Erelodor the level 13 Orc Sawbutcher by Vlagh999

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassSawbutcher
Level / Exp13 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 39)
Dexterity11 (base 10)
Constitution17 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning29 (base 28)

Resources

Life354/354
Steam100/100
Healing Factor1.062941519274
Regeneration2.3916184183664

Speed

Mental0%
Attack0%
Movement+205.60413613398%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth6
See Invisible6

Offense: Mainhand

Damage61
Accuracy37
Crit Chance15%
APR8
Speed1.00

Offense: Offhand

Damage31
Accuracy37
Crit Chance15%
APR8
Speed1.00

Offense: Spell

Spellpower9
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+6%

Offense: Damage Penetration

Darkness+25%

Defense: Base

Armour (hardiness)36.317011280365 (72.903125182002%)
Defense21
Ranged Defense21
Fatigue32
Physical Save30
Spell Save7
Mental Save20

Defense: Resistances

Cold+ 15%( 70%)
Acid+ 10%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance70%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
1/5
0/5
0/5
Steamtech / Sawmaiming1.30
4/5
2/5
4/5
0/5
Steamtech / Butchery1.30
5/5
1/5
1/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
done
active
active

Equipment

On feet
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Erelodor the Orc Sawbutcher level 10
14th Retaking 124th year of Ascendancy at 05:47
see stats

Log

You gain 1.06 gold from the melting of psychokinetic pouch of steel shots (14/14, 20-24 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.53 gold from the melting of
cleansing steel plate armour of acid resistance (0 def, 9 armour).
You gain 1.69 gold from the melting of
prismatic cured leather armour of clarity (6 def, 4 armour).
You gain 1.80 gold from the melting of
stabilizing cashmere wizard hat of lightning (+19%) (2 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.78 gold from the melting of
flaming steel waraxe of phasing (14-20 power, 10 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.45 gold from the melting of
balanced dwarven-steel waraxe of phasing (19-27 power, 11 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
arcing steel waraxe of massacre (19-27 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (13-20 power, 0 apr).
You gain 4.03 gold from the melting of
surging ash magestaff of warding (15-18 power, 3 apr, arcane element).
You gain 3.28 gold from the melting of
shimmering ash starstaff of fate (15-18 power, 3 apr, temporal element).
You gain 2.80 gold from the melting of
steady hardened leather sling of fire.
You gain 1.33 gold from the melting of
cured leather sling of cold.
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel longsword (16-22 power, 3 apr).
You gain 2.84 gold from the melting of
fungal ash longbow of dampening.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (23-37 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (28-44 power, 2 apr).
You gain 1.71 gold from the melting of
shielding rune of the duelist (absorb 104; dur 3; cd 16).
You gain 2.10 gold from the melting of
blink rune of the psychic (range 3; phase 13; cd 16).
You gain 1.66 gold from the melting of
blink rune (range 5; phase 13; cd 11).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 400%; cd 10).