Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Faster Hero Levelup 1.0.0Faster adventurer’s adapted to work with the hero addon class. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Early Infinite Dungeon 1.3.0Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Additional Talent Points for Adventurers 1.3.1This mod is a personal project to modify the adventurer class in a way that gives them more options, without going into ridiculously overpowered territory; as well as to learn a bit about lua as I try to make my own mods. It is not intended to be balanced. Half-Cost Category Mastery 1.3.1 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. |
Campaign | Infinite |
Mode | Madness Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 74 / 70% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 341 (base 70) |
Dexterity | 289 (base 70) |
Constitution | 237 (base 70) |
Magic | 151 (base 71) |
Willpower | 167 (base 70) |
Cunning | 208 (base 70) |
Resources
Mana | 2682/2682 |
Psi_feedback | 19/620 |
Life | 14882/14882 |
Paradox | 280 |
Hate | 119/119 |
Psi | 917/917 |
Vim | 1050/1050 |
Stamina | 1782/1782 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 81.51122408928 |
Speed
Mental | +77.245780239239% |
Attack | +2.61773376059% |
Movement | +320.51347522756% |
Spell | +14.94889568423% |
Global | +169.35% |
Vision
Sight | 10 |
Lite | 26 |
Infravision | 16 |
See Stealth | 78.476138825445 |
See Invisible | 81.476138825445 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 534 |
Accuracy | 133 |
Crit Chance | 377% |
APR | 245 |
Speed | 0.51 |
Offense: Offhand
Damage | 434 |
Accuracy | 133 |
Crit Chance | 377% |
APR | 237 |
Speed | 0.56 |
Offense: Spell
Spellpower | 213.52465677169 |
Crit Chance | 100% |
Speed | 0.86995181123536 |
Offense: Mind
Mindpower | 188.44 |
Crit Chance | 100% |
Speed | 0.97449043489211 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 273.05 (100%) |
Defense | 171.62652689699 |
Ranged Defense | 182.47012368358 |
Fatigue | 0 |
Physical Save | 157.98901787457 |
Spell Save | 146.71401787457 |
Mental Save | 115.74166666667 |
Defense: Resistances
All | + 20%( 76%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 63% |
Poison Resistance | 61% |
Blind Resistance | 100% |
Disarm Resistance | 5% |
Bleed Resistance | 10% |
Teleport Resistance | 10% |
Pinning Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 855 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Chronomancy / Temporal Guardian | 1.20 |
| 7/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Bone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Cunning / Poisons | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Combat veteran | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cursed / Strife | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Chronomancy / Blade Threading | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Technique / Magical combat | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Reaving combat | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 6/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Technique / Unarmed training | 1.20 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Technique / Combat training | 1.20 |
| 7/5 |
| 6/5 |
| 7/5 |
| 0/5 |
| 6/5 |
Chronomancy / Energy | 1.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Thuggery | 1.20 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Chants | 1.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Chronomancy / Fate Weaving | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 7/5 |
| 7/5 |
| 5/5 |
| 7/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Cursed form | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Shalore | 1.20 |
| 6/5 |
| 7/5 |
| 7/5 |
| 6/5 |
Celestial / Hymns | 1.20 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Vulnerability Poison |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Lacerating Strikes |
talent | Weapon Folding |
talent | Precision |
talent | Inner Power |
talent | Crystalline Focus |
talent | Feather Wind |
talent | Shock Hands |
talent | Arcane Feed |
talent | Fiery Hands |
talent | Shadow Feed |
talent | Thunderstorm |
talent | Phase Pulse |
talent | Energy Decomposition |
talent | Shadow Combat |
talent | Momentum |
talent | Daunting Presence |
talent | Augmentation |
talent | Vampiric Gift |
talent | Hymn of Perseverance |
talent | Secrets of the Eternals |
talent | Gloom |
talent | Numbing Poison |
talent | Total Thuggery |
beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 12.39, and stamina regeneration by 2.48. Bloodbath |
beneficial effect | The target's accuracy and power have been increased by 10. 1 Fateweaver |
beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
beneficial effect | Parrying melee attacks: Has a 40% chance to deflect up to 134 damage from the next 3.7 attack(s). Parrying |
beneficial effect | The target's defense and saves have been increased by 10. 1 Spin |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Strength and Willpower are increased by 2. Poisons and diseases have a 30% chance of being neutralized each turn. Cursed Form |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Lorakalthorath the pair of drakeskin leather boots (0 def, 5 armour) Lorakalthorath the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +11.0% Physical power: +10 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 blight Changes stats: +8 Dex / +3 Mag / +6 Wil / +5 Con / +14 Lck Changes resistances: +15% lightning / +15% fire / +12% temporal / +11% cold Changes resistances penetration: +9% physical Changes damage: +3% blight / +6% arcane Stealth bonus: +14 Spellpower: +12 (+1 eff.) Spell crit. chance: +2% Mindpower: +8 (+1 eff.) Damage Shield penetration: +10% It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.6 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 52% (at 0 Hate) to 172% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 85 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
Quiver | Singeblight (20/20, 164% power, 14 apr) Singeblight (20/20, 164% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 165% Range: 1.4x Uses stats: 30% Wil, 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 40% chance to corrode armour On weapon crit: * wounds the target * splashes the target with acid Damage (Ranged): +16 acid / +13 temporal / +17 darkness / +10 nature / +13 bleed / +8 arcane Burst (radius 1) on hit: +4 acid / +8 fire Burst (radius 2) on crit: +4 acid / +4 fire Damage against: +14% Living Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | Mayavena MayavenaPowered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +2 Damage when hit (Melee): 16 temporal / 12 mind / 57 fire Changes stats: +16 Mag Changes resistances: +20% fire / +12% light / +9% temporal Changes resistances penetration: +15% all Changes damage: +6% temporal Mental save: +12 (+2 eff.) Blindness immunity: +60% Poison immunity: +5% Confusion immunity: +23% Spellpower: +34 (+3 eff.) Mindpower: +12 (+1 eff.) Mental crit. chance: +12% Light radius: +16 See stealth: +24 See invisible: +24 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 77 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Furnacesorrow (4 def, 5 armour) Furnacesorrow (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +5 Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +5% Changes stats: +30 Str / +23 Dex / +16 Wil / +5 Cun / +5 Con Changes resistances: +15% blight / +9% fire / +31% darkness / +9% temporal Mental save: +29 (+5 eff.) Blindness immunity: +10% Cut immunity: +10% Disarm immunity: +5% Teleport immunity: +10% Light radius: +2 Infravision radius: +8 Skullcracker multiplicator: +3 A cap made of leather. Press to compare |
On hands | Spiderglory the hardened leather gloves (0 def, 2 armour) Spiderglory the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Physical power: +25 (+3 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 temporal Changes stats: +12 Str / +8 Dex / +3 Mag / +13 Cun Changes resistances: +7% light / +7% darkness Changes resistances penetration: +5% nature Changes damage: +9% fire / +6% nature / +3% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+1 eff.) Infravision radius: +2 When used to modify unarmed attacks: Power: 137% Range: 1.1x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +10 Physical crit. chance: +13.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Set Up (10% chance level 3). Damage (Melee): +24 nature Burst (radius 2) on crit: +27 light / +27 darkness It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | voratun pickaxe 'Glorutta' (dig speed 1 turns) voratun pickaxe 'Glorutta' (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +30 Physical power: +18 (+2 eff.) Armour: +5 Defense: +7 (+1 eff.) Changes stats: +8 Str Changes resistances: +9% lightning / +9% physical / +12% blight / +3% cold / +15% nature Changes resistances penetration: +22% physical Changes damage: +15% fire / +12% mind / +9% nature Critical mult.: +39.00% Reduces incoming crit damage: 15.00% Mental save: +15 (+2 eff.) Disease immunity: +5% Pinning immunity: +15% Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | stralite ring 'Glintwither' stralite ring 'Glintwither'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +24 (+3 eff.) Defense: +18 (+4 eff.) Damage when hit (Melee): 16 light / 4 mind Changes stats: +16 Str / +9 Dex / +17 Cun / +23 Con Changes resistances: +13% blight / +36% fire / +16% nature Changes resistances penetration: +25% light / +20% mind Changes damage: +9% light / +18% fire / +9% mind / +6% nature Spell save: +18 (+2 eff.) Poison immunity: +26% Disease immunity: +26% Maximum stamina: +34.00 Rings can have magical properties. Press to compare |
On fingers | voratun ring 'Furnace's kiss' voratun ring 'Furnace's kiss'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+4 eff.) Armour penetration: +15 Physical power: +25 (+3 eff.) Defense: +14 (+3 eff.) Damage when hit (Melee): 20 fire / 8 arcane / 4 mind Changes stats: +20 Str / +10 Dex / +10 Mag / +6 Cun / +18 Con Changes resistances: +53% nature / +15% blight / +12% fire / +5% arcane / +3% mind Changes resistances penetration: +10% arcane Changes damage: +19% nature / +3% mind Spell save: +20 (+2 eff.) Poison immunity: +30% Disease immunity: +25% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around neck | Korochak the stralite amulet Korochak the stralite amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +7 Defense: +11 (+2 eff.) Fatigue: -9% Changes stats: +1 Str / +9 Dex / +1 Mag / +17 Wil / +14 Cun / +9 Con Changes resistances: +13% physical Changes resistances cap: +6% all Critical mult.: +18.00% Physical save: +23 (+3 eff.) Mental save: +13 (+2 eff.) Confusion immunity: +22% Life regen: +1.10 Stamina each turn: +1.90 Mindpower: +13 (+1 eff.) Light radius: +2 See invisible: +3 Movement speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Forestmalice (162% power, 17 apr) Forestmalice (162% power, 17 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 163% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 28% chance to daze * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +48% Damage (Melee): +16 mind / +8 nature When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Changes stats: +4 Str / +10 Dex / +8 Mag / +6 Wil / +4 Cun / +4 Con Changes resistances: +3% nature Changes resistances penetration: +13% acid / +14% fire / +21% lightning / +14% cold Changes damage: +6% lightning Critical mult.: +5.00% Spell crit. chance: +6% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
Around waist | Radiancestake the drakeskin leather belt Radiancestake the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +45.0% Armour: +12 Effects on melee hit: * 46% chance to blind Damage when hit (Melee): 12 blight Changes stats: +23 Dex / +24 Cun / +10 Lck Changes resistances penetration: +10% fire Changes damage: +12% blight / +6% fire Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 (+2 eff.) Maximum life: +102.00 Maximum mana: +64.00 Maximum stamina: +57.00 Maximum hate: +17.00 Maximum psi: +40.00 Maximum vim: +38.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mindpower: +12 (+1 eff.) Mental crit. chance: +43% Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +16 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. Press to compare |
In off hand | Noroddarin the voratun dagger (150% power, 9 apr) Noroddarin the voratun dagger (150% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 20% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +24 cold / +11 lightning Burst (radius 1) on hit: +14 fire When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 31% chance to disease Damage when hit (Melee): 16 blight / 4 temporal Changes stats: +6 Str Changes resistances: +3% temporal Changes resistances penetration: +10% mind / +10% darkness Changes damage: +12% physical Stamina when hit: +2.00 Sharp, short and deadly. Press to compare |
Cloak | elven-silk cloak 'Smearspawner' (31 def, 10 armour) elven-silk cloak 'Smearspawner' (31 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +25 Armour: +10 Defense: +31 (+6 eff.) Changes stats: +4 Str / +5 Dex / +10 Mag / +13 Wil / +6 Cun / +4 Con Changes resistances: +3% nature Changes resistances penetration: +15% nature Changes damage: +3% mind Grants telepathy: Dragon Critical mult.: +45.00% Stealth bonus: +11 Physical save: +39 (+5 eff.) Spell save: +24 (+3 eff.) Mental save: +25 (+4 eff.) Maximum hate: +2.00 Maximum psi: +10.00 Spell crit. chance: +8% Mindpower: +4 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | drakeskin leather armour 'Tulyfang' (41 def, 8 armour) drakeskin leather armour 'Tulyfang' (41 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +41 (+8 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +20 Str / +23 Dex / +7 Wil / +9 Cun Changes resistances: +12% acid / +10% physical / +36% mind / +3% temporal Changes damage: +9% mind / +3% temporal Physical save: +60 (+7 eff.) Mental save: +69 (+10 eff.) Movement speed: +20% A suit of armour made of leather. Press to compare |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the psychic (heal 452) healing infusion of the psychic (heal 452)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 452 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 896 over 5 turns) regeneration infusion of the titan (heal 896 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 896 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 31%; cure physical) wild infusion of the sneak (resist 31%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 44%; cure physical) wild infusion of the warrior (resist 44%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (955 fire damage) heat beam rune of the sneak (955 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 955.43 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1044 for 4 turns) shielding rune of the duelist (absorb 1044 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1044 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ragyndil RagyndilInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Dex / +6 Con Changes resistances: +3% mind / +13% light / +14% darkness Changes resistances penetration: +10% arcane / +25% mind Changes damage: +3% mind / +6% physical Physical save: +7 (+1 eff.) Blindness immunity: +25% Life regen: +1.10 Maximum life: +34.00 Combat speed: +10% Amulets can have magical properties. Press to compare |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 452 strength, based on Magic) for 5 turns, costing 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. Press to compare |
Duathelvengeance DuathelvengeanceInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Fatigue: -9% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +9 Dex / +5 Wil / +7 Cun / +8 Con Changes resistances: +26% mind / +5% arcane Changes damage: +6% darkness / +9% arcane Critical mult.: +17.00% Mental save: +13 (+2 eff.) Confusion immunity: +58% Life regen: +1.20 Stamina each turn: +0.80 Mindpower: +12 (+1 eff.) Movement speed: +10% Amulets can have magical properties. Press to compare |
Layumitha the Singewilder Layumitha the SingewilderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +2 (+0 eff.) Changes stats: +1 Str Changes resistances: +1% physical Changes damage: +3% fire Physical save: +15 (+2 eff.) Spell save: +20 (+2 eff.) Mental save: +19 (+3 eff.) Stamina each turn: +0.60 Amulets can have magical properties. Press to compare |
copper ring 'Cindertorrent' copper ring 'Cindertorrent'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+1 eff.) Defense: +6 (+1 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 mind / 12 blight Changes resistances: +12% mind / +6% fire Changes resistances penetration: +15% fire Changes damage: +9% blight / +3% fire / +18% mind Mental save: +7 (+1 eff.) Blindness immunity: +25% Confusion immunity: +25% Spellpower: +7 (+1 eff.) Mindpower: +7 (+1 eff.) Infravision radius: +4 See stealth: +9 See invisible: +9 Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
Burnusher the gold ring Burnusher the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +20 (+2 eff.) Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 16 acid Changes stats: +7 Str / +6 Mag / +4 Cun / +7 Con Changes resistances: +32% light Changes resistances penetration: +15% acid Changes damage: +9% acid / +6% fire / +16% light / +6% all Silence immunity: +34% Mana each turn: +0.26 Spellpower: +22 (+2 eff.) Mindpower: +14 (+1 eff.) Rings can have magical properties. Press to compare |
Gleta the gold ring Gleta the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +20 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +7 Str / +6 Dex / +12 Cun / +8 Con Changes resistances: +6% mind Changes resistances penetration: +10% mind / +25% temporal Changes damage: +9% mind / +6% temporal Mental save: +10 (+2 eff.) Confusion immunity: +25% Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +10 (+1 eff.) Mindpower: +11 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
gold ring 'Deluhir' gold ring 'Deluhir'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +8 (+1 eff.) Armour: +6 Changes stats: +7 Str / +8 Dex / +6 Wil / +13 Cun / +8 Con Changes resistances: +41% acid / +3% physical / +3% blight Changes damage: +16% acid Spell save: +10 (+1 eff.) Mental save: +25 (+4 eff.) Life regen: +1.10 Maximum life: +76.00 Mindpower: +10 (+1 eff.) Healing mod.: +18% Rings can have magical properties. Press to compare |
Dairihir DairihirPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Dex / +6 Mag / +10 Wil / +14 Cun / +6 Con Changes resistances: +23% acid / +26% cold / +26% fire / +6% mind / +21% lightning Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Spell save: +16 (+2 eff.) Silence immunity: +41% Disarm immunity: +36% Pinning immunity: +40% Knockback immunity: +40% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +43.00 Maximum stamina: +34.00 Spellpower: +13 (+1 eff.) Mindpower: +13 (+1 eff.) Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Rings can have magical properties. Press to compare |
Flashbreak the stralite ring Flashbreak the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+4 eff.) Armour penetration: +13 Physical power: +9 (+1 eff.) Defense: +8 (+2 eff.) Changes stats: +7 Dex / +6 Mag / +12 Cun Changes resistances: +42% darkness / +12% blight Changes resistances penetration: +5% lightning Changes damage: +18% darkness Physical save: +10 (+1 eff.) Confusion immunity: +5% Knockback immunity: +15% Spellpower: +23 (+2 eff.) Mindpower: +11 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
stralite ring 'Emelura' stralite ring 'Emelura'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +11 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +8 Str / +8 Dex / +4 Mag / +15 Cun / +9 Con Changes resistances: +34% light Changes damage: +17% light / +9% mind Critical mult.: +10.00% Blindness immunity: +34% Silence immunity: +44% Mana each turn: +0.30 Spellpower: +10 (+1 eff.) Mindpower: +12 (+1 eff.) Mental crit. chance: +1% Infravision radius: +6 See stealth: +21 See invisible: +15 Rings can have magical properties. Press to compare |
Telos's Staff (Top Half) (143% power, 0 apr, physical element) Telos's Staff (Top Half) (143% power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 144% Range: 1.2x Uses stats: 150% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+3 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. Press to compare |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 137% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Press to compare |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 30% Wil, 55% Dex, 55% Mag, 45% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+2 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Press to compare |
Isaba (144% power, 9 apr) Isaba (144% power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 18% chance to daze * 20% chance to gain 10% of a turn * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 temporal / +14 nature When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Damage when hit (Melee): 8 temporal Changes stats: +8 Str / +4 Dex / +6 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances: +12% temporal Changes resistances penetration: +11% lightning / +5% arcane Changes damage: +10% physical Critical mult.: +5.00% Spell save: +20 (+2 eff.) Stamina when hit: +2.00 Vim when firing critical spell: +1.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Sharp, short and deadly. Press to compare |
Mayanor (144% power, 9 apr) Mayanor (144% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 145% Range: 1.3x Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 12% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +14 light Damage against: +20% Undead When wielded/worn: Accuracy: +22 (+3 eff.) Defense: +11 (+2 eff.) Changes stats: +4 Dex / +2 Wil Changes resistances: +9% blight Changes damage: +9% arcane Disease immunity: +10% Disarm immunity: +32% Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -60.00 life Spellpower: +10 (+1 eff.) Sharp, short and deadly. Press to compare |
Mandible of Ungolmor (150% power, 12 apr) Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 65% Cun, 50% Mag, 35% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 108 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Press to compare |
Orc Feller (156% power, 11 apr) Orc Feller (156% power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 156% Range: 1.3x Uses stats: 30% Wil, 35% Cun, 50% Mag, 55% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. Press to compare |
mitotic pulsing mindstar of persecution (107% power, 32 apr, nature damage) mitotic pulsing mindstar of persecution (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * Slows global speed by 12% * 10% chance to corrode armour * disrupts spell-casting Damage against: +10% Unnatural When wielded/worn: Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Adyth the yew longbow Adyth the yew longbowRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 50% Mag, 30% Wil Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Changes stats: +6 Str / +6 Dex Changes resistances penetration: +31% physical Physical save: +3 (+0 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
hardened leather armour 'Bregoblek' (16 def, 9 armour) hardened leather armour 'Bregoblek' (16 def, 9 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +9 Defense: +16 (+3 eff.) Fatigue: +4% Changes stats: +13 Str / +15 Dex / +6 Con Changes resistances: +6% acid / +11% cold / +1% physical Changes damage: +6% physical Allows you to breathe in: water Critical mult.: +13.00% Physical save: +20 (+2 eff.) Life regen: +0.20 A suit of armour made of leather. Press to compare |
hardened leather belt 'Scumseam' hardened leather belt 'Scumseam'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +21.0% Armour: +11 Defense: +11 (+2 eff.) Fatigue: -8% Damage when hit (Melee): 8 nature Changes stats: +10 Dex / +5 Mag / +5 Wil / +10 Cun Changes resistances: +9% temporal Changes resistances penetration: +10% nature / +15% temporal Changes damage: +9% nature Reduced damage from: +30% Summoned Maximum encumbrance: +42 Physical save: +18 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +19% A belt that goes around your waist. Press to compare |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+2 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 106 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
Anolesta AnolestaInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Defense: +23 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +4 Str / +10 Dex / +10 Cun / +11 Con / +9 Lck Changes resistances: +5% arcane Changes damage: +9% arcane / +33% temporal Trap disarming bonus: +25 Stealth bonus: +30 Physical save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Life regen: +3.30 Maximum life: +70.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +13% Infravision radius: +6 Healing mod.: +26% Size category: +1 A belt that goes around your waist. Press to compare |
cashmere cloak 'Infernofiend' (12 def, 0 armour) cashmere cloak 'Infernofiend' (12 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+2 eff.) Changes stats: +3 Str / +7 Mag / +14 Wil / +5 Cun / +3 Con Changes resistances: +6% fire Changes resistances penetration: +15% arcane Changes damage: +15% blight Physical save: +11 (+1 eff.) Spell save: +8 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +84.00 Spell crit. chance: +6% Mental crit. chance: +6% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+0 eff.) It can be used to phase door in range 6, radius 2, costing 21 power out of 24/24. A wispy purple aura surrounds these translucent black boots. Press to compare |
Rhihek (0 def, 10 armour) Rhihek (0 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +10 Fatigue: -13% Changes stats: +9 Str / +6 Con Changes resistances: +11% acid / +10% fire / +10% lightning / +9% cold Changes resistances penetration: +10% physical Changes damage: +17% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +34 Physical save: +8 (+1 eff.) Life regen: +3.60 Stamina each turn: +0.60 Only die when reaching: -80.00 life Maximum life: +36.00 Movement speed: +10% Healing mod.: +24% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+0 eff.) When used to modify unarmed attacks: Power: 129% Range: 1.4x Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 133% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 14 power out of 24/24) : Effective talent level: 4.0 Power cost: 14 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. Press to compare |
Xeryrin the Weepjam (0 def, 3 armour) Xeryrin the Weepjam (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Armour: +3 Fatigue: +3% Changes stats: +8 Str / +15 Dex / +6 Mag / +5 Wil / +4 Cun / +4 Con Changes resistances: +18% mind / +6% nature Changes damage: +13% blight / +6% physical / +13% arcane Mental save: +18 (+3 eff.) Confusion immunity: +38% Maximum stamina: +10.00 Spell crit. chance: +3% Skullcracker multiplicator: +2 A cap made of leather. Press to compare |
dwarven-steel helm 'Lelirion' (14 def, 18 armour) dwarven-steel helm 'Lelirion' (14 def, 18 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +8.0% Armour: +18 Defense: +14 (+3 eff.) Fatigue: +4% Changes stats: +7 Str / +14 Dex / +7 Wil / +13 Lck Changes resistances: +10% fire / +11% cold / +19% darkness / +10% all Physical save: +38 (+4 eff.) Mental save: +11 (+2 eff.) Life regen: +0.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +20.00 Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +2 Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Camysin the voratun helm (0 def, 11 armour) Camysin the voratun helm (0 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +26 Str / +9 Dex / +4 Wil / +5 Cun / +11 Con Changes resistances: +13% blight / +6% mind / +5% arcane / +17% darkness Spell save: +12 (+2 eff.) Mental save: +14 (+2 eff.) Disarm immunity: +15% Mindpower: +4 (+0 eff.) Infravision radius: +3 See invisible: +6 Skullcracker multiplicator: +5 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4742.6 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
4052 alchemist agate 4052 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
Brodomafang the alchemist's lamp Brodomafang the alchemist's lampPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Changes resistances: +10% darkness / +1% physical Changes resistances penetration: +5% blight Changes damage: +11% light / +3% physical Damage affinity(heal): +5% light Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Blindness immunity: +73% Confusion immunity: +37% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +127.00 Spellpower: +8 (+1 eff.) Light radius: +16 See stealth: +32 See invisible: +32 Damage Shield penetration: +10% It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Erirain (dig speed 4 turns) Erirain (dig speed 4 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +20.0% Armour: +4 Defense: +6 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +16 Str / +14 Wil / +3 Con Changes resistances: +8% physical Changes damage: +6% acid / +10% fire / +11% mind Critical mult.: +15.00% Mental save: +9 (+2 eff.) Spellpower: +14 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +21% Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Boraldir (dig speed 4 turns) Boraldir (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Fatigue: -8% Changes stats: +18 Str / +9 Wil Changes resistances: +9% darkness / +10% fire Changes resistances penetration: +20% physical Changes damage: +15% acid / +6% blight Spell save: +3 (+0 eff.) Vim when firing critical spell: +2.00 Maximum vim: +30.00 Spellpower: +16 (+1 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +15% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew wand of firewall 'Hettehir' [power 165] (6 cooldown) yew wand of firewall 'Hettehir' [power 165] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% temporal Maximum wards: +11 lightning / +8 temporal / +8 blight / +9 fire / +9 cold Talents granted: +3 Ward +3 Volcano Critical mult.: +5.00% Mental save: +20 (+3 eff.) Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Maximum vim: +12.00 It can be used to creates a wall of flames lasting for 4 turns (dam 165 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Ima the Shalore Adventurer level 23
5th Mirth 122nd year of Ascendancy at 08:12 see stats
By Ima the Shalore Adventurer level 37
8th Flare 122nd year of Ascendancy at 03:32 see stats
By Ima the Shalore Adventurer level 34
6th Flare 122nd year of Ascendancy at 15:33 see stats
By Ima the Shalore Adventurer level 38
9th Flare 122nd year of Ascendancy at 01:02 see stats
By Ima the Shalore Adventurer level 27
3rd Summertide 122nd year of Ascendancy at 02:05 see stats
By Ima the Shalore Adventurer level 40
1st Dusk 122nd year of Ascendancy at 04:47 see stats
By Ima the Shalore Adventurer level 54
8th Dusk 122nd year of Ascendancy at 14:57 see stats
By Ima the Shalore Adventurer level 63
14th Dusk 122nd year of Ascendancy at 06:40 see stats
By Ima the Shalore Adventurer level 10
76th Pyre 122nd year of Ascendancy at 12:58 see stats
By Ima the Shalore Adventurer level 20
1st Mirth 122nd year of Ascendancy at 15:32 see stats
By Ima the Shalore Adventurer level 30
3rd Flare 122nd year of Ascendancy at 00:13 see stats
By Ima the Shalore Adventurer level 40
10th Flare 122nd year of Ascendancy at 08:59 see stats
By Ima the Shalore Adventurer level 50
6th Dusk 122nd year of Ascendancy at 00:45 see stats
By Ima the Shalore Adventurer level 61
12nd Dusk 122nd year of Ascendancy at 22:10 see stats
By Ima the Shalore Adventurer level 37
8th Flare 122nd year of Ascendancy at 16:37 see stats
By Ima the Shalore Adventurer level 24
7th Mirth 122nd year of Ascendancy at 07:30 see stats
By Ima the Shalore Adventurer level 46
3rd Dusk 122nd year of Ascendancy at 20:49 see stats
By Ima the Shalore Adventurer level 23
5th Mirth 122nd year of Ascendancy at 19:08 see stats
By Ima the Shalore Adventurer level 14
78th Pyre 122nd year of Ascendancy at 12:15 see stats
Log
Ima deactivates Shadow Feed.
Ima deactivates Energy Decomposition.
Ima deactivates Total Thuggery.
Ima no longer revels in blood quite so much.
Ima stops spinning fate.
Ima deactivates Thunderstorm.
The furious lightning storm around Ima calms down and disappears.
Ima deactivates Feather Wind.
Ima deactivates Precision.
Ima deactivates Chant of Fortitude.
Ima deactivates Crystalline Focus.
Ima deactivates Shock Hands.
Ima deactivates Weapon Folding.
Ima deactivates Numbing Poison.
Ima deactivates Secrets of the Eternals.
Ima deactivates Arcane Combat.
Ima deactivates Hymn of Perseverance.
Ima deactivates Lacerating Strikes.
Ima deactivates Vulnerability Poison.
Ima deactivates Augmentation.
Ima deactivates Inner Power.
Ima deactivates Gloom.
Ima deactivates Daunting Presence.
Ima deactivates Phase Pulse.
Ima deactivates Fiery Hands.
Ima deactivates Vampiric Gift.
Ima deactivates Momentum.
Ima stops weaving fate.
Ima deactivates Shadow Combat.
Ima deactivates Arcane Feed.