Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Writhing One |
Level / Exp | 21 / 56% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 5 on the 2nd Mirth 122nd year of Ascendancy at 00:47 0 / 7Killed by corrupted acidic digestor at level 19 on the 16th Haze 122nd year of Ascendancy at 13:21 Killed by Bethydarinne the temporal stalker's summoned tentacle at level 20 on the 48th Haze 122nd year of Ascendancy at 14:32 Killed by Belildawyn the grave wight at level 20 on the 70th Haze 122nd year of Ascendancy at 06:18 Killed by tormentor at level 21 on the 10th Regrowth 123rd year of Ascendancy at 20:48 Killed by Forgery of Haze (Beteritta the vampire lord) at level 21 on the 14th Regrowth 123rd year of Ascendancy at 11:22 Killed by Beteritta the vampire lord at level 21 on the 14th Regrowth 123rd year of Ascendancy at 11:43 |
Primary Stats
Strength | 42 (base 39) |
Dexterity | 30 (base 10) |
Constitution | 15 (base 13) |
Magic | 65 (base 50) |
Willpower | 25 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | -4/513 |
Insanity | 41/100 |
Stamina | 198/198 |
Healing Factor | 1.5405405405406 |
Regeneration | 1.6175675675676 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 24.796206725718 |
See Invisible | 24.796206725718 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 61 |
Accuracy | 42 |
Crit Chance | 17% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Darkness | +15% |
Light | +22% |
All | 0% |
Offense: Damage Penetration
Darkness | 0% |
Acid | +19% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 31.413408721348 (66.666666666667%) |
Defense | 28 |
Ranged Defense | 34 |
Fatigue | 10 |
Physical Save | 22 |
Spell Save | 31 |
Mental Save | 24 |
Defense: Resistances
Blight | + 30%( 70%) |
Arcane | + 12%( 70%) |
Mind | + 14%( 70%) |
All | + 6%( 70%) |
Darkness | + 27%( 70%) |
Light | + 34%( 70%) |
Temporal | + 9%( 70%) |
Cold | + 34%( 70%) |
Fire | + 34%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Bleed Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
talent | Chaos Orbs |
talent | Constrict |
detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 16.14 blight damage per turn. Rotting Disease |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | 3 pustules increasing resistance by 6%. Putrescent Pustule |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Belildawyn the grave wight. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed orc heart. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Aerodherakira' (5 def, 8 armour) pair of dwarven-steel boots 'Aerodherakira' (5 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +3 Con ----- def ----- Armour +8 Defense +5 (+3 eff.) Rng.Def +3 (+2 eff.) Fatigue +3% Max.HP +50.00 ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (77 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Tagund (0 def, 4 armour) Tagund (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +5 Mag +6 Wil +2 Con ----- def ----- Armour +4 Fatigue -2% ---------- misc Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | mule's steel ring of darkness (+22%) mule's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Fatigue -5% Resists +22% darkness ---------- misc Max.enc +24 Rings can have magical properties. |
On fingers | Duathelspire the gold ring Duathelspire the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 bleed Ranged+ 5 bleed Melee Ret 8 darkness On Hit (Melee): * 20 arcane resource burn * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Resists +6% blight +3% fire +12% nature +3% temporal ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Corruptionvagrant the dwarven-steel longsword (22.5-31.5 power, 4 apr) Corruptionvagrant the dwarven-steel longsword (22.5-31.5 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 16% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +19% acid +5% nature Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +15% nature HP.reg +0.80 Sharp, long, and deadly. |
On hands | Demonspike the dwarven-steel gauntlets (0 def, 2 armour) Demonspike the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 Heal/summ +50 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Shadewake of the Blightspawn (8 def, 11 armour) Shadewake of the Blightspawn (8 def, 11 armour)14.0 T2 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% light Melee Ret Eff: * 21% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Armour +11 Defense +8 (+4 eff.) Fatigue +14% Resists +17% fire +6% arcane +9% mind Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Cloak | Tarrydorim the linen cloak (17 def, 0 armour) Tarrydorim the linen cloak (17 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Dex +2 Mag +3 Wil +1 Cun ----- def ----- Defense +17 (+9 eff.) Rng.Def +9 (+5 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating steel amulet of healing insulating steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% cold +10% fire Heal.mod +10% Cut- +50% Heal: Puts all charms on 31 cooldown Level 1.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 133 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 176) healing infusion of the wizard (heal 176)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 176 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets can have magical properties. |
warrior's steel amulet of dexterity (+3) warrior's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Healgore Healgore0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +10% fire Res.pen +5% nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% nature +20% fire Rings can have magical properties. |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.10 Stun/Frz- +20% Rings can have magical properties. |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
acidic dwarven-steel greatsword of massacre (43.5-69.6 power, 2 apr) acidic dwarven-steel greatsword of massacre (43.5-69.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 43.5 - 69.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 acid On Crit: * splashes the target with acid Massive two-handed swords. |
cruel yew starstaff (20-24 power, 4 apr, light element) cruel yew starstaff (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of fate (25-30 power, 4 apr, light element) potent yew starstaff of fate (25-30 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +25% light ----- def ----- Phys.save +7 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff of warding (20-24 power, 4 apr, blight element) shimmering yew vilestaff of warding (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ----- def ----- Armour +5 Defense +4 (+2 eff.) ---------- misc Mana/turn +0.20 Max.mana +60.00 Wards +2 blight Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
cashmere robe of light (+19%) (2 def, 0 armour) cashmere robe of light (+19%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+1 eff.) Resists +19% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of light (+16%) (5 def, 0 armour) spellwoven elven-silk robe of light (+16%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +11% light ----- def ----- Defense +5 (+3 eff.) Resists +16% light Spell.save +24 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe (0 def, 0 armour) spellwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +2 (+1 eff.) ----- def ----- Spell.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Umbrawrack' (0 def, 3 armour) iron helm 'Umbrawrack' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Rageregorath' (1 def, 0 armour) linen wizard hat 'Rageregorath' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Str +2 Dex +2 Wil dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+1 eff.) Resists +16% light +5% arcane ---------- misc Light +1 A pointy cloth hat, very wizardly... |
spiked steel mail armour (2 def, 6 armour) spiked steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick steel torque of charged psionic shield [power 41] (4/13 cooldown) quick steel torque of charged psionic shield [power 41] (4/13 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 41 for 7 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of conjuration 'Malelagas' [power 205] (4/9 cooldown) yew wand of conjuration 'Malelagas' [power 205] (4/9 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Dmg.mod +9% mind ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Max.vim +9.00 Fire a bolt of a random element with (base) damage 102 to 205 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Tomoko-chan the Shalore Writhing One level 11
16th Dusk 122nd year of Ascendancy at 21:37 see stats
By Tomoko-chan the Shalore Writhing One level 17
13rd Haze 122nd year of Ascendancy at 03:04 see stats
By Tomoko-chan the Shalore Writhing One level 10
2nd Flare 122nd year of Ascendancy at 21:51 see stats
By Tomoko-chan the Shalore Writhing One level 20
19th Haze 122nd year of Ascendancy at 21:00 see stats
By Tomoko-chan the Shalore Writhing One level 20
19th Haze 122nd year of Ascendancy at 23:56 see stats
By Tomoko-chan the Shalore Writhing One level 5
2nd Mirth 122nd year of Ascendancy at 03:00 see stats
By Tomoko-chan the Shalore Writhing One level 10
8th Flare 122nd year of Ascendancy at 00:23 see stats
By Tomoko-chan the Shalore Writhing One level 17
77th Dusk 122nd year of Ascendancy at 20:40 see stats
By Tomoko-chan the Shalore Writhing One level 21
14th Regrowth 123rd year of Ascendancy at 11:22 see stats
Log
Rotting Disease from Beteritta the vampire lord hits Tomoko-chan for 12 blight damage.
Beteritta the vampire lord hits Tomoko-chan for 49 light, 11 physical (60 total damage).
Bleeding from Tomoko-chan hits Beteritta the vampire lord for 5 physical damage.
Tentacle Constriction from Tomoko-chan hits Beteritta the vampire lord for 71 darkness, 20 arcane, 2 physical, 4 healing (93 total damage) [4 healing].
Temporal hound hits Tomoko-chan for 21 temporal, 22 physical (44 total damage).
Tomoko-chan hits Temporal hound for 12 acid, 7 darkness (19 total damage).
Bleeding from Decaying devourer hits Vampire for 1 physical damage.
Beteritta the vampire lord casts Arrow Stitching.
Vampire misses Tomoko-chan.
Beteritta the vampire lord's temporal clone's Arrow Stitching hits Tomoko-chan for 34 physical, 4 light, 5 cold (43 total damage).
Beteritta the vampire lord's temporal clone's Arrow Stitching hits Decaying devourer for 36 physical, 4 light, 5 cold (45 total damage).
Beteritta the vampire lord leeches life from Tomoko-chan!
Decaying devourer hits Vampire for 52 physical damage.
Beteritta the vampire lord's Arrow Stitching hits Tomoko-chan for 68 physical, 8 light, 9 cold (85 total damage).
Tomoko-chan casts Shed Skin.
A shield forms around Tomoko-chan.
Shed Skin is still on cooldown for 10 turns.
Shed Skin is still on cooldown for 10 turns.
Tomoko-chan activates Chaos Orbs.
Temporal hound hits Tomoko-chan for (23 absorbed), 0 temporal, (24 absorbed), 0 physical (0 total damage).
Bleeding from Tomoko-chan hits Temporal hound for 1 physical damage.
Tomoko-chan hits Temporal hound for 11 acid, 8 darkness (19 total damage).
Rotting Disease from Beteritta the vampire lord hits Tomoko-chan for (12 absorbed), 0 blight (0 total damage).
Beteritta the vampire lord hits Tomoko-chan for (49 absorbed), 0 light, (11 absorbed), 0 physical (0 total damage).
Bleeding from Tomoko-chan hits Beteritta the vampire lord for 6 physical damage.
Tentacle Constriction from Tomoko-chan hits Beteritta the vampire lord for 93 darkness, 19 arcane, 2 physical (114 total damage).
Beteritta the vampire lord casts Singularity Arrow.
Your shield crumbles under the damage!
The shield around Tomoko-chan crumbles.
Saving game...