Dunge the level 1 Skeleton Marauder by dunge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp1 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity21 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life100/100
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense4.85
Ranged Defense4.85
Fatigue11
Physical Save10.5
Spell Save7
Mental Save7.35

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Lore found: note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Talent Dual Strike is ready to use.
Rested for 69 turns (stop reason: all resources and life at maximum).


Dunge picks up (d.):
iron plate armour (3 def, 7 armour).
Dunge picks up (d.):
elm vilestaff (10-12 power, 2 apr, darkness element).
Ran for 5 turns (stop reason: hostile spotted to the southeast (giant white mouse)).


Dunge hits Giant white mouse for 13 physical damage.
Dunge killed Giant white mouse!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (giant brown mouse - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (giant brown mouse)).


Dunge misses Giant brown mouse.
Dunge hits Giant brown mouse for 16 physical damage.
Dunge killed Giant brown mouse!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (giant brown mouse)).