Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 50 / 143% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:05 / 101Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:15 Killed by bloated horror at level 10 on the 1st Flare 122nd year of Ascendancy at 01:25 Killed by giant venus flytrap at level 10 on the 1st Flare 122nd year of Ascendancy at 01:57 Killed by giant venus flytrap at level 10 on the 1st Flare 122nd year of Ascendancy at 03:22 Killed by devourer at level 10 on the 1st Flare 122nd year of Ascendancy at 05:03 Killed by devourer at level 10 on the 1st Flare 122nd year of Ascendancy at 05:34 Killed by devourer at level 10 on the 1st Flare 122nd year of Ascendancy at 14:37 Killed by eldritch eye at level 10 on the 1st Flare 122nd year of Ascendancy at 16:02 Killed by eldritch eye at level 10 on the 1st Flare 122nd year of Ascendancy at 16:10 Killed by eldritch eye at level 10 on the 1st Flare 122nd year of Ascendancy at 17:27 Killed by headless horror at level 10 on the 1st Flare 122nd year of Ascendancy at 18:52 Killed by bloated horror at level 11 on the 1st Flare 122nd year of Ascendancy at 19:23 Killed by bloated horror at level 11 on the 1st Flare 122nd year of Ascendancy at 20:20 Killed by bloated horror at level 11 on the 1st Flare 122nd year of Ascendancy at 22:21 Killed by Xowe the bloated horror at level 11 on the 2nd Flare 122nd year of Ascendancy at 03:14 Killed by Xowe the bloated horror at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:56 Killed by Weirdling Beast at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:36 Killed by Weirdling Beast at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:11 Killed by Weirdling Beast at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:10 Killed by Weirdling Beast at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:25 Killed by Weirdling Beast at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:47 Killed by Ikbo the dwarf at level 11 on the 5th Flare 122nd year of Ascendancy at 06:59 Killed by Glorutta the great wolf at level 14 on the 38th Dusk 122nd year of Ascendancy at 07:17 Killed by Shalore Archmage No/E at level 16 on the 57th Dusk 122nd year of Ascendancy at 17:59 Killed by Horned Horror at level 17 on the 74th Dusk 122nd year of Ascendancy at 06:07 Killed by Shalore Archmage No/E at level 19 on the 5th Haze 122nd year of Ascendancy at 14:10 Killed by snow giant boulder thrower at level 19 on the 6th Haze 122nd year of Ascendancy at 05:36 Killed by golem at level 21 on the 29th Regrowth 123rd year of Ascendancy at 00:53 Killed by Alaricil the dwarf at level 21 on the 34th Pyre 123rd year of Ascendancy at 12:55 Killed by war hound at level 21 on the 2nd Mirth 123rd year of Ascendancy at 00:08 Killed by Eilinidherin the slaver at level 21 on the 23rd Dusk 123rd year of Ascendancy at 13:39 Killed by slaver at level 21 on the 24th Dusk 123rd year of Ascendancy at 08:30 Killed by enthralled slave at level 21 on the 24th Dusk 123rd year of Ascendancy at 20:15 Killed by runed bone giant at level 22 on the 57th Dusk 123rd year of Ascendancy at 16:10 Killed by runed bone giant at level 22 on the 58th Dusk 123rd year of Ascendancy at 02:32 Killed by faeros at level 22 on the 68th Dusk 123rd year of Ascendancy at 14:02 Killed by Shalore Archmage No/E at level 23 on the 70th Dusk 123rd year of Ascendancy at 16:56 Killed by Shalore Archmage No/E at level 23 on the 70th Dusk 123rd year of Ascendancy at 17:06 Killed by Poruth the armoured skeleton warrior at level 23 on the 6th Haze 123rd year of Ascendancy at 08:20 Killed by Poruth the armoured skeleton warrior at level 23 on the 6th Haze 123rd year of Ascendancy at 09:49 Killed by Poruth the armoured skeleton warrior at level 23 on the 6th Haze 123rd year of Ascendancy at 11:25 Killed by skeleton archer at level 23 on the 6th Haze 123rd year of Ascendancy at 13:55 Killed by skeleton master archer at level 23 on the 7th Haze 123rd year of Ascendancy at 08:16 Killed by Greater Mummy Lord at level 24 on the 7th Haze 123rd year of Ascendancy at 18:24 Killed by Greater Mummy Lord at level 24 on the 7th Haze 123rd year of Ascendancy at 20:01 Killed by Nerydhetha the ancient elven mummy at level 24 on the 9th Haze 123rd year of Ascendancy at 09:12 Killed by Arorithra the armoured skeleton warrior at level 24 on the 10th Haze 123rd year of Ascendancy at 04:53 Killed by elven cultist at level 25 on the 16th Haze 123rd year of Ascendancy at 05:56 Killed by elven corruptor at level 25 on the 16th Haze 123rd year of Ascendancy at 10:39 Killed by elven corruptor at level 25 on the 17th Haze 123rd year of Ascendancy at 00:13 Killed by Xeryna the elven blood mage at level 25 on the 17th Haze 123rd year of Ascendancy at 08:29 Killed by Kryl-Feijan at level 25 on the 17th Haze 123rd year of Ascendancy at 13:58 Killed by Porotta the mean looking elven guard at level 26 on the 18th Haze 123rd year of Ascendancy at 04:47 Killed by Ilireon the human at level 26 on the 27th Haze 123rd year of Ascendancy at 02:59 Killed by Glomina the ghoulking at level 26 on the 41st Haze 123rd year of Ascendancy at 11:02 Killed by Eluriamina the ghoul at level 26 on the 41st Haze 123rd year of Ascendancy at 17:20 Killed by Celia at level 26 on the 42nd Haze 123rd year of Ascendancy at 03:35 Killed by ogre warmaster at level 26 on the 67th Haze 123rd year of Ascendancy at 19:42 Killed by ogre rune-spinner at level 27 on the 68th Haze 123rd year of Ascendancy at 19:21 Killed by ogre rune-spinner at level 27 on the 69th Haze 123rd year of Ascendancy at 02:02 Killed by ogre mauler at level 27 on the 70th Haze 123rd year of Ascendancy at 18:30 Killed by ogre pounder at level 27 on the 71st Haze 123rd year of Ascendancy at 03:39 Killed by multi-hued drake at level 28 on the 7th Regrowth 124th year of Ascendancy at 15:34 Killed by Grand Corruptor at level 28 on the 8th Pyre 124th year of Ascendancy at 10:56 Killed by orc grand master assassin at level 29 on the 7th Mirth 124th year of Ascendancy at 05:52 Killed by greater multi-hued wyrm at level 29 on the 1st Summertide 124th year of Ascendancy at 22:57 Killed by greater multi-hued wyrm at level 29 on the 2nd Summertide 124th year of Ascendancy at 00:43 Killed by greater multi-hued wyrm at level 30 on the 2nd Summertide 124th year of Ascendancy at 16:28 Killed by Aeramina the skeleton mage at level 30 on the 2nd Summertide 124th year of Ascendancy at 21:46 Killed by armoured skeleton warrior at level 30 on the 1st Flare 124th year of Ascendancy at 05:29 Killed by elder vampire at level 30 on the 1st Flare 124th year of Ascendancy at 07:23 Killed by Polilrath the white wolf at level 31 on the 5th Flare 124th year of Ascendancy at 23:32 Killed by The Master at level 31 on the 6th Flare 124th year of Ascendancy at 19:46 Killed by orc archer at level 33 on the 29th Dusk 124th year of Ascendancy at 18:41 Killed by Golbug the Destroyer at level 33 on the 32nd Dusk 124th year of Ascendancy at 16:46 Killed by Adonor the orc fighter at level 34 on the 51st Haze 124th year of Ascendancy at 06:32 Killed by will o' the wisp at level 34 on the 57th Haze 124th year of Ascendancy at 09:27 Killed by Silomith the orc archer at level 34 on the 57th Haze 124th year of Ascendancy at 17:00 Killed by thought-forged warrior at level 35 on the 64th Haze 124th year of Ascendancy at 02:41 Killed by Eiliniyalaith the sandworm at level 35 on the 64th Haze 124th year of Ascendancy at 04:36 Killed by Eiliniyalaith the sandworm at level 35 on the 64th Haze 124th year of Ascendancy at 06:52 Killed by Isowe the fire drake hatchling at level 37 on the 41st Pyre 125th year of Ascendancy at 04:39 Killed by overpowered greater multi-hued wyrm at level 38 on the 50th Pyre 125th year of Ascendancy at 03:00 Killed by overpowered greater multi-hued wyrm at level 38 on the 50th Pyre 125th year of Ascendancy at 04:53 Killed by overpowered greater multi-hued wyrm at level 38 on the 50th Pyre 125th year of Ascendancy at 06:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 50th Pyre 125th year of Ascendancy at 08:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 50th Pyre 125th year of Ascendancy at 10:19 Killed by sandworm destroyer at level 40 on the 77th Pyre 125th year of Ascendancy at 18:45 Killed by runed bone giant at level 42 on the 23rd Haze 125th year of Ascendancy at 20:10 Killed by patchwork troll at level 42 on the 23rd Haze 125th year of Ascendancy at 23:15 Killed by greater multi-hued wyrm at level 42 on the 30th Haze 125th year of Ascendancy at 23:43 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 32nd Haze 125th year of Ascendancy at 04:35 Killed by worm that walks at level 43 on the 34th Haze 125th year of Ascendancy at 23:45 Killed by Shalore Archmage No/E's Inner Demon at level 46 on the 13rd Pyre 126th year of Ascendancy at 17:05 Killed by worm that walks at level 47 on the 14th Pyre 126th year of Ascendancy at 03:48 Killed by human sun-paladin at level 47 on the 16th Pyre 126th year of Ascendancy at 15:37 Killed by Isildanne the ice wyrm at level 48 on the 32nd Dusk 126th year of Ascendancy at 07:34 Killed by naga myrmidon at level 50 on the 49th Dusk 126th year of Ascendancy at 15:34 Killed by Dric the dwarf at level 50 on the 4th Pyre 127th year of Ascendancy at 21:11 Killed by Lecas the shalore at level 50 on the 5th Pyre 127th year of Ascendancy at 00:38 |
Primary Stats
Strength | 34 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 84 (base 60) |
Magic | 86 (base 60) |
Willpower | 77 (base 60) |
Cunning | 25 (base 11) |
Resources
Life | 815/815 |
Mana | 148/148 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 48 |
Accuracy | 7 |
Crit Chance | 34% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Acid | +4% |
Blight | +7% |
Arcane | +15% |
Cold | +22% |
All | 0% |
Darkness | +33% |
Temporal | +30% |
Physical | +82% |
Mind | +15% |
Fire | +6% |
Lightning | +12% |
Offense: Damage Penetration
Physical | +70% |
Fire | +15% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 65.950755463414 (65%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 12 |
Physical Save | 59 |
Spell Save | 50 |
Mental Save | 39 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 56%( 70%) |
Cold | + 36%( 70%) |
All | + 15%( 70%) |
Darkness | + 57%( 70%) |
Light | + 15%( 70%) |
Temporal | + 36%( 70%) |
Lightning | + 20%( 70%) |
Physical | + 45%( 70%) |
Fire | + 20%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Poison Resistance | 29% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 512 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Temporal | 1.70 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Secrets of the Eternals |
talent | Arcane Shield |
talent | Crystalline Focus |
talent | Arcane Power |
talent | Spellcraft |
talent | Premonition |
talent | Shielding |
talent | Chant of Fortress |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by chitinous spider. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by white crystal. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 178. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | dreamer's alchemist's lamp of corpselight dreamer's alchemist's lamp of corpselightPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +10% darkness Mental save: +8 (+3 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Mindpower: +7 (+2 eff.) Mental crit. chance: +6% Light radius: +3 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 32 blight damage or heals 44 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | eldritch elven-silk wizard hat of darkness (+27%) (3 def, 0 armour) eldritch elven-silk wizard hat of darkness (+27%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +27% darkness Changes damage: +18% darkness Mana each turn: +2.30 Mana when hit: +1.70 Maximum mana: +77.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.67 cold and 32.31 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Skygasher the voratun ring Skygasher the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +7 Wil / +7 Cun / +8 Con Changes resistances: +11% blight / +6% fire / +12% nature / +6% lightning Changes resistances penetration: +15% fire Changes damage: +6% lightning Physical save: +16 (+4 eff.) Poison immunity: +29% Disease immunity: +24% Mindpower: +11 (+4 eff.) Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | dragonbone magestaff 'Lisatta' (136% power, 6 apr, physical element) dragonbone magestaff 'Lisatta' (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +15% mind / +30% physical Talent granted: +1 Command Staff Mana each turn: +0.58 Maximum mana: +43.00 Maximum psi: +40.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +17% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted drakeskin leather gloves of war-making (0 def, 3 armour) blighted drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Damage (Melee): 10 blight Changes resistances: +9% blight Changes damage: +7% blight Critical mult.: +13.00% Spell crit. chance: +11% Mental crit. chance: +12% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.8 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 154.69 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | archmage's voratun amulet of perfection (0.40 Spell / Temporal,0.40 Spell / Earth) archmage's voratun amulet of perfection (0.40 Spell / Temporal,0.40 Spell / Earth)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes damage: +4% acid / +6% fire / +7% cold / +6% lightning Talent masteries: +0.40 Spell / Earth +0.40 Spell / Temporal Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 115.20 physical damage and 126.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 18%; cure magical, physical, mental) Primal Infusion (affinity 18%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (+6 for 11 turns, die at -677) heroism infusion (+6 for 11 turns, die at -677)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -677 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 11 turns, die at -624) heroism infusion (+6 for 11 turns, die at -624)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -624 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+8 for 10 turns, die at -492) heroism infusion of the sneak (+8 for 10 turns, die at -492)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. While Heroism is active, you will only die when reaching -492 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (36 nature damage, 25% healing reduction) insidious poison infusion of the titan (36 nature damage, 25% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 35.57 nature damage per turn for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (33 nature damage, 28% healing reduction) insidious poison infusion of the warrior (33 nature damage, 28% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.29 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the wizard (54 nature damage, 34% healing reduction) insidious poison infusion of the wizard (54 nature damage, 34% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.00 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (804% speed; 7 turns) movement infusion of the psychic (804% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 804% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (791% speed; 6 turns) movement infusion of the titan (791% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 791% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 8; power 27; turns 5; dispels darkness) sun infusion of the duelist (rad 8; power 27; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 27) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 6; power 57; turns 3; dispels darkness) sun infusion of the psychic (rad 6; power 57; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 57) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 34%; cure mental, physical) wild infusion of the titan (resist 34%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune of the duelist (179 acid damage; disarm 5 turns with power 27) acid wave rune of the duelist (179 acid damage; disarm 5 turns with power 27)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 179.09 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 27 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (270 acid damage; disarm 5 turns with power 58) acid wave rune of the psychic (270 acid damage; disarm 5 turns with power 58)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 269.78 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 58 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (333 acid damage; disarm 5 turns with power 60) acid wave rune of the titan (333 acid damage; disarm 5 turns with power 60)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 332.59 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 60 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (119 acid damage; disarm 5 turns with power 40) acid wave rune of the warrior (119 acid damage; disarm 5 turns with power 40)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 119.39 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 40 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (251 cold damage; freeze 3 turns with power 60) biting gale rune of the titan (251 cold damage; freeze 3 turns with power 60)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 251.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 60 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (173 cold damage; freeze 3 turns with power 60) biting gale rune of the titan (173 cold damage; freeze 3 turns with power 60)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 173.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 60 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (118 cold damage; freeze 3 turns with power 41) biting gale rune of the warrior (118 cold damage; freeze 3 turns with power 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 118.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 12) controlled phase door rune of the titan (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 12) controlled phase door rune of the wizard (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (214 fire damage) heat beam rune of the duelist (214 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 213.91 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (322 fire damage) heat beam rune of the psychic (322 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 321.82 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (263 fire damage) heat beam rune of the wizard (263 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 262.67 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 10 for 8 turns) invisibility rune of the duelist (power 10 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 17 for 9 turns) invisibility rune of the psychic (power 17 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 16 for 9 turns) invisibility rune of the sneak (power 16 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 16) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 16 for 5 turns) invisibility rune of the wizard (power 16 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 16) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (376 lightning damage) lightning rune of the psychic (376 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 125.29 to 375.87 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (151 lightning damage) lightning rune of the sneak (151 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 50.40 to 151.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (200 lightning damage) lightning rune of the warrior (200 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 66.53 to 199.58 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (356 lightning damage) lightning rune of the wizard (356 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 118.65 to 355.94 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 14; power 38; dur 5) phase door rune of the psychic (range 14; power 38; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 14; power 35; dur 3) phase door rune of the sneak (range 14; power 35; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 13; power 41; dur 5) phase door rune of the titan (range 13; power 41; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 7; power 24; dur 3) phase door rune of the warrior (range 7; power 24; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 317 for 5 turns) shielding rune of the sneak (absorb 317 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 292 for 5 turns) shielding rune of the warrior (absorb 292 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 52) teleportation rune of the duelist (range 52)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 150) teleportation rune of the psychic (range 150)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 150 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 126) teleportation rune of the titan (range 126)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 77) teleportation rune of the warrior (range 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the duelist (radius 9; dur 13; see undead) vision rune of the duelist (radius 9; dur 13; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 12) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any undead around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 10; dur 12; see dragon) vision rune of the sneak (radius 10; dur 12; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 14) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any dragon around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 8; dur 20; see undead) vision rune of the warrior (radius 8; dur 20; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 23) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 13; dur 19; see animal) vision rune of the wizard (radius 13; dur 19; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 28) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any animal around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Isluwyn the voratun amulet Isluwyn the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+16 eff.) Defense: +20 (+10 eff.) Changes stats: +20 Lck Changes resistances: +3% mind Grants telepathy: Dragon Humanoid/Orc Critical mult.: +5.00% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Starsever the stralite amulet Starsever the stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +4 Mag Changes damage: +7% light / +7% temporal / +6% darkness / +6% physical Critical mult.: +5.00% Spell save: +25 (+8 eff.) Mana when firing critical spell: +1.00 Maximum vim: +30.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
mindweaver's stralite amulet of cunning (+6) mindweaver's stralite amulet of cunning (+6)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun / +3 Wil Mental save: +9 (+3 eff.) Confusion immunity: +14% Mindpower: +9 (+3 eff.) Amulets can have magical properties. |
serendipitous stralite amulet serendipitous stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+8 eff.) Defense: +15 (+7 eff.) Changes stats: +14 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
starseer's stralite amulet of mastery (0.34 Spell / Storm) starseer's stralite amulet of mastery (0.34 Spell / Storm)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% light / +7% temporal / +6% darkness / +5% physical Talent mastery: +0.34 Spell / Storm Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beyrath the Crackleweeper Beyrath the CrackleweeperInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +24% lightning / +3% fire / +3% acid Changes damage: +21% lightning Spell save: +16 (+5 eff.) Rings can have magical properties. |
Radiancebreak the stralite ring Radiancebreak the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 light Changes resistances: +3% light / +18% fire Changes damage: +3% light Maximum encumbrance: +33 Rings can have magical properties. |
conjurer's voratun ring of frost (+36%) conjurer's voratun ring of frost (+36%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Changes resistances: +36% cold Changes damage: +18% cold Spellpower: +13 (+4 eff.) Rings can have magical properties. |
conjurer's voratun ring of perseverance conjurer's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stun/Freeze immunity: +48% Life regen: +1.70 Spellpower: +10 (+3 eff.) Rings can have magical properties. |
gold ring 'Siloba' gold ring 'Siloba'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Wil Physical save: +20 (+5 eff.) Mental save: +8 (+3 eff.) Pinning immunity: +10% Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Rings can have magical properties. |
marksman's stralite ring of misery marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+13 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +5 Cun / +7 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
mule's stralite ring of power mule's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+4 eff.) Fatigue: -6% Maximum encumbrance: +20 Spellpower: +8 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
mule's voratun ring of lightning (+30%) mule's voratun ring of lightning (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Changes resistances: +30% lightning Changes damage: +15% lightning Maximum encumbrance: +28 Rings can have magical properties. |
painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+5 eff.) Changes damage: +5% all Life regen: +0.70 Maximum life: +58.00 Spellpower: +8 (+2 eff.) Mindpower: +11 (+4 eff.) Healing mod.: +14% Rings can have magical properties. |
psionicist's voratun ring of perseverance psionicist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Mental save: +16 (+6 eff.) Stun/Freeze immunity: +30% Life regen: +2.20 Rings can have magical properties. |
sneakthief's stralite ring of blinding strikes sneakthief's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+7 eff.) Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +8 Cun / +7 Dex Rings can have magical properties. |
solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+11 eff.) Armour penetration: +11 Defense: +7 (+3 eff.) Changes stats: +5 Cun / +5 Wil Mindpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun greatmaul (181% power, 4 apr) voratun greatmaul (181% power, 4 apr)Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
voratun longsword (153% power, 6 apr) voratun longsword (153% power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
voratun mace (157% power, 6 apr) voratun mace (157% power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
epiphanous living mindstar of persecution (115% power, 40 apr, mind damage) epiphanous living mindstar of persecution (115% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +14% Unnatural When wielded/worn: Changes damage: +20% mind Mindpower: +13 (+4 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar (114% power, 40 apr, nature damage) living mindstar (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
balancing drakeskin leather belt balancing drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +4 Cun / +5 Dex Mental crit. chance: +13% A belt that goes around your waist. |
dispeller's elven-silk robe of power (5 def, 0 armour) dispeller's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% lightning / +10% darkness / +9% blight / +8% fire / +9% cold / +9% light Changes damage: +9% all Physical save: +18 (+4 eff.) Spell save: +20 (+6 eff.) Mental save: +17 (+6 eff.) Spellpower: +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour) spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 32 mind / 22 darkness Mental save: -10 (-5 eff.) Mana each turn: +0.29 Spellpower: +12 (+3 eff.) Spell crit. chance: +6% Mindpower: +6 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 57.33 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
bladed voratun helm of ire (0 def, 5 armour) bladed voratun helm of ire (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +6 Str / +4 Con Physical save: +11 (+3 eff.) Mental save: +11 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 238.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
nimble drakeskin leather armour of the hero (14 def, 8 armour) nimble drakeskin leather armour of the hero (14 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 (+7 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +5 Str / +10 Dex / +8 Mag / +8 Wil / +4 Cun Maximum life: +59.00 Movement speed: +20% A suit of armour made of leather. |
Treeveil (22/22, 164% power, 18 apr) Treeveil (22/22, 164% power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 40 arcane resource burn Damage (Ranged): +28 fire Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +12 nature / +15 fire Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
598 alchemist agate 598 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Boruziladan (dig speed 11 turns) Boruziladan (dig speed 11 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +6 Str / +3 Mag / +3 Wil Changes resistances penetration: +5% mind / +18% physical Mental save: +6 (+2 eff.) Maximum mana: +29.00 Maximum hate: +4.00 Spell crit. chance: +4% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Anaregogrim the Coalvein Anaregogrim the CoalveinRequires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% darkness Mental save: +9 (+3 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Morbusrip MorbusripInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Con Changes resistances penetration: +20% nature Mental save: +15 (+5 eff.) Light radius: +7 See stealth: +24 See invisible: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
burglar's alchemist's lamp of the zealot burglar's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% all Spell save: +8 (+2 eff.) Light radius: -7 Infravision radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's dwarven lantern of illusion dreamer's dwarven lantern of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+5 eff.) Physical save: +15 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +26 (+9 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of corpselight dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% blight / +12% darkness Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +5 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 38 blight damage or heals 53 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Mental save: +5 (+2 eff.) Spellpower: +8 (+2 eff.) Light radius: +5 See stealth: +11 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of corpselight preserving alchemist's lamp of corpselightPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +15% blight / +8% darkness Life regen: +2.60 Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 38 blight damage or heals 53 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of focus scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +5 Wil Changes resistances: +7% fire Changes damage: +8% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
39 alchemist bloodstone 39 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 544.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isegada [power 151] (20 cooldown) Isegada [power 151] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% nature / +6% fire Knockback immunity: +20% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 151 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Morningroar [power 163] (22 cooldown) Morningroar [power 163] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +12% light / +6% fire Changes resistances penetration: +10% light Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 163 for 7 turns, putting all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
Xanyletira [power 102] (16 cooldown) Xanyletira [power 102] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Critical mult.: +5.00% Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% It can be used to heal a target within range 9 (Willpower) for 102, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing [power 210] (20 cooldown) dragonbone totem of healing [power 210] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 9 (Willpower) for 210, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
forceful dragonbone totem of thorny skin [power 72] (20 cooldown) forceful dragonbone totem of thorny skin [power 72] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 72 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 stamina. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of healing [power 152] (15 cooldown) quick dragonbone totem of healing [power 152] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 9 (Willpower) for 152, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 241.80 temporal and 247.38 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of trap destruction [power 116] (15 cooldown) dragonbone wand of trap destruction [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to disarm traps (116 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 865] (16 cooldown) overpowered dragonbone wand of conjuration [power 865] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 432-865), putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking dragonbone wand of firewall [power 317] (6 cooldown) striking dragonbone wand of firewall [power 317] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 317 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of firewall [power 349] (6 cooldown) volcanic dragonbone wand of firewall [power 349] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 349 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of clairvoyance [power 12] (6 cooldown) warded elven-wood wand of clairvoyance [power 12] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +4 blight / +4 fire / +5 cold Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 12, power 82 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.
By Shalore Archmage No/E the Shalore Archmage level 32
7th Dusk 124th year of Ascendancy at 10:35 see stats
By Shalore Archmage No/E the Shalore Archmage level 32
7th Dusk 124th year of Ascendancy at 10:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.
By Shalore Archmage No/E the Shalore Archmage level 32
10th Flare 124th year of Ascendancy at 17:00 see stats
By Shalore Archmage No/E the Shalore Archmage level 32
10th Flare 124th year of Ascendancy at 17:00 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.
By Shalore Archmage No/E the Shalore Archmage level 38
42nd Pyre 125th year of Ascendancy at 00:20 see stats
By Shalore Archmage No/E the Shalore Archmage level 38
42nd Pyre 125th year of Ascendancy at 00:20 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Shalore Archmage No/E the Shalore Archmage level 38
50th Pyre 125th year of Ascendancy at 02:58 see stats
By Shalore Archmage No/E the Shalore Archmage level 38
50th Pyre 125th year of Ascendancy at 02:58 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.
By Shalore Archmage No/E the Shalore Archmage level 45
79th Haze 125th year of Ascendancy at 06:31 see stats
By Shalore Archmage No/E the Shalore Archmage level 45
79th Haze 125th year of Ascendancy at 06:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.
By Shalore Archmage No/E the Shalore Archmage level 37
33rd Pyre 125th year of Ascendancy at 16:06 see stats
By Shalore Archmage No/E the Shalore Archmage level 37
33rd Pyre 125th year of Ascendancy at 16:06 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.
By Shalore Archmage No/E the Shalore Archmage level 18
4th Haze 122nd year of Ascendancy at 19:13 see stats
By Shalore Archmage No/E the Shalore Archmage level 18
4th Haze 122nd year of Ascendancy at 19:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.
By Shalore Archmage No/E the Shalore Archmage level 48
10th Flare 126th year of Ascendancy at 16:45 see stats
By Shalore Archmage No/E the Shalore Archmage level 48
10th Flare 126th year of Ascendancy at 16:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.
By Shalore Archmage No/E the Shalore Archmage level 21
1st Time of Balance 123rd year of Ascendancy at 19:10 see stats
By Shalore Archmage No/E the Shalore Archmage level 21
1st Time of Balance 123rd year of Ascendancy at 19:10 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.
By Shalore Archmage No/E the Shalore Archmage level 43
33rd Haze 125th year of Ascendancy at 18:29 see stats
By Shalore Archmage No/E the Shalore Archmage level 43
33rd Haze 125th year of Ascendancy at 18:29 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.
By Shalore Archmage No/E the Shalore Archmage level 33
32nd Dusk 124th year of Ascendancy at 18:10 see stats
By Shalore Archmage No/E the Shalore Archmage level 33
32nd Dusk 124th year of Ascendancy at 18:10 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.
By Shalore Archmage No/E the Shalore Archmage level 45
58th Regrowth 126th year of Ascendancy at 23:34 see stats
By Shalore Archmage No/E the Shalore Archmage level 45
58th Regrowth 126th year of Ascendancy at 23:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.
By Shalore Archmage No/E the Shalore Archmage level 41
22nd Haze 125th year of Ascendancy at 14:52 see stats
By Shalore Archmage No/E the Shalore Archmage level 41
22nd Haze 125th year of Ascendancy at 14:52 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.
By Shalore Archmage No/E the Shalore Archmage level 36
77th Haze 124th year of Ascendancy at 17:08 see stats
By Shalore Archmage No/E the Shalore Archmage level 36
77th Haze 124th year of Ascendancy at 17:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.
By Shalore Archmage No/E the Shalore Archmage level 14
38th Dusk 122nd year of Ascendancy at 03:05 see stats
By Shalore Archmage No/E the Shalore Archmage level 14
38th Dusk 122nd year of Ascendancy at 03:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Shalore Archmage No/E the Shalore Archmage level 34
72nd Dusk 124th year of Ascendancy at 19:42 see stats
By Shalore Archmage No/E the Shalore Archmage level 34
72nd Dusk 124th year of Ascendancy at 19:42 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!
By Shalore Archmage No/E the Shalore Archmage level 30
3rd Summertide 124th year of Ascendancy at 15:53 see stats
By Shalore Archmage No/E the Shalore Archmage level 30
3rd Summertide 124th year of Ascendancy at 15:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Shalore Archmage No/E the Shalore Archmage level 11
2nd Flare 122nd year of Ascendancy at 18:27 see stats
By Shalore Archmage No/E the Shalore Archmage level 11
2nd Flare 122nd year of Ascendancy at 18:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Shalore Archmage No/E the Shalore Archmage level 40
50th Pyre 125th year of Ascendancy at 12:02 see stats
By Shalore Archmage No/E the Shalore Archmage level 40
50th Pyre 125th year of Ascendancy at 12:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.
By Shalore Archmage No/E the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 22:32 see stats
By Shalore Archmage No/E the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 22:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.
By Shalore Archmage No/E the Shalore Archmage level 20
7th Haze 122nd year of Ascendancy at 20:15 see stats
By Shalore Archmage No/E the Shalore Archmage level 20
7th Haze 122nd year of Ascendancy at 20:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.
By Shalore Archmage No/E the Shalore Archmage level 30
2nd Summertide 124th year of Ascendancy at 15:32 see stats
By Shalore Archmage No/E the Shalore Archmage level 30
2nd Summertide 124th year of Ascendancy at 15:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.
By Shalore Archmage No/E the Shalore Archmage level 40
50th Pyre 125th year of Ascendancy at 11:46 see stats
By Shalore Archmage No/E the Shalore Archmage level 40
50th Pyre 125th year of Ascendancy at 11:46 see stats
Level 50 (Exploration mode)
Got a character to level 50.
By Shalore Archmage No/E the Shalore Archmage level 50
47th Dusk 126th year of Ascendancy at 00:52 see stats
By Shalore Archmage No/E the Shalore Archmage level 50
47th Dusk 126th year of Ascendancy at 00:52 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.
By Shalore Archmage No/E the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:33 see stats
By Shalore Archmage No/E the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.
By Shalore Archmage No/E the Shalore Archmage level 46
63rd Regrowth 126th year of Ascendancy at 01:58 see stats
By Shalore Archmage No/E the Shalore Archmage level 46
63rd Regrowth 126th year of Ascendancy at 01:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.
By Shalore Archmage No/E the Shalore Archmage level 15
53rd Dusk 122nd year of Ascendancy at 20:15 see stats
By Shalore Archmage No/E the Shalore Archmage level 15
53rd Dusk 122nd year of Ascendancy at 20:15 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.
By Shalore Archmage No/E the Shalore Archmage level 41
22nd Haze 125th year of Ascendancy at 17:29 see stats
By Shalore Archmage No/E the Shalore Archmage level 41
22nd Haze 125th year of Ascendancy at 17:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.
By Shalore Archmage No/E the Shalore Archmage level 15
55th Dusk 122nd year of Ascendancy at 16:23 see stats
By Shalore Archmage No/E the Shalore Archmage level 15
55th Dusk 122nd year of Ascendancy at 16:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.
By Shalore Archmage No/E the Shalore Archmage level 37
8th Pyre 125th year of Ascendancy at 08:31 see stats
By Shalore Archmage No/E the Shalore Archmage level 37
8th Pyre 125th year of Ascendancy at 08:31 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
By Shalore Archmage No/E the Shalore Archmage level 26
52nd Haze 123rd year of Ascendancy at 19:41 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Shalore Archmage No/E the Shalore Archmage level 21
25th Dusk 123rd year of Ascendancy at 08:29 see stats
By Shalore Archmage No/E the Shalore Archmage level 21
25th Dusk 123rd year of Ascendancy at 08:29 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.
By Shalore Archmage No/E the Shalore Archmage level 40
3rd Flare 125th year of Ascendancy at 15:36 see stats
By Shalore Archmage No/E the Shalore Archmage level 40
3rd Flare 125th year of Ascendancy at 15:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.
By Shalore Archmage No/E the Shalore Archmage level 21
24th Dusk 123rd year of Ascendancy at 04:06 see stats
By Shalore Archmage No/E the Shalore Archmage level 21
24th Dusk 123rd year of Ascendancy at 04:06 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.
By Shalore Archmage No/E the Shalore Archmage level 26
19th Haze 123rd year of Ascendancy at 01:50 see stats
By Shalore Archmage No/E the Shalore Archmage level 26
19th Haze 123rd year of Ascendancy at 01:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.
By Shalore Archmage No/E the Shalore Archmage level 16
57th Dusk 122nd year of Ascendancy at 09:52 see stats
By Shalore Archmage No/E the Shalore Archmage level 16
57th Dusk 122nd year of Ascendancy at 09:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.
By Shalore Archmage No/E the Shalore Archmage level 31
6th Flare 124th year of Ascendancy at 21:18 see stats
By Shalore Archmage No/E the Shalore Archmage level 31
6th Flare 124th year of Ascendancy at 21:18 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.
By Shalore Archmage No/E the Shalore Archmage level 46
64th Regrowth 126th year of Ascendancy at 22:53 see stats
By Shalore Archmage No/E the Shalore Archmage level 46
64th Regrowth 126th year of Ascendancy at 22:53 see stats
Log
Shalore Archmage No/E deactivates Secrets of the Eternals.
Shalore Archmage No/E deactivates Spellcraft.
Shalore Archmage No/E deactivates Chant of Fortress.
Shalore Archmage No/E deactivates Shielding.
Shalore Archmage No/E deactivates Premonition.
Shalore Archmage No/E deactivates Arcane Power.
Shalore Archmage No/E deactivates Crystalline Focus.
Shalore Archmage No/E deactivates Arcane Shield.
Shalore Archmage No/E deactivates Stone Skin.