Lifes / Deaths | Killed by Aerubrebrerin the skeleton warrior at level 25 on the 52nd Haze 122nd year of Ascendancy at 03:28 / 1 |
Primary Stats
Strength | 65 (base 48) |
Dexterity | 13 (base 10) |
Constitution | 33 (base 12) |
Magic | 65 (base 54) |
Willpower | 30 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | -80/1109 |
Stamina | 176/222 |
Vim | 115/223 |
Healing Factor | 1.7589294477288 |
Regeneration | 47.930827450609 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 12 |
Offense: Mainhand
Damage | 139 |
Accuracy | 38 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 46 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +47% |
Physical | +27% |
Blight | +27% |
Arcane | +9% |
Darkness | +11% |
All | +6% |
Offense: Damage Penetration
Blight | +29% |
Acid | +34% |
Physical | +14% |
Defense: Base
Armour (hardiness) | 40.5 (80%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 30 |
Physical Save | 41 |
Spell Save | 37 |
Mental Save | 52 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 62%( 70%) |
All | + 6%( 70%) |
Darkness | + 28%( 70%) |
Light | + 11%( 70%) |
Lightning | + 38%( 70%) |
Fire | + 37%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 17% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 10% |
Bleed Resistance | 100% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 429 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.46 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Samydor (0 def, 3 armour) Samydor (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane +9% acid Crit.chn- 15.00% Phys.save +11 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Porariarinor' alchemist's lamp 'Porariarinor'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +15% blight Phys.save +7 (+3 eff.) Heal.mod +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | voratun helm 'Girand' (0 def, 5 armour) =water= voratun helm 'Girand' (0 def, 5 armour) =water=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Wil +3 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+2 eff.) Res.pen +15% blight ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +12% cold Mind.save +17 (+6 eff.) ---------- misc Equi/ret +0.20 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Bokuhor the dwarven-steel gauntlets (0 def, 6 armour) Bokuhor the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Cun dps ---------- Melee+ 6 darkness Dmg.mod +5% darkness +3% arcane Acc +12 (+4 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +5% darkness +5% arcane Mind.save +7 (+2 eff.) Max.HP +56.00 ---------- misc Psi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Elerialeth the steel torque of clear mind [power 2] (25 cooldown) Elerialeth the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% ----- def ----- Resists +3% acid ---------- misc Max.psi +20.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Xyrekira the steel ring Xyrekira the steel ring 0.1 T2 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% lightning +9% cold +5% arcane Crit.chn- 15.00% Spell.save +12 (+5 eff.) Max.HP +48.00 HP.reg +7.00 Heal.mod +14% ---------- misc Vim/melee +3.00 Rings make your fingers look great! |
On fingers | Malylathasin Malylathasin 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil +1 Mag dps ---------- Mind.crit +6% Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +6% all ----- def ----- Phys.save +10 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +61.00 HP.reg +10.00 Heal.mod +14% ---------- misc Vim/ret +3.00 Light +2 Rings make your fingers look great! |
Around neck | gold amulet 'Dazzleravage' gold amulet 'Dazzleravage'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun ----- def ----- Resists +3% darkness +3% light +21% cold +3% nature +16% fire Die.at -20.00 life ---------- misc Light +1 Masteries +0.16 Corruption/Spellblaze Amulets make your neck look great! |
In main hand | Acera (33-46 power, 4 apr) Acera (33-46 power, 4 apr) 3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid ---------- misc Talents +3 Doom Tendrils Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 34 acid damage in a 4 radius ball. This damage will increase by 24% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Around waist | Glarewrither Glarewrither1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +3% light +7% fire +6% darkness +8% cold Mind.save +14 (+5 eff.) Max.HP +54.00 ---------- misc Light +2 A belt that goes around your waist. |
In off hand | flaming dwarven-steel shield of shrapnel (0 def, 6 armour, 28-34 power, 81 block) flaming dwarven-steel shield of shrapnel (0 def, 6 armour, 28-34 power, 81 block) 7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 28.5 - 34.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +81 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 6 fire Dmg.mod +21% acid +21% physical +21% blight Res.pen +14% acid +14% physical +14% blight On shield block: * Cause enemies within radius 6 to bleed for 293 physical damage over 5 turns (1/turn) Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | Goyathra the voratun mail armour (5 def, 10 armour) Goyathra the voratun mail armour (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +25% lightning Crit.chn- 15.00% Phys.save +3 (+1 eff.) Mind.save +18 (+6 eff.) Max.HP +36.00 HP.reg +7.00 Heal.mod +16% Disease- +20% Disarm- +10% Confus- +20% ---------- misc Talents +3 Acidic Bath A suit of armour made of mail. |
Inventory
healing infusion (heal 40; cd 10) healing infusion (heal 40; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 196; cd 10) healing infusion of the warrior (heal 196; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 21%; magical; dur 2; cd 15) wild infusion of the sneak (res 21%; magical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 623% over 10 turns; mana 31; cd 16) manasurge rune (regen 623% over 10 turns; mana 31; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 623% for 10 turns (0 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 54; cd 19) shatter afflictions rune (absorb 54; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Layyta the copper ring Layyta the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +5% arcane Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Layotta (55-82 power, 2 apr) Layotta (55-82 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 55.0 - 82.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +13 fire While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +10% mind +14% all Acc +10 (+3 eff.) Apr +10 ---------- misc Max.psi +50.00 Massive two-handed mauls. |
Yvamida (28-41 power, 2 apr) Yvamida (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 27.5 - 41.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +5% arcane +3% blight Phys.save +6 (+2 eff.) Die.at -80.00 life Poison- +20% Silence- +10% Massive two-handed mauls. |
steel greatmaul of erosion (26-40 power, 2 apr) steel greatmaul of erosion (26-40 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 26.5 - 39.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 nature Massive two-handed mauls. |
Porabrena the steel mace (12-18 power, 3 apr) Porabrena the steel mace (12-18 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +3 Str +5 Con ----- def ----- Armour +4 Resists +15% blight Crit.chn- 10.00% Spell.save +6 (+3 eff.) ---------- misc See.Invis +6 Blunt and deadly. |
Uluyon the dwarven-steel mace (34-48 power, 4 apr) Uluyon the dwarven-steel mace (34-48 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +6% lightning Spell.save +6 (+3 eff.) Heal.mod +15% Blunt and deadly. |
ash starstaff (15-18 power, 3 apr, physical element) ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of power (24-29 power, 4 apr, blight element) potent yew vilestaff of power (24-29 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego] Arcane Power 24.0 - 28.8 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +22 (+8 eff.) Dmg.mod +24% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew vilestaff of fate (20-24 power, 4 apr, acid element) surging yew vilestaff of fate (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+3 eff.) S.pwr/crit +2 Dmg.mod +20% acid ----- def ----- Phys.save +5 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Olandil the Blazestone (9 def, 0 armour) Olandil the Blazestone (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Res.pen +20% lightning ----- def ----- Defense +9 (+5 eff.) Phys.save +10 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven cashmere robe of time (+13%) (0 def, 0 armour) spellwoven cashmere robe of time (+13%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +13% temporal ----- def ----- Resists +11% all +13% temporal Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe (0 def, 0 armour) spellwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +13% all Spell.save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firerot (0 def, 3 armour) =water= Firerot (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% fire Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +3% Resists +12% fire +9% cold ---------- misc Max.psi +30.00 Breathe water A cap made of leather. |
radiant steel mail armour (2 def, 6 armour) radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +13% darkness ---------- misc Light +1 A suit of armour made of mail. |
Cinderenvy the cured leather armour (6 def, 4 armour) Cinderenvy the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% fire Melee Ret 6 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid +15% fire +12% light +13% darkness ---------- misc Light +3 A suit of armour made of leather. |
demon seed [champion of Urh'Rok] (26, body) demon seed [champion of Urh'Rok] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: Stats +15 Str +15 Mag ----- def ----- Max.HP +104.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (21, body) demon seed [daelach] (21, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, body) demon seed [dolleg] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (25, body) demon seed [fire imp] (25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (27, body) demon seed [quasit] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, body) demon seed [thaurhereg] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +67% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (18, body) demon seed [uruivellas] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +13% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, body) demon seed [water imp] (26, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, body) demon seed [wretch titan] (29, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 25.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (18, finger) demon seed [dolleg] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, finger) demon seed [dúathedlen] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (26, finger) demon seed [fire imp] (26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (29, finger) demon seed [forge-giant] (29, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (16, finger) demon seed [thaurhereg] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (20, finger) demon seed [uruivellas] (20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, finger) demon seed [water imp] (28, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (20, finger) demon seed [wretch titan] (20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (25, finger) demon seed [wretchling] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (26, mainhand) demon seed [dúathedlen] (26, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (24, mainhand) demon seed [fire imp] (24, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (17, mainhand) demon seed [quasit] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (25, mainhand) demon seed [thaurhereg] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (23, mainhand) demon seed [uruivellas] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, mainhand) demon seed [water imp] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (23, mainhand) demon seed [wretch titan] (23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (20, mainhand) demon seed [wretchling] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (25, offhand) demon seed [daelach] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (17, offhand) demon seed [dolleg] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (31, offhand) demon seed [dúathedlen] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (21, offhand) demon seed [fire imp] (21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% blight +21% fire +21% physical Dmg.red +11 blight +11 fire +11 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, offhand) demon seed [thaurhereg] (28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (30, offhand) demon seed [uruivellas] (30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (25, offhand) demon seed [water imp] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +20% blight +20% fire +20% darkness Res.pen +13% blight +13% fire +13% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, offhand) demon seed [wretch titan] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, offhand) demon seed [wretchling] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid +18% darkness +18% blight Dmg.red +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
barbed quiver of ash arrows of corruption (19/19, 29-41 power, 7 apr) barbed quiver of ash arrows of corruption (19/19, 29-41 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego++] Arcane/Master Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 19 On Hit: 20% Curse of Impotence 2 On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
244 alchemist agate 244 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Emelara Emelara2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+4 eff.) S.pwr/crit +2 ----- def ----- Resists +6% mind Max.HP +40.00 ---------- misc Max.vim +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nyralasus the pouch of steel shots (19/19, 26-32 power, 7 apr) Nyralasus the pouch of steel shots (19/19, 26-32 power, 7 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 26.5 - 31.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +11.5% Capacity 19 Proj.spd +200% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 6 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 6/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Glowquencher [power 155] (25 cooldown) Glowquencher [power 155] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +25% arcane +25% cold ----- def ----- Resists +6% light +18% cold ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 416 Base Damage: 184 Armor: 8 All Resist: 6 Puts all charms on 25 cooldown 100% to reduce fatigue by 33% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing elm totem of stinging [power 110] (15 cooldown) focusing elm totem of stinging [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 117 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of healing [power 206] (15 cooldown) powerful ash totem of healing [power 206] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 110] (20 cooldown) elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ryo the Ghoul Demonologist level 20
73rd Dusk 122nd year of Ascendancy at 05:05 see stats
By Ryo the Ghoul Demonologist level 22
9th Haze 122nd year of Ascendancy at 10:07 see stats
By Ryo the Ghoul Demonologist level 24
38th Haze 122nd year of Ascendancy at 05:36 see stats
By Ryo the Ghoul Demonologist level 10
1st Flare 122nd year of Ascendancy at 07:53 see stats
By Ryo the Ghoul Demonologist level 20
64th Dusk 122nd year of Ascendancy at 03:59 see stats
By Ryo the Ghoul Demonologist level 20
65th Dusk 122nd year of Ascendancy at 02:17 see stats
By Ryo the Ghoul Demonologist level 18
48th Dusk 122nd year of Ascendancy at 11:00 see stats
By Ryo the Ghoul Demonologist level 9
1st Summertide 122nd year of Ascendancy at 00:28 see stats
By Ryo the Ghoul Demonologist level 15
8th Dusk 122nd year of Ascendancy at 22:35 see stats
By Ryo the Ghoul Demonologist level 21
6th Haze 122nd year of Ascendancy at 00:27 see stats
By Ryo the Ghoul Demonologist level 15
5th Dusk 122nd year of Ascendancy at 13:34 see stats
Log
Ryo drains life from Aerubrebrerin the skeleton warrior!
Ryo drains life from Subject Z!
Ryo receives 4 healing from Aerubrebrerin the skeleton warrior.
Ryo hits Aerubrebrerin the skeleton warrior for 23 fire damage.
Ryo hits Subject Z for 16 fire damage.
Ryo receives 3 healing from Subject Z.
Aerubrebrerin the skeleton warrior casts Draining Assault.
Aerubrebrerin the skeleton warrior's spell attains critical power!
Ryo is on fire!
Ryo resists the searing flame!
Ryo is recovering from the damage!
Aerubrebrerin the skeleton warrior steals life from Ryo!
Aerubrebrerin the skeleton warrior hits Ryo for 138 physical, 29 fire, 9 fire, 188 physical, 7 fire (371 total damage).
Melee retaliation hits Aerubrebrerin the skeleton warrior for 41 fire, 41 fire (82 total damage).
Ryo hits Aerubrebrerin the skeleton warrior for 49 healing, 11 healing, 3 healing, 68 healing, 3 healing (0 total damage) [133 healing].
Subject Z casts Shadow Grasp.
Ryo is silenced!
Ryo is disarmed!
Subject Z hits Ryo for 238 darkness damage.
LIFE LOST WARNING!
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Ryo uses Ghoulish Leap.
Ryo speeds up.
Burning from Aerubrebrerin the skeleton warrior hits Ryo for 6 fire damage.
Aerubrebrerin the skeleton warrior casts Abduction.
Aerubrebrerin the skeleton warrior's spell attains critical power!
Aerubrebrerin the skeleton warrior hits Ryo for 141 physical, 29 fire, 9 fire, 154 physical (333 total damage).
Melee retaliation hits Aerubrebrerin the skeleton warrior for 41 fire, 41 fire (82 total damage).
Ryo the level 25 ghoul demonologist was squished to death by Aerubrebrerin the skeleton warrior on level 4 of Ruined halfling complex.