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Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 50 / 274% |
Size | big |
Lifes / Deaths | Killed by orc corruptor at level 12 on the 10th Mirth 122nd year of Ascendancy at 19:29 2 / 5Killed by Zubymina the black bear at level 15 on the 9th Dusk 122nd year of Ascendancy at 22:35 Killed by Velerin the cutpurse at level 25 on the 44th Haze 122nd year of Ascendancy at 08:49 Killed by Glominne the golem at level 34 on the 14th Pyre 123rd year of Ascendancy at 01:07 Killed by orc cryomancer at level 50 on the 3rd Pyre 124th year of Ascendancy at 17:44 |
Antimagic | Follower |
Primary Stats
Strength | 168 (base 53) |
Dexterity | 81 (base 16) |
Constitution | 91 (base 51) |
Magic | 28 (base 11) |
Willpower | 138 (base 65) |
Cunning | 98 (base 60) |
Resources
Life | 2057/2057 |
Equilibrium | 30 |
Psi | 133/143 |
Healing Factor | 2.3257453763918 |
Regeneration | 78.76509984806 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +48.18330640608% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 7 |
See Stealth | 62.681079374108 |
See Invisible | 73.681079374108 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 296 |
Accuracy | 84 |
Crit Chance | 54% |
APR | 82 |
Speed | 1.00 |
Offense: Offhand
Damage | 150 |
Accuracy | 84 |
Crit Chance | 54% |
APR | 82 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.8 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Blight | +15% |
Physical | +6% |
Cold | +33% |
All | +6% |
Darkness | +44% |
Lightning | +25% |
Mind | +9% |
Fire | +9% |
Nature | +51% |
Offense: Damage Penetration
Acid | +57% |
Fire | +21% |
Nature | +101% |
Darkness | +59% |
Physical | +51% |
Cold | +16% |
All | +11% |
Defense: Base
Armour (hardiness) | 55 (30%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 4 |
Physical Save | 77 |
Spell Save | 60 |
Mental Save | 61 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 58%( 70%) |
Arcane | + 51%( 70%) |
Cold | + 70%( 70%) |
All | + 35%( 70%) |
Darkness | + 70%( 70%) |
Light | + 58%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 49%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 42% |
Bleed Resistance | 60% |
Confusion Resistance | 30% |
Knockback Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 34% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Augmented striking | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Charged Aura |
talent | Deflect Projectiles |
talent | Charged Shield |
talent | Augmentation |
talent | Skate |
talent | Beyond the Flesh |
talent | Kinetic Shield |
talent | Antimagic Shield |
talent | Kinetic Aura |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by minotaur. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Isyldatta the giant green ant. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Aeridhebeth the giant blue ant. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 5.0 T5 greatmaul 1H weapon [Random Unique] Nature/Disrupt/Master Power 78.0 - 117.0 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Against +23% Unnatural On Crit.r2 +4 mind On Hit: * 20% chance to reduce all saves and defense by 48 While equipped: Stats +13 Str +13 Dex +13 Mag +18 Wil +13 Cun +13 Con dps ---------- Dmg.mod +6% acid +3% mind Res.pen +10% nature ----- def ----- Resists +3% nature Massive two-handed mauls. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 207.76 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +9 Wil dps ---------- Phys.crit +9.0% Crit.mult +17.00% Phys.pwr +8 (+2 eff.) S.pwr/crit +2 Dmg.mod +9% blight Res.pen +11% all Phasing +10% Apr +10 ----- def ----- Phys.save +12 (+3 eff.) Heal.mod +27% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +18 Str +7 Wil dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +9 Defense +25 (+6 eff.) Fatigue +5% Resists +6% lightning +15% cold +14% fire +12% physical Phys.save +18 (+4 eff.) ---------- misc Stam/turn +3.00 Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1733.5 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On feet | ![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +18% cold ----- def ----- Armour +3 Fatigue -6% Resists +9% cold Phys.save +16 (+4 eff.) Mind.save +14 (+4 eff.) Max.HP +37.00 ---------- misc Stam/turn +0.30 Rush: Puts all charms on 19 cooldown Level 4.5 Pwr.cost 19 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | ![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +15% acid +6% all Apr +3 ----- def ----- Defense +30 (+8 eff.) Fatigue -7% Resists +30% acid Phys.save +9 (+2 eff.) ---------- misc Max.enc +24 Max.stam +30.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +9 Dex dps ---------- Dmg.mod +19% lightning Res.pen +15% nature +10% darkness Acc +12 (+2 eff.) ----- def ----- Resists +38% lightning +15% temporal Max.HP +99.00 HP.reg +18.00 Heal.mod +20% Def/telep +16 Res/telep +16% Dur/telep +16% Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Str dps ---------- Dmg.mod +9% cold +3% fire Res.pen +10% fire +5% cold ----- def ----- Resists +6% fire +6% cold Heal.mod +14% Blind- +34% Cut- +60% ---------- misc Infravis +7 Sight +2 See.Invis +11 Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 585 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 55.5 - 77.7 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 fire On Crit.r2 +45 acid +8 fire +38 nature On Hit: * 10% chance to reduce armor by 11% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +21% acid +22% nature Apr +12 On Hit (Melee): * 24% chance to reduce armor by 11% ----- def ----- Resists +28% acid +26% lightning +15% cold +15% fire +10% all Spell.save +13 (+3 eff.) One-handed war axes. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 58.0 - 81.2 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 physical On Hit.r1 +20 acid On Crit.r2 +42 acid +45 nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +25% acid +15% physical +18% nature Acc +39 (+7 eff.) Apr +30 ----- def ----- Armour +8 Defense +15 (+4 eff.) Resists +3% darkness +12% cold Disarm- +42% Sharp, long, and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +38% darkness Res.pen +38% darkness +25% physical Apr +2 ----- def ----- Defense +15 (+4 eff.) Resists +6% cold +6% temporal +49% darkness +9% fire Phys.save +30 (+7 eff.) Stealth +39 Max.HP +110.00 ---------- misc Stam/turn +3.55 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 735% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 733 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Res.pen +10% blight Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +5% arcane Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% acid Melee Ret 2 mind ----- def ----- Resists +11% blight +12% nature +11% mind Poison- +21% Disease- +20% Confus- +24% ---------- misc Masteries +0.17 Cunning/Survival Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +6.0% Dmg.mod +6% darkness Res.pen +15% darkness ----- def ----- Armour +6 Resists +2% physical Max.HP +20.00 Disarm- +24% Pinning- +28% Knockbk- +26% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 30.85 cold and 24.59 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +25% acid +20% cold Melee Ret 4 arcane ----- def ----- Resists +5% arcane HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold Melee Ret 6 cold ----- def ----- Resists +6% blight +9% fire +3% nature Mind.save +6 (+2 eff.) Die.at -20.00 life Confus- +22% Pinning- +10% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+1 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Fatigue -5% ---------- misc Max.enc +20 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 165% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +6 Dex dps ---------- Dmg.mod +16% nature Acc +10 (+2 eff.) ----- def ----- Resists +32% nature Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) ----- def ----- Max.HP +78.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
![]() 1.0 T1 dagger 1H weapon [Rare] Master Power 16.5 - 21.4 Physical Uses 98% Wil, 58% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Res.pen +5% fire ---------- misc Light +2 Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 65.5 - 98.2 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +126 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +21 (+4 eff.) All.spd +10% Res.pen +16% physical +15% nature +33% fire Acc +34 (+6 eff.) Apr +14 On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +6% darkness Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +10% Knockbk- +10% Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 97.0 - 145.5 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +8 lightning +77 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- All.spd +8% Dmg.mod +9% lightning Res.pen +17% fire ----- def ----- Resists +9% blight Massive two-handed mauls. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 190% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.5 - 98.4 Physical Uses 180% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() 3.0 T4 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 35.5 - 49.7 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +29 lightning +25 cold +16 fire On Hit: * 18 arcane resource burn While equipped: Stats +3 Cun dps ---------- Phys.crit +12.0% Crit.mult +26.00% Mov.spd +20% Res.pen +17% lightning +21% cold +20% fire Apr +13 ---------- misc Max.psi +40.00 Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Disrupt/Psionic Power 29.0 - 40.6 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 mind Against +13% Unnatural On Hit: * 16% chance to reduce all saves and defense by 48 On Crit: * Deals 145 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +3 Cun +5 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% cold ---------- misc Equi/ret +0.16 Psi/ret +0.04 Max.psi +40.00 Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 35.0 - 49.0 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +15 darkness Against +12% Living On Crit.r2 +9 lightning +34 cold While equipped: Stats +6 Str dps ---------- Mov.spd +36% Dmg.mod +12% physical Res.pen +13% lightning +14% cold Acc +16 (+3 eff.) ----- def ----- Armour +4 Resists +6% lightning +6% fire Silence- +20% Pinning- +10% Teleport- +10% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Master Power 54.5 - 76.3 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Crit.mult +26.00% Res.pen +10% physical Acc +11 (+2 eff.) Apr +13 ----- def ----- Armour +10 Defense +13 (+3 eff.) Resists +9% cold Disarm- +39% ---------- misc Stam/turn +3.00 Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +11% lightning +17% physical +6% cold Res.pen +7% physical ----- def ----- Defense +26 (+7 eff.) Resists +9% physical Pinning- +24% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 11 cold Dmg.mod +5% nature +13% cold Res.pen +19% cold ----- def ----- Armour +7 Resists +6% blight +13% cold Disease- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +28 (+3 eff.) Dmg.mod +25% arcane Res.pen +25% arcane ----- def ----- Defense +15 (+4 eff.) Resists +9% acid +21% fire +21% cold +15% blight Spell.save +15 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Res.pen +9% all Acc +14 (+2 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 42.0 - 58.8 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 nature Against +18% Unnatural On Crit.r2 +22 acid +21 nature While equipped: Stats +4 Dex +5 Wil dps ---------- Phys.spd +10% Dmg.mod +3% nature Res.pen +22% acid +13% nature Acc +21 (+4 eff.) Apr +9 ----- def ----- Resists +3% lightning +12% fire One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 22.0 - 30.8 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +4 fire While equipped: Stats +9 Con +8 Wil dps ---------- Crit.mult +5.00% Res.pen +7% all Acc +5 (+1 eff.) Apr +8 ----- def ----- Resists +8% acid +9% lightning +9% fire +9% cold +4% all Spell.save +7 (+2 eff.) Max.HP +29.00 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 57.0 - 79.8 Physical Uses 156% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +7 Dex +3 Cun +3 Con dps ---------- Res.pen +15% nature ----- def ----- Resists +18% lightning ---------- misc Light +3 One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Mind.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +15% light Melee Ret 10 mind 10 blight ----- def ----- Resists +18% blight Mind.save +15 (+4 eff.) ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +5 Dex +4 Wil +4 Cun ----- def ----- Armour +14 Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Psi/ret +0.08 Max.stam +10.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con +6 Wil ----- def ----- Resists +19% acid +35% fire +19% lightning +35% cold Spell.save +9 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +168.00 Heal.mod +15% ---------- misc Light +3 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +9 Str +2 Dex +2 Wil +5 Cun dps ---------- Mind.pwr +7 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Phys.save +10 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 78% * 10% chance to reduce all saves and defense by 48 ----- def ----- Resists +6% mind Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 111 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Acc +5 (+1 eff.) Melee Ret 6 cold ----- def ----- Defense +7 (+2 eff.) Resists +3% cold Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Cun +2 Str ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% cold +6% fire +6% nature +5% lightning ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Resists +15% nature +13% blight HP.reg +1.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +6 Mag +6 Wil +5 Cun +3 Con dps ---------- Crit.mult +24.00% Dmg.mod +20% lightning +15% physical +29% cold Apr +2 ----- def ----- Resists +13% lightning +34% cold +13% all Spell.save +12 (+3 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+0 eff.) Dmg.mod +23% light ----- def ----- Resists +34% light +15% all Mind.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +3% cold ----- def ----- Armour +2 ---------- misc Psi/ret +0.04 Max.hate +6.00 Infravis +1 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Mov.spd +10% Dmg.mod +5% physical ----- def ----- Armour +3 Fatigue -6% Max.HP +43.00 ---------- misc Stam/turn +0.40 Size +1 A pair of boots made of leather. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt While equipped: dps ---------- Melee+ 13 cold Dmg.mod +12% fire +10% cold Melee Ret 4 fire On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +3% fire +12% cold Spell.save +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +9% darkness +4% fire Melee Ret 2 light ----- def ----- Armour +1 Resists +14% fire ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +15% lightning ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Phys.save +10 (+3 eff.) Mind.save +11 (+3 eff.) Die.at -40.00 life Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Max.hate +4.00 Breathe water A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% light On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +4 Fatigue +4% Resists +7% acid +7% physical +13% darkness +11% fire +8% lightning +7% cold Phys.save +8 (+2 eff.) ---------- misc Light +3 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+0 eff.) Res.pen +15% darkness Melee Ret 6 darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness A cap made of leather. |
![]() 9.0 T5 light armor [Rare] Master While equipped: Stats +2 Str +3 Wil dps ---------- Dmg.mod +24% darkness ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +20% darkness +29% fire ---------- misc Infravis +3 See.Invis +24 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +6 Defense +15 (+4 eff.) Fatigue +8% Resists +7% physical Phys.save +26 (+6 eff.) Mind.save +12 (+3 eff.) Max.HP +39.00 HP.reg +6.10 Heal.mod +13% A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +23 Fatigue +15% Resists +17% light +16% darkness Phys.save +10 (+3 eff.) A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Phys.crit +16.0% Phys.pwr +11 (+2 eff.) Dmg.mod +9% darkness On shield block: * Cause enemies within radius 6 to bleed for 312 physical damage over 5 turns (1/turn) Melee Ret 10 darkness ----- def ----- Armour +10 Fatigue +8% Resists +18% blight +20% nature +9% darkness Max.HP +95.00 ---------- misc Infravis +2 Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +10 (+2 eff.) Melee Ret 2 physical ----- def ----- Fatigue -5% Disease- +10% ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str +2 Mag +2 Con dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Max.psi +10.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+0 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% nature ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Hate/m.crit +1.00 Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(176 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Ego++] Master Power 67.5 - 81.0 Physical Uses 40% Wil, 131% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +23.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By KrMm the Krog Mindslayer level 35
17th Pyre 123rd year of Ascendancy at 00:13 see stats
By KrMm the Krog Mindslayer level 50
4th Pyre 124th year of Ascendancy at 04:02 see stats
By KrMm the Krog Mindslayer level 34
15th Pyre 123rd year of Ascendancy at 03:02 see stats
By KrMm the Krog Mindslayer level 17
37th Dusk 122nd year of Ascendancy at 02:19 see stats
By KrMm the Krog Mindslayer level 41
64th Pyre 123rd year of Ascendancy at 18:41 see stats
By KrMm the Krog Mindslayer level 42
17th Dusk 123rd year of Ascendancy at 00:01 see stats
By KrMm the Krog Mindslayer level 50
70th Regrowth 124th year of Ascendancy at 19:44 see stats
By KrMm the Krog Mindslayer level 39
62nd Pyre 123rd year of Ascendancy at 00:00 see stats
By KrMm the Krog Mindslayer level 26
67th Haze 122nd year of Ascendancy at 15:37 see stats
By KrMm the Krog Mindslayer level 17
24th Dusk 122nd year of Ascendancy at 09:18 see stats
By KrMm the Krog Mindslayer level 37
58th Pyre 123rd year of Ascendancy at 17:01 see stats
By KrMm the Krog Mindslayer level 34
14th Pyre 123rd year of Ascendancy at 21:44 see stats
By KrMm the Krog Mindslayer level 31
8th Pyre 123rd year of Ascendancy at 03:52 see stats
By KrMm the Krog Mindslayer level 22
26th Haze 122nd year of Ascendancy at 09:00 see stats
By KrMm the Krog Mindslayer level 22
26th Haze 122nd year of Ascendancy at 11:53 see stats
By KrMm the Krog Mindslayer level 29
1st Time of Balance 123rd year of Ascendancy at 17:33 see stats
By KrMm the Krog Mindslayer level 29
4th Pyre 123rd year of Ascendancy at 04:36 see stats
By KrMm the Krog Mindslayer level 43
17th Dusk 123rd year of Ascendancy at 08:19 see stats
By KrMm the Krog Mindslayer level 50
2nd Pyre 124th year of Ascendancy at 18:32 see stats
By KrMm the Krog Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 01:00 see stats
By KrMm the Krog Mindslayer level 20
46th Dusk 122nd year of Ascendancy at 20:23 see stats
By KrMm the Krog Mindslayer level 30
5th Pyre 123rd year of Ascendancy at 15:23 see stats
By KrMm the Krog Mindslayer level 40
63rd Pyre 123rd year of Ascendancy at 16:38 see stats
By KrMm the Krog Mindslayer level 50
70th Regrowth 124th year of Ascendancy at 02:17 see stats
By KrMm the Krog Mindslayer level 21
78th Dusk 122nd year of Ascendancy at 18:42 see stats
By KrMm the Krog Mindslayer level 29
3rd Pyre 123rd year of Ascendancy at 12:08 see stats
By KrMm the Krog Mindslayer level 43
37th Dusk 123rd year of Ascendancy at 00:32 see stats
By KrMm the Krog Mindslayer level 33
12nd Pyre 123rd year of Ascendancy at 14:10 see stats
By KrMm the Krog Mindslayer level 38
58th Pyre 123rd year of Ascendancy at 18:30 see stats
By KrMm the Krog Mindslayer level 9
2nd Mirth 122nd year of Ascendancy at 18:15 see stats
By KrMm the Krog Mindslayer level 29
3rd Pyre 123rd year of Ascendancy at 23:58 see stats
By KrMm the Krog Mindslayer level 44
44th Dusk 123rd year of Ascendancy at 13:36 see stats
By KrMm the Krog Mindslayer level 22
26th Haze 122nd year of Ascendancy at 01:40 see stats
By KrMm the Krog Mindslayer level 15
9th Dusk 122nd year of Ascendancy at 14:42 see stats
By KrMm the Krog Mindslayer level 33
12nd Pyre 123rd year of Ascendancy at 22:34 see stats
By KrMm the Krog Mindslayer level 34
13rd Pyre 123rd year of Ascendancy at 11:39 see stats
Log
You pickup 2.20 gold pieces.
Talent Relentless Pursuit is ready to use.
KrMm picks up (v.): voratun greatsword of crippling (62-98 power, 4 apr).
Resting starts...
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Velytha the giant yellow ant uses Lightning Speed.
Velytha the giant yellow ant turns into pure lightning!
Ran for 2 turns (stop reason: hostile spotted to the west (Velytha the giant yellow ant)).
KrMm uses Mindhook.
Velytha the giant yellow ant is dazed!
Velytha the giant yellow ant is not dazed anymore.
KrMm's Beyond the Flesh hits Velytha the giant yellow ant for (31 parried), 355 physical, 109 fire, 33 physical, 5 lightning (502 total damage).
KrMm uses Telekinetic Smash.
Velytha the giant yellow ant is recovering from the damage!
Velytha the giant yellow ant's armor corrodes!
KrMm performs a melee critical strike against Velytha the giant yellow ant!
KrMm performs a melee critical strike against Velytha the giant yellow ant!
KrMm hits Velytha the giant yellow ant for (31 parried), 527 physical, 9 fire, 109 fire, 33 physical, 5 lightning, 473 physical, 7 physical, 109 fire (1272 total damage).
KrMm killed Velytha the giant yellow ant!
KrMm picks up (3.): Berohek the Blindorder (20 def, 8 armour).