Sherp the level 2 Halfling Rogue by Stopwatched

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-5/118
Stamina79/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy22
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy22
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

White wolf hits Sherp for 8 physical damage.
Bleeding from Sherp hits White wolf for
1 physical damage.

Sherp hits White wolf for 16 physical, 12 physical (28 total damage).
White wolf hits Sherp for 13 cold, 13 cold (26 total damage).
Sherp killed White wolf!
Sherp stops regenerating health quickly.

Sherp's awareness returns to normal.


Talent Infusion: Regeneration is ready to use.

Talent Dual Strike is ready to use.

Resting starts...

Rested for 3 turns (stop reason: hostile spotted to the northeast (forest troll)).


Sherp uses Explosion Trap.


Forest troll triggers a trap (Sherp's explosion trap)!

Forest troll is on fire!

Sherp is on fire!

Sherp's explosion trap hits
Sherp for 25 fire damage.
Sherp's explosion trap hits Forest troll for
37 fire damage.
Burning from Explosion trap hits Forest troll for
12 fire damage.
Burning from Explosion trap hits
Sherp for 8 fire damage.

Burning from Explosion trap hits Forest troll for
12 fire damage.
Burning from Explosion trap hits
Sherp for 8 fire damage.

Saving game...