Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 33 / 50% |
Size | big |
Lifes / Deaths | Killed by Adeth the snow giant at level 33 on the 9th Pyre 123rd year of Ascendancy at 17:48 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 22 (base 13) |
Dexterity | 56 (base 51) |
Constitution | 40 (base 10) |
Magic | 17 (base 10) |
Willpower | 49 (base 39) |
Cunning | 48 (base 45) |
Resources
Life | -196/1050 |
Stamina | 218/294 |
Equilibrium | 24 |
Healing Factor | 1.6222297605398 |
Regeneration | 25.003012020141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 116 |
Accuracy | 57 |
Crit Chance | 34% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5.6666666666667 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +16% |
All | 0% |
Physical | +7% |
Acid | +15% |
Nature | +7% |
Offense: Damage Penetration
Physical | +10% |
Mind | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 45.437455344098 (86.485078648085%) |
Defense | 66 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 50 |
Mental Save | 31 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 42%( 70%) |
All | + 14%( 70%) |
Lightning | + 67%( 70%) |
Light | + 19%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 17%( 70%) |
Mind | + 29%( 70%) |
Fire | + 42%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Disarm Resistance | 43% |
Teleport Resistance | 20% |
Confusion Resistance | 23% |
Instadeath Resistance | 100% |
Stun Resistance | 35% |
Poison Resistance | 20% |
Silence Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the injured seer from death by Emelodhevena the giant black ant. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Glorenne the vampire. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Durusadar the pair of hardened leather boots (0 def, 3 armour) Durusadar the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Str / +7 Con Changes resistances: +6% temporal Changes damage: +7% physical Poison immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 Healing mod.: +20% Size category: +1 A pair of boots made of leather. |
Quiver | Galevenom the pouch of stralite shots (23/23, 54-64 power, 5 apr) Galevenom the pouch of stralite shots (23/23, 54-64 power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +18 Armour Penetration: +5 Crit. chance: +13.5% Capacity: 23 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 158 physical damage On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 lightning / +20 physical / +4 temporal Damage (radius 2) on crit: +8 lightning / +16 temporal Shots are used with slings to pummel your foes to death. |
Light source | Isebreba IsebrebaCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +3.0% Changes stats: +2 Dex / +3 Mag Changes resistances penetration: +10% physical Physical save: +12 (+6 eff.) Stamina each turn: +2.00 Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Khelaruindur (0 def, 7 armour) Khelaruindur (0 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +4 Mag Changes resistances: +8% lightning / +10% temporal Silence immunity: +20% Teleport immunity: +20% Maximum life: +100.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
On hands | scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 17 arcane resource burn Changes stats: +2 Con Physical save: +10 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +3 (+2 eff.) Disarm immunity: +23% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 15 arcane resource burn Damage (Melee): +6 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Relgymasin (dig speed 31 turns) Relgymasin (dig speed 31 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Defense: +10 (+2 eff.) Changes stats: +2 Str Changes resistances: +12% nature / +9% mind Changes damage: +7% nature Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +10% Maximum life: +100.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gilegarand GilegarandInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes stats: +2 Str / +5 Con Changes damage: +15% acid Critical mult.: +10.00% Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
On fingers | Freezewedge the stralite ring Freezewedge the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +25 (+8 eff.) Defense: +10 (+2 eff.) Changes stats: +4 Con Changes resistances: +32% lightning / +12% cold Changes damage: +16% lightning Stamina each turn: +2.00 See invisible: +6 Rings make your fingers look great! |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 7/35) : Effective talent level: 3.5 Power cost: 35 out of 7/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 280 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | Radianceravager the drakeskin leather sling Radianceravager the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +12 light / +12 temporal Damage (radius 1) on hit: +20 blight When wielded/worn: Changes stats: +7 Con Changes resistances: +9% lightning / +24% fire / +6% blight Talent mastery: +0.10 Wild-gift / Fungus Life regen: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to regenerate 248 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
Around waist | rough leather belt 'Wretchblast' rough leather belt 'Wretchblast'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +12% cold / +5% arcane / +6% nature Changes resistances penetration: +5% mind Spell save: +6 (+2 eff.) Only die when reaching: -80.00 life Size category: +1 A belt that goes around your waist. |
In off hand | Duvurasin the voratun shield (0 def, 13 armour, 71-85 power, 263.5 block) Duvurasin the voratun shield (0 def, 13 armour, 71-85 power, 263.5 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +264 When wielded/worn: Armour: +13 Fatigue: +8% Changes resistances: +3% lightning / +12% nature / +9% mind Changes resistances penetration: +25% mind Talent granted: +1 Block Spell save: +9 (+3 eff.) Handheld deflection devices. |
Cloak | Balygas (13 def, 0 armour) Balygas (13 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Changes stats: +2 Wil Changes resistances: +10% acid / +4% physical / +6% light / +9% fire / +9% cold / +10% lightning Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Disarm immunity: +20% Equilibrium when hit: +0.16 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +38 (+12 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 65; cd 11)healing infusion (heal 65; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. heroism infusion (die at -365; dur 7; cd 34)heroism infusion (die at -365; dur 7; cd 34) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -365 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 730 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 674%; cd 13) movement infusion of the titan (speed 674%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (speed 666%; cd 14)movement infusion of the titan (speed 666%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. ethereal rune (power 11; resist 23%; move 43%; dur 5; cd 18)ethereal rune (power 11; resist 23%; move 43%; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 43% faster, and you are invisible (power 11). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 20; cd 19)teleportation rune (range 20; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. Chaledohir the FlareoathChaledohir the Flareoath Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 11% Changes resistances: +24% acid / +14% mind / +6% nature Changes resistances penetration: +5% fire Changes damage: +6% nature / +24% fire Confusion immunity: +32% Amulets make your neck look great! |
Medin the Phoenixlore Medin the PhoenixloreCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% temporal / +3% fire Physical save: +13 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+6 eff.) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum psi: +10.00 Mindpower: +15 (+5 eff.) Amulets make your neck look great! |
Urthachak UrthachakCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Fatigue: -13% Damage when hit (Melee): 6 acid Changes resistances cap: +4% all Physical save: +10 (+5 eff.) Life regen: +5.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. Venompulverizer the steel amuletVenompulverizer the steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 52% * 20 arcane resource burn Changes resistances: +6% lightning / +12% light / +9% blight / +3% fire / +5% arcane Talent mastery: +0.22 Technique / Mobility Spell save: +3 (+1 eff.) Amulets make your neck look great! |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% mind Confusion immunity: +23% Amulets make your neck look great! |
stralite amulet 'Shiverblow' stralite amulet 'Shiverblow'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes resistances: +18% mind / +20% temporal Changes resistances penetration: +10% cold Changes damage: +6% blight Confusion immunity: +35% Pinning immunity: +32% Knockback immunity: +36% Life regen: +3.00 Mana each turn: +0.12 Maximum mana: +100.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. Cuthalegund the steel ringCuthalegund the steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Dex / +10 Mag / +3 Wil / +4 Cun Changes resistances: +26% lightning Changes damage: +13% lightning Reduces incoming crit damage: 15.00% Spellpower: +15 (+3 eff.) Rings make your fingers look great! |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +8 Defense: +7 (+1 eff.) Changes stats: +4 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of amnesia (42-64 power, 3 apr)stralite battleaxe of amnesia (42-64 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic steel dagger of amnesia (13-17 power, 6 apr)acidic steel dagger of amnesia (13-17 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Boltwisp the steel greatmaul (27-40 power, 2 apr)Boltwisp the steel greatmaul (27-40 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 nature Damage (radius 1) on hit: +8 lightning / +16 fire When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +27% acid / +5% arcane / +15% light Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Toraroddarak the steel mace (12-17 power, 3 apr)Toraroddarak the steel mace (12-17 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 10 physical Changes resistances penetration: +25% physical Critical mult.: +10.00% Physical save: +12 (+6 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Xurema the Shimmerwrither (20-29 power, 3 apr)Xurema the Shimmerwrither (20-29 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Mag / +7 Wil Changes resistances: +5% arcane / +2% physical / +15% mind / +6% darkness Changes damage: +12% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel mace of projection (15-21 power, 3 apr)warbringer's steel mace of projection (15-21 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +8% physical Disarm immunity: +12% Blunt and deadly. |
cured leather sling 'Shimmerrend' =str/con= cured leather sling 'Shimmerrend' =str/con=Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +4 lightning When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 2 cold Changes stats: +6 Str / +3 Dex / +3 Mag / +9 Wil / +3 Cun / +9 Con Changes resistances: +3% lightning Changes damage: +9% cold Maximum life: +32.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash starstaff 'Garethel' (15-18 power, 3 apr, darkness element)ash starstaff 'Garethel' (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +3 Str / +5 Dex / +2 Mag / +2 Con Changes resistances: +2% physical Maximum wards: +2 darkness Changes damage: +15% darkness Talents granted: +3 Ward +1 Command Staff Mana when firing critical spell: +2.00 Maximum stamina: +30.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of wizardry (29-35 power, 5 apr, darkness element)potent elven-wood starstaff of wizardry (29-35 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes damage: +29% darkness Talent granted: +1 Command Staff Maximum mana: +35.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. enhanced blue-steel trident of amnesia (18-29 power, 8 apr)enhanced blue-steel trident of amnesia (18-29 power, 8 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Changes stats: +7 Str / +6 Dex / +6 Mag / +7 Wil / +7 Cun / +7 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Belakor the Shadowsin (14-19 power, 3 apr)Belakor the Shadowsin (14-19 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +10 blight / +16 arcane Damage (radius 1) on hit: +20 light When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes resistances: +5% arcane / +12% darkness Changes resistances penetration: +10% light One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Frigidwild the steel waraxe (14-19 power, 3 apr)Frigidwild the steel waraxe (14-19 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Damage when hit (Melee): 10 cold Changes resistances: +21% lightning Changes resistances penetration: +25% cold Critical mult.: +16.00% Light radius: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Camuzor' (15-21 power, 6 apr)steel waraxe 'Camuzor' (15-21 power, 6 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 nature Damage (radius 1) on hit: +16 physical When wielded/worn: Changes stats: +1 Mag Changes resistances: +5% arcane / +4% physical Changes damage: +9% arcane Stamina each turn: +2.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Freezerot' (18-26 power, 3 apr)steel waraxe 'Freezerot' (18-26 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (radius 1) on hit: +8 physical When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +2 Cun Changes resistances penetration: +15% cold Physical save: +15 (+7 eff.) Only die when reaching: -80.00 life One-handed war axes. |
This item will automatically be transmogrified when you leave the level. ancient Rags of the Sanctuary of alchemy (0 def, 0 armour)ancient Rags of the Sanctuary of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +7% all Changes resistances penetration: +6% temporal / +6% physical Changes damage: +7% acid / +7% temporal / +8% fire / +8% cold / +13% physical Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Frostbutcher' (0 def, 0 armour)woollen robe 'Frostbutcher' (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% cold / +12% mind / +9% all Changes resistances penetration: +25% blight Changes damage: +15% blight Critical mult.: +28.00% Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Damage Shield penetration: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of archery (0 def, 2 armour)scouring hardened leather gloves of archery (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Armour: +2 Effects when hit in melee: * 25 arcane resource burn Changes stats: +4 Cun / +2 Dex Spell save: +10 (+3 eff.) When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +6 Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * 20 arcane resource burn It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of the nighthunter (0 def, 2 armour)spellstreaming hardened leather gloves of the nighthunter (0 def, 2 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +3 Cun Changes resistances: +7% darkness Mana each turn: +0.17 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Infravision radius: +2 When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Elemental Bolt (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +9 arcane / +12 darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Taromigrim (2 def, 0 armour) =Con/Str= Taromigrim (2 def, 0 armour) =Con/Str=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 10 arcane Changes stats: +4 Str / +5 Mag / +4 Wil / +6 Con Changes resistances: +11% fire / +7% cold Light radius: +3 A pointy cloth hat, very wizardly... |
rough leather cap 'Silyvea' (5 def, 1 armour) =water breathe= rough leather cap 'Silyvea' (5 def, 1 armour) =water breathe=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +5 (+1 eff.) Fatigue: +1% Effects on melee hit: * 10% chance to reduce armor by 11% Damage when hit (Melee): 2 blight Changes resistances: +3% fire / +6% nature / +5% cold Changes resistances penetration: +20% blight Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Scale Mail of Kroltar (10 def, 18 armour)Scale Mail of Kroltar (10 def, 18 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 4.5 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 30.65 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. Kindlepride the quiver of ash arrows (18/18, 19-27 power, 7 apr)Kindlepride the quiver of ash arrows (18/18, 19-27 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 20% chance to reduce all saves and defense by 25 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 132 physical damage Travel speed: +200% Damage (Ranged): +20 mind / +20 light Damage (radius 1) on hit: +8 arcane Damage (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
646 alchemist agate 646 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heattouch (dig speed 22 turns) =Str= Heattouch (dig speed 22 turns) =Str=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +11 Str / +3 Mag / +6 Wil / +2 Cun Changes resistances penetration: +25% fire Reduces incoming crit damage: 10.00% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Malomnir the Woegrinder Malomnir the WoegrinderInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% light / +12% darkness Changes resistances penetration: +5% darkness Changes damage: +3% fire / +9% light / +3% darkness Maximum life: +51.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of grasping (18/23, 43-52 power, 3 apr) barbed pouch of dwarven-steel shots of grasping (18/23, 43-52 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +11.0% Capacity: 23 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 158 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Boltsquall' (21/21, 68-82 power, 6 apr) pouch of voratun shots 'Boltsquall' (21/21, 68-82 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 68.0 - 81.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +20 lightning Damage (radius 1) on hit: +20 fire Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
This item will automatically be transmogrified when you leave the level. Bregoyon the steel torque of clear mind [power 2] (12/25 cooldown)Bregoyon the steel torque of clear mind [power 2] (12/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +4 Changes resistances: +12% temporal / +3% physical / +6% mind / +5% arcane Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Stokekill [power 55] (12/25 cooldown)Stokekill [power 55] (12/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +21% cold Changes resistances penetration: +10% arcane / +10% fire Changes damage: +6% blight Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +10 It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 35. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 28
5th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 21
24th Haze 122nd year of Ascendancy at 12:50 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 25
3rd Allure 123rd year of Ascendancy at 12:47 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 18
32nd Dusk 122nd year of Ascendancy at 16:00 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 31
46th Regrowth 123rd year of Ascendancy at 00:01 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 22
64th Haze 122nd year of Ascendancy at 11:06 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 22
63rd Haze 122nd year of Ascendancy at 15:57 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 28
5th Regrowth 123rd year of Ascendancy at 10:26 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 01:03 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 20
9th Haze 122nd year of Ascendancy at 21:44 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 30
42nd Regrowth 123rd year of Ascendancy at 20:19 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 18
55th Dusk 122nd year of Ascendancy at 00:15 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 32
67th Regrowth 123rd year of Ascendancy at 18:07 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 25
1st Allure 123rd year of Ascendancy at 21:54 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 28
5th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 9
2nd Flare 122nd year of Ascendancy at 06:40 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 28
5th Regrowth 123rd year of Ascendancy at 10:01 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 21
24th Haze 122nd year of Ascendancy at 14:49 see stats
By Im_Not_Sure_How_to_Play_2 the Halfling Skirmisher level 16
18th Dusk 122nd year of Ascendancy at 13:41 see stats
Log
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Something hits Im_Not_Sure_How_to_Play_2 for (178 blocked), 0 darkness (0 total damage).
You gain 13.83 gold from the transmogrification of Bethurinor (0 def, 8 armour).
You gain 16.00 gold from the transmogrification of Eye of the Dreaming One.
You are no longer encumbered.
You gain 0.50 gold from the transmogrification of Prox's Lucky Halfling Foot.
Im_Not_Sure_How_to_Play_2 uses Infusion: Movement.
Im_Not_Sure_How_to_Play_2 is moving at extreme speed!
Im_Not_Sure_How_to_Play_2 is no longer attuned.
Voidburn from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 69 temporal, (25 flat reduction), 144 darkness (213 total damage).
Entropic Gift from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (18 flat reduction), 0 temporal, (25 flat reduction), 11 darkness (11 total damage).
Im_Not_Sure_How_to_Play_2 attunes to the damage.
Im_Not_Sure_How_to_Play_2 slows down.
Voidburn from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 55 temporal, (25 flat reduction), 151 darkness (206 total damage).
Entropic Gift from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 6 temporal, (25 flat reduction), 66 darkness (72 total damage).
Im_Not_Sure_How_to_Play_2 uses Tumble.
Im_Not_Sure_How_to_Play_2 regains their strength.
Im_Not_Sure_How_to_Play_2 is free of the entropy.
Voidburn from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 55 temporal, (25 flat reduction), 155 darkness (210 total damage).
Entropic Gift from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 1 temporal, (25 flat reduction), 36 darkness (37 total damage).
Im_Not_Sure_How_to_Play_2 resists the warp!
Talent Antimagic Zone is ready to use.
Voidburn from Adeth the snow giant hits Im_Not_Sure_How_to_Play_2 for (25 flat reduction), 61 temporal (61 total damage).
Im_Not_Sure_How_to_Play_2 the level 33 halfling skirmisher was temporally distorted to death by Adeth the snow giant on level 2 of Tempest Peak.