Zack the level 5 Ghoul Bulwark by marching

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceGhoul
ClassBulwark
Level / Exp5 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity13 (base 12)
Constitution20 (base 12)
Magic10 (base 10)
Willpower13 (base 10)
Cunning8 (base 10)

Resources

Life243/243
Stamina90/90
Healing Factor1.1870588855781
Regeneration0.29676472139453

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage40
Accuracy25
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance0%
Speed1

Offense: Mind

Mindpower18
Crit Chance0%
Speed1

Offense: Damage Bonus

Acid+7%
Light+14%
All+4%

Defense: Base

Armour (hardiness)35.701241968968 (81.151787968034%)
Defense9
Ranged Defense9
Fatigue33
Physical Save21
Spell Save8
Mental Save12

Defense: Resistances

Cold+ 16%( 70%)
Acid+ 5%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance89%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance22%
Poison Resistance80%
Knockback Resistance39%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Zack wears:
painweaver's copper ring.

Zack can not wear (in main hand):
truestriking iron battleaxe (12-18 power, 1 apr) (cannot use currently due to an other worn object).
Zack wears (replacing
scorching brass lantern): Summertide Phial.

Zack wears (replacing
scholar's pair of rough leather boots (0 def, 1 armour)): pair of iron boots of speed (0 def, 3 armour).

You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (13/13, 12-15 power, 1 apr).
You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.77 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.54 gold from the transmogrification of
balanced iron waraxe of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 2.59 gold from the transmogrification of
fungal elm longbow of dampening.
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 3.28 gold from the transmogrification of
truestriking iron battleaxe (12-18 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 4; cd 10).
You feel very confident walking into this place.