Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Archer |
Level / Exp | 36 / 57% |
Size | medium |
Lifes / Deaths | Killed by Yumi-master at level 18 on the 24th Dearth 122nd year of Ascendancy at 02:21 3 / 4Killed by Urkis, the High Tempest at level 20 on the 31st Dearth 122nd year of Ascendancy at 10:05 Killed by orc archer at level 28 on the 16th Iron 123rd year of Ascendancy at 10:57 Killed by orc archer at level 28 on the 16th Iron 123rd year of Ascendancy at 13:52 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 67 (base 60) |
Constitution | 31 (base 10) |
Magic | 45 (base 28) |
Willpower | 42 (base 10) |
Cunning | 10 (base 12) |
Resources
Mana | 350/350 |
Equilibrium | 0 |
Steam | 0/100 |
Life | 978/978 |
Positive | 0/155 |
Stamina | 193/193 |
Psi | 132/132 |
Healing Factor | 1.1567164179104 |
Regeneration | 2.2555970149253 |
Speed
Mental | -9.9920072216264E-13% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 8 |
See Stealth | 13.843738619919 |
See Invisible | 13.843738619919 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 173 |
Accuracy | 65 |
Crit Chance | 13% |
APR | 44 |
Speed | 0.80 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Nature | +7% |
Physical | +36% |
Arcane | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Light | +5% |
Temporal | +10% |
Physical | +18% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 28 (38.536585365854%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 51 |
Mental Save | 56 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 42%( 70%) |
Physical | + 19%( 70%) |
Cold | + 21%( 70%) |
All | + 15%( 70%) |
Lightning | + 34%( 70%) |
Light | + 28%( 70%) |
Mind | + 22%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 26%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Munitions | 1.64 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Premonition |
talent | Yarrrr!! |
talent | Venomous Ammunition |
talent | Concealment |
beneficial effect | The target is concealed, increasing sight and attack range by 2 and chance to avoid damage by 30%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell) | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 197. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed mummified bone. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of squid ink. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. * You've found the needed black mamba head. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | deadly quiver of dragonbone arrows of wind (21/21, 75-105 power, 18 apr) deadly quiver of dragonbone arrows of wind (21/21, 75-105 power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Master Power 75.0 - 105.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Proj.spd +200% On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
Light source | Elenogolin the Blazegash Elenogolin the Blazegash2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% physical Res.pen +5% lightning ----- def ----- Armour +4 Phys.save +6 (+2 eff.) Max.HP +71.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Tool | Swampprophet (dig speed 19 turns) Swampprophet (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +7% nature Acc +5 (+2 eff.) Melee Ret 4 nature ----- def ----- Resists +6% blight +3% fire +15% nature +15% lightning ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savage's steel ring of pilfering savage's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +1 Con dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Spell.save +10 (+4 eff.) ---------- misc Max.stam +10.00 Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | Ravenbraid of the Blightspawn Ravenbraid of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +4 Wil +3 Con dps ---------- Spell.crit +4% Mind.pwr +4 (+2 eff.) Melee Ret Eff: * 23% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Resists +7% acid +3% light +6% blight +7% fire +7% cold +7% lightning Phys.save +30 (+8 eff.) Mind.save +9 (+3 eff.) A belt that goes around your waist. |
In main hand | mighty elven-wood longbow of power mighty elven-wood longbow of power4.0 T4 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +3 Str dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +24% physical Res.pen +18% physical Longbows are used to shoot arrows at your foes. |
On hands | Silalegatha the dwarven-steel gauntlets (0 def, 2 armour) Silalegatha the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +3 Dex +4 Mag dps ---------- S.pwr/crit +8 Dmg.mod +9% arcane Acc +18 (+5 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.60 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | reinforced leather armour 'Coalquell' (4 def, 7 armour) reinforced leather armour 'Coalquell' (4 def, 7 armour)9.0 T4 light armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +10.0% Crit.mult +36.00% Phys.pwr +17 (+3 eff.) Dmg.mod +9% darkness Res.pen +10% temporal ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +8% mind Mind.save +19 (+6 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A suit of armour made of leather. |
Cloak | Shadepulverizer of the Blightspawn (2 def, 0 armour) Shadepulverizer of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +11 Wil -5 Cun dps ---------- Spell.crit +6% Crit.mult +21.00% Res.pen +5% light +15% fire Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +2 (+0 eff.) Resists +12% light +3% fire Stealth +10 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing stralite amulet of perfection (0.34 Technique / Munitions,0.34 Cunning / Trapping) vitalizing stralite amulet of perfection (0.34 Technique / Munitions,0.34 Cunning / Trapping)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +52.00 HP.reg +1.70 ---------- misc Masteries +0.34 Cunning/Trapping +0.34 Technique/Munitions Amulets can have magical properties. |
Inventory
medical injector implant of the psychic (efficiency 132% / cooldown 84%) medical injector implant of the psychic (efficiency 132% / cooldown 84%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 84%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 143% / cooldown 98%) medical injector implant of the sneak (efficiency 143% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 192) healing infusion of the duelist (heal 192)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 192 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (586% speed; 6 turns) movement infusion of the titan (586% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 558 over 5 turns) regeneration infusion of the warrior (heal 558 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 558 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 25%; cure mental) wild infusion of the psychic (resist 25%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 22%; cure physical) wild infusion of the titan (resist 22%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (318.00 temporal damage, removed from time 4 turns) Rune of the Rift (318.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 318.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light Melee Ret Eff: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 240 strength, based on Magic) for 5 turns. Uses 22 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
grounding stralite amulet grounding stralite amulet0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% lightning Stun/Frz- +40% Amulets can have magical properties. |
stabilizing gold amulet of willpower (+4) stabilizing gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +15% temporal Pinning- +23% Knockbk- +22% Amulets can have magical properties. |
warrior's copper amulet of healing warrior's copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical Heal.mod +13% Cut- +40% ---------- misc Stam/turn +0.30 Heal: Puts all charms on 32 cooldown Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Duathelsting the gold ring Duathelsting the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% fire Acc +13 (+4 eff.) Apr +12 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +11 (+3 eff.) Resists +6% temporal +6% darkness +9% blight +30% fire +10% nature Spell.save +6 (+2 eff.) Poison- +20% Disease- +19% ---------- misc Mana/s.crit +2.00 Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
copper ring of darkness (+22%) copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
gladiator's gold ring of tenacity gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Max.HP +31.00 Disarm- +26% Pinning- +32% Knockbk- +25% Rings can have magical properties. |
marksman's gold ring of fire (+24%) marksman's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% fire Acc +8 (+2 eff.) ----- def ----- Resists +24% fire Rings can have magical properties. |
rogue's copper ring of fire (+22%) rogue's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +6 (+2 eff.) Resists +22% fire Rings can have magical properties. |
rogue's steel ring of perseverance rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) HP.reg +1.40 Stun/Frz- +29% Rings can have magical properties. |
steel ring 'Emobrekira' steel ring 'Emobrekira'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +5% arcane Phys.save +20 (+5 eff.) Spell.save +6 (+2 eff.) HP.reg +1.20 Disease- +15% Disarm- +40% Stun/Frz- +28% Rings can have magical properties. |
mage-hunter's ash longbow of true flight mage-hunter's ash longbow of true flight4.0 T2 longbow 2H weapon [Ego++] Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +9.0% Mind.pwr +11 (+6 eff.) Acc +9 (+3 eff.) On Hit (Ranged): * 11 arcane resource burn ---------- misc Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Xanylrawyn the rough leather belt Xanylrawyn the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +3 Cun +4 Con ----- def ----- Mind.save +30 (+8 eff.) ---------- misc Mana/turn +0.13 Max.mana +26.00 Telepathy Dragon A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.4 Pwr.cost 45 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 51.98 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
dwarven-steel gauntlets 'Scaldtouch' (0 def, 2 armour) dwarven-steel gauntlets 'Scaldtouch' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +27% temporal ----- def ----- Armour +2 Resists +12% temporal +18% fire Phys.save +15 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Disarm- +31% Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
stabilizing iron helm of the depths (0 def, 3 armour) stabilizing iron helm of the depths (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Phys.save +11 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blindwilter the stralite mail armour (4 def, 8 armour) Blindwilter the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Melee+ 20 acid 18 fire Dmg.mod +6% blight Res.pen +5% nature Melee Ret 15 acid 15 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +24% acid +12% temporal +6% darkness +26% fire +9% arcane Spell.save +21 (+7 eff.) Mind.save +21 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
marauder's reinforced leather armour of delving (10 def, 7 armour) marauder's reinforced leather armour of delving (10 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +14 Str +9 Dex ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +8% Resists +14% darkness +8% physical Phys.save +10 (+3 eff.) ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Eilinorewe the Flashwaker Eilinorewe the Flashwaker2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Crit.mult +10.00% Dmg.mod +7% mind +3% fire ---------- misc Mana/turn +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (99 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Golrabeth [power 27] (18 cooldown) Golrabeth [power 27] (18 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% mind +1% physical Phys.save +30 (+8 eff.) Blind- +30% Silence- +5% Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic steel torque of charged psionic shield [power 47] (18 cooldown) psionic steel torque of charged psionic shield [power 47] (18 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of kinetic psionic shield 'Durorendil' [power 53] (18 cooldown) steel torque of kinetic psionic shield 'Durorendil' [power 53] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +5 Cun +6 Con ----- def ----- Resists +6% acid ---------- misc Light +2 See.Invis +9 Telepathy Dragon Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 53 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Swamporacle [power 59] (18 cooldown) Swamporacle [power 59] (18 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% nature +9% darkness ----- def ----- Resists +3% darkness +9% fire ---------- misc Talents +1 Invoke Tentacle +4 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 59 and armour hardiness by 60% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Yumi-master the Dwarf Archer level 28
18th Iron 123rd year of Ascendancy at 10:45 see stats
By Yumi-master the Dwarf Archer level 30
13rd Steel 123rd year of Ascendancy at 04:13 see stats
By Yumi-master the Dwarf Archer level 28
16th Iron 123rd year of Ascendancy at 10:53 see stats
By Yumi-master the Dwarf Archer level 31
17th Steel 123rd year of Ascendancy at 11:45 see stats
By Yumi-master the Dwarf Archer level 33
43rd Stralite 123rd year of Ascendancy at 08:26 see stats
By Yumi-master the Dwarf Archer level 10
17th Profit 122nd year of Ascendancy at 08:06 see stats
By Yumi-master the Dwarf Archer level 32
29th Stralite 123rd year of Ascendancy at 09:13 see stats
By Yumi-master the Dwarf Archer level 20
9th Loss 122nd year of Ascendancy at 21:57 see stats
By Yumi-master the Dwarf Archer level 16
10th Dearth 122nd year of Ascendancy at 20:57 see stats
By Yumi-master the Dwarf Archer level 33
45th Stralite 123rd year of Ascendancy at 05:54 see stats
By Yumi-master the Dwarf Archer level 32
24th Stralite 123rd year of Ascendancy at 23:41 see stats
By Yumi-master the Dwarf Archer level 30
13rd Steel 123rd year of Ascendancy at 04:40 see stats
By Yumi-master the Dwarf Archer level 31
17th Steel 123rd year of Ascendancy at 21:41 see stats
By Yumi-master the Dwarf Archer level 10
5th Profit 122nd year of Ascendancy at 04:21 see stats
By Yumi-master the Dwarf Archer level 20
30th Dearth 122nd year of Ascendancy at 17:25 see stats
By Yumi-master the Dwarf Archer level 30
1st Steel 123rd year of Ascendancy at 07:24 see stats
By Yumi-master the Dwarf Archer level 14
13rd Wealth 122nd year of Ascendancy at 04:44 see stats
By Yumi-master the Dwarf Archer level 32
25th Stralite 123rd year of Ascendancy at 23:33 see stats
By Yumi-master the Dwarf Archer level 32
24th Stralite 123rd year of Ascendancy at 18:46 see stats
By Yumi-master the Dwarf Archer level 5
19th Voratun 122nd year of Ascendancy at 21:50 see stats
By Yumi-master the Dwarf Archer level 10
8th Profit 122nd year of Ascendancy at 04:13 see stats
By Yumi-master the Dwarf Archer level 30
13rd Steel 123rd year of Ascendancy at 04:13 see stats
By Yumi-master the Dwarf Archer level 34
45th Stralite 123rd year of Ascendancy at 10:36 see stats
By Yumi-master the Dwarf Archer level 12
30th Profit 122nd year of Ascendancy at 21:08 see stats
By Yumi-master the Dwarf Archer level 29
25th Iron 123rd year of Ascendancy at 23:40 see stats
By Yumi-master the Dwarf Archer level 17
16th Dearth 122nd year of Ascendancy at 15:32 see stats
By Yumi-master the Dwarf Archer level 27
15th Iron 123rd year of Ascendancy at 07:46 see stats
Log
Training Dummy's whispers fade.
Training Dummy's whispers fade.
Hithre loses 0 health to the entropy.
Total Collapse from Unspeakable Thing hits Hithre for 59 void damage.
Dark Whispers from Human student hits Training Dummy for 0 darkness damage.
Entropic Gift from Hithre hits Training Dummy for 0 temporal, 0 darkness (0 total damage).
Unspeakable Thing loses 2 health to the entropy.
Unspeakable Thing casts Temporal Bolt.
Character control switched to Yumi-master.
Lore found: Lessons of Inevitability - Unravel Existence
You can read all your collected lore in the game menu, by pressing Escape.
Something hits Hithre for 76 temporal damage.
Option unlocked: New Class: Cultist of Entropy (Demented)
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Concealment is ready to use.
Yumi-master activates Concealment.
There is a way up here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Yumi-master deactivates Aim.
Yumi-master deactivates Concealment.
Yumi-master deactivates Yarrrr!!.
Yumi-master deactivates Venomous Ammunition.
Yumi-master deactivates Premonition.
Yumi-master deactivates Trained Reactions.
Yumi-master deactivates Intuitive Shots.