Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Skirmisher |
Level / Exp | 18 / 55% |
Size | medium |
Lifes / Deaths | Killed by Galramina the giant spider at level 18 on the 8th Flare 122nd year of Ascendancy at 09:51 / 1 |
Primary Stats
Strength | 18 (base 11) |
Dexterity | 59 (base 46) |
Constitution | 15 (base 10) |
Magic | 14 (base 10) |
Willpower | 13 (base 11) |
Cunning | 50 (base 38) |
Resources
Life | -90/372 |
Stamina | 64/182 |
Healing Factor | 1.0460311219418 |
Regeneration | 15.951974609613 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +65% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 37.637072247758 |
See Invisible | 37.637072247758 |
Offense: Mainhand
Damage | 93 |
Accuracy | 48 |
Crit Chance | 19% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Lightning | +25% |
Cold | +36% |
Mind | +6% |
Blight | +6% |
Arcane | +34% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Lightning | +25% |
Physical | +10% |
Fire | +25% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 45.719009130622 (56.026343845506%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 14.923805221685 |
Physical Save | 33 |
Spell Save | 9 |
Mental Save | 21 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 17%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 39%( 70%) |
All | + 6%( 70%) |
Darkness | + 28%( 70%) |
Light | + 9%( 70%) |
Physical | + 12%( 70%) |
Mind | + 12%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Poison Resistance | 24% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 779% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (107)Turns left: 64 You completed the challenge and received: Random Artifact: Hettidunabers (91% power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (281)Turns left: 65 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Dawnwinnow (97% power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (176)Turns left: 102 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Alagatir the pair of iron boots (0 def, 3 armour) Alagatir the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Cun +2 Str offense ------ Move Speed +25% Ignore resists +5% physical On-Hit (Melee): * 20% chance to reduce armor by 18% defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Shinecut the pouch of dwarven-steel shots (19/20, 141% power, 3 apr) Shinecut the pouch of dwarven-steel shots (19/20, 141% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Psionic Weapon Damage 142% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 20 On-ranged-hit +10 physical +20 mind +4 light On-Hit, radius 1 +4 light On-crit, radius 2 +12 light +8 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 89 physical damage Shots are used with slings to pummel your foes to death. |
Light source | Flashtide the brass lantern Flashtide the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Power +10 (+3 eff.) When Hit 2 light defense ------ Resistance +3% light other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Betharenn the rough leather cap (0 def, 1 armour) Betharenn the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Power +10 (+3 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Physical save +19 (+8 eff.) A cap made of leather. |
On hands | Cyrelle the Bilegore (0 def, 2 armour) Cyrelle the Bilegore (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Armor +2 Fatigue +3% Resistance +3% nature +3% acid Life Regen +11.00 other ------- Stamina/turn +1.20 Max stamina +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel torque of psionic shield 'Elabeth' [power 69] (25 cooldown) dwarven-steel torque of psionic shield 'Elabeth' [power 69] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: defense ------ Armor +4 Resistance +3% blight +3% cold Life Regen +4.00 Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
On fingers | Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Beledurain Beledurain0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Con offense ------ Physical Crit +2.0% Ignore resists +5% physical Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +2 Resistance +5% nature +6% blight Poison Resist +14% Disease Resist +10% Rings make your fingers look great! |
Around neck | Chalylathavon the copper amulet Chalylathavon the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex defense ------ Armor +4 Unlife -60.00 life Amulets make your neck look great! |
In main hand | cured leather sling 'Iselerin' cured leather sling 'Iselerin'4.0 Encumbrance T2 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +6 cold On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: offense ------ Spell Crit +1% Damage +11% cold +9% arcane +6% mind Ignore Shields +10% other ------- Mana/turn +0.04 Mana-on-crit +1.00 Slings are used to hurl stones or metal shots at your foes. |
Around waist | rough leather belt 'Emelulerin' rough leather belt 'Emelulerin'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +6% blight When Hit 4 acid defense ------ Defense +8 (+2 eff.) Resistance +6% mind Stealth +5 Poison Resist +10% other ------- Max vim +20.00 A belt that goes around your waist. |
In off hand | Wrathroot's Barkwood (9 def, 10 armour, 124% power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 124% power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 124% Range: 1.0x-1.4x Uses 150% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | Xanisebeth (1 def, 7 armour) Xanisebeth (1 def, 7 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% acid When Hit 4 acid defense ------ Armor +7 Defense +1 (+0 eff.) Resistance +5% arcane +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Mucusbraze (16 def, 4 armour) Mucusbraze (16 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats +7 Dex offense ------ Move Speed +40% When Hit 2 nature 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +4 Defense +16 (+5 eff.) Fatigue +7% Resistance +6% physical +12% nature +3% darkness Physical save +16 (+7 eff.) A suit of armour made of leather. |
Inventory
regeneration infusion of the wizard (heal 204; 15 cd) regeneration infusion of the wizard (heal 204; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 204 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 25%; physical; dur 3; cd 12) wild infusion of the sneak (res 25%; physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 11; cd 10) blink rune (range 3; phase 11; cd 10)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 3 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 49; cd 22) shatter afflictions rune of the wizard (absorb 49; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eilinenn Eilinenn0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil offense ------ Mind Crit +3% defense ------ Resistance +24% fire +25% cold other ------- Masteries +0.13 Cunning/Trapping Amulets make your neck look great! |
Stormoracle Stormoracle0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +6% blight +5% physical +3% mind other ------- Stamina/turn +0.30 Amulets make your neck look great! |
cleansing steel amulet of healing cleansing steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: defense ------ Resistance +12% nature +10% blight Healmod +12% Poison Resist +22% Disease Resist +21% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 196 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating copper amulet of healing insulating copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire +13% cold Healmod +11% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 170 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Koredar the Wildslicer Koredar the Wildslicer0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% nature On-Hit (Melee): * 10% chance to slow global speed by 42% * 20 arcane resource burn defense ------ Resistance +9% darkness +5% arcane Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
gold ring of perseverance gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
psionicist's steel ring of blight (+11%) psionicist's steel ring of blight (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Damage +11% blight defense ------ Resistance +11% blight Mind save +4 (+2 eff.) Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Boltnoon' steel ring 'Boltnoon'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Wil offense ------ Mind Crit +1% Critical power +10.00% Mindpower +10 (+5 eff.) Damage +10% light +9% lightning defense ------ Resistance +20% light Mind save +3 (+1 eff.) Rings make your fingers look great! |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
hateful steel longsword of massacre (122% power, 3 apr) hateful steel longsword of massacre (122% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 darkness Damage Against +7% Living Sharp, long, and deadly. |
flaming steel mace of massacre (118% power, 3 apr) flaming steel mace of massacre (118% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane/Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +7 fire Blunt and deadly. |
Ivadavea Ivadavea4.0 Encumbrance T1 sling 1H weapon [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +2.0% Attack Speed 100% Range +6 While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
potent ash magestaff of invocation (117% power, 3 apr, arcane element) potent ash magestaff of invocation (117% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +15 (+10 eff.) Spellpower/crit +6 Damage +18% arcane other ------- Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 16.84 to 20.20 arcane damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Blindwill (3 def, 2 armour) Blindwill (3 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +14% physical +12% darkness +6% fire Ignore resists +10% fire defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +14% physical +3% darkness +9% all Physical save +15 (+7 eff.) Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
pair of rough leather boots 'Bethymiwyn' (5 def, 1 armour) pair of rough leather boots 'Bethymiwyn' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Mind Crit +1% Damage +3% physical defense ------ Armor +1 Defense +5 (+1 eff.) Resistance +6% lightning +6% temporal Physical save +6 (+3 eff.) A pair of boots made of leather. |
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +1 Silence Resist +23% Confus Resist +20% Stun Resist +20% other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
Aroda the iron gauntlets (15 def, 1 armour) Aroda the iron gauntlets (15 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +1 Defense +15 (+4 eff.) Fatigue +1% Physical save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% other ------- Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed iron helm of constitution (+3) (0 def, 3 armour) bladed iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 46.2 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+4 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Chillmortal (18/18, 113% power, 5 apr) Chillmortal (18/18, 113% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Arcane Weapon Damage 113% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-Hit, radius 1 +20 acid +12 cold On-crit, radius 2 +20 cold On Hit: * 20% chance to reduce armor by 18% On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate 218 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nyribeth (dig speed 36 turns) Ce'Nyribeth (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str defense ------ Armor +4 Fatigue -5% Confus Resist +20% other ------- Mana/turn +0.04 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Falygorn' (15/15, 133% power, 2 apr) pouch of steel shots 'Falygorn' (15/15, 133% power, 2 apr)3.0 Encumbrance T2 shot ammo [Random Unique] Master Weapon Damage 134% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +16 Ignore Armor +2 Critical Rate +11.5% Capacity 15 Projectile Speed +200% On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Xulle [power 2] (25 cooldown) Xulle [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +10% arcane When Hit 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Vilequencher' [power 105] (15 cooldown) iron torque of mindblast 'Vilequencher' [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% nature +3% darkness defense ------ Resistance +5% arcane +9% nature +3% darkness Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Fulodir [power 176] (15 cooldown) Fulodir [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Cun +1 Wil offense ------ When Hit 2 mind defense ------ Resistance +9% darkness Spell save +6 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to heal for 41. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightningstone [power 290] (20 cooldown) Lightningstone [power 290] (20 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +1 Dex defense ------ Resistance +9% lightning Crit Resistance 10.00% Mind save +6 (+3 eff.) Unlife -60.00 life Confus Resist +20% Create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Esboon the Thalore Skirmisher level 13
3rd Summertide 122nd year of Ascendancy at 08:25 see stats
By Esboon the Thalore Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 09:13 see stats
By Esboon the Thalore Skirmisher level 14
1st Flare 122nd year of Ascendancy at 08:59 see stats
By Esboon the Thalore Skirmisher level 18
8th Flare 122nd year of Ascendancy at 09:50 see stats
By Esboon the Thalore Skirmisher level 15
1st Flare 122nd year of Ascendancy at 23:50 see stats
Log
Galramina the giant spider is less vulnerable.
Galramina the giant spider casts Vampiric Surge.
Galramina the giant spider is overflowing with dark power!
Esboon uses Infusion: Movement.
Esboon is moving at extreme speed!
Galramina the giant spider fumbles and fails to use Sand Breath, injuring himself!
Fumble from Esboon hits Galramina the giant spider for 53 fire, 55 cold, 53 lightning, 57 arcane (219 total damage).
Esboon shoots!
Esboon slows down.
Shadow performs a melee critical strike against Esboon!
Shadow misses Esboon.
Shadow hits Esboon for (22 flat reduction), 16 physical (16 total damage).
Melee retaliation hits Shadow for 2 fire, 2 cold, 2 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane (17 total damage).
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Esboon's Shoot hits Yaech mindslayer for 37 fire, 36 cold, 37 lightning, 40 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 6 cold, 6 lightning, 7 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 43 fire, 42 cold, 43 lightning (334 total damage).
Esboon's Shoot killed Yaech mindslayer!
Talent Swift Shot is ready to use.
Esboon reacts to damage from Something, mitigating the blow!.
Esboon loses sight!
Something steals life from Something!
Something hits Something for 125 physical damage.
Something hits Esboon for (22 flat reduction), (21 reacted , -5 stam), 67 physical (67 total damage).
Something receives 14 healing from Something.
Esboon the level 18 thalore skirmisher was chopped into tiny pieces to death by Galramina the giant spider on level 17 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 17): Rush Hour (176)' is done! (Press 'j' to see the quest log)
Esboon has received: +3 Stat Points.
Quest 'Infinite Dungeon Challenge (Level 17): Rush Hour (176)' completed! (Press 'j' to see the quest log)