Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 30 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 60 (base 60) |
Dexterity | 19 (base 12) |
Constitution | 12 (base 12) |
Magic | 24 (base 24) |
Willpower | 10 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 674/674 |
Mana | 66/66 |
Stamina | 187/187 |
Healing Factor | 1.5833624973753 |
Regeneration | 0.39584062434382 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 108 |
Accuracy | 41 |
Crit Chance | 12% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +7% |
Temporal | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.777011280365 (92.952380952381%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 18 |
Mental Save | 23 |
Defense: Resistances
Temporal | + 31%(100%) |
Lightning | + 23%(100%) |
Fire | + 45%(100%) |
All | + 17%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 112 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 122.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 28 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
talent | Premonition |
Quests
Equipment
Main armor | Duviravon the Chargerend (7 def, 18 armour) Duviravon the Chargerend (7 def, 18 armour)14.0 T2 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% temporal On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +18 Defense +7 (+7 eff.) Fatigue +9% Resists +2% all +17% temporal Phys.save +7 (+4 eff.) Mind.save +13 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 125% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Inventory
heat beam rune (132 fire damage) heat beam rune (132 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 132.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (249 lightning damage) lightning rune (249 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 83.10 to 249.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 104 for 3 turns) shielding rune of the sneak (absorb 104 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 122 for 5 turns) shielding rune of the wizard (absorb 122 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Arthadunarach the Gloomworth (52-78 power, 3 apr) Arthadunarach the Gloomworth (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 darkness Against +20% Unnatural On Hit.r1 +8 darkness On Hit: * 25% chance to put talents on cooldown While equipped: Stats +6 Wil dps ---------- Res.pen +15% darkness +14% physical Acc +13 (+5 eff.) Apr +16 ----- def ----- Resists +6% darkness Massive two-handed mauls. |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Tirakai's Maul (44-57.2 power, 9 apr) Tirakai's Maul (44-57.2 power, 9 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 44.0 - 57.2 Acid Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 disarming acid While equipped: Stats +3 Str +9 Dex +9 Mag +3 Wil +9 Cun +3 Con dps ---------- Dmg.mod +12% acid Onyx: Acid Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
flaming stralite shield of purity (10 def, 2 armour, 140 block) flaming stralite shield of purity (10 def, 2 armour, 140 block)7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 6 fire Melee Ret 14 fire ----- def ----- Armour +2 Defense +10 (+10 eff.) Rng.Def +10 (+10 eff.) Fatigue +14% Resists +13% nature +14% blight ---------- misc Talents +4 Block Handheld deflection devices. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Achievements
Log
You extract onyx from corrosive dwarven-steel gauntlets (0 def, 2 armour)
Dekireba casts Extract Gems.
You extract onyx from spiked dwarven-steel mail armour of temporal resistance (3 def, 8 armour)
Dekireba casts Extract Gems.
You extract quartz from polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)
Saving game...
Saving done.
Dekireba deactivates Ice Core.
Dekireba activates Ice Core.
Dekireba deactivates Acid Infusion.
Dekireba activates Acid Infusion.
Dekireba deactivates Chant of Fortitude.
Dekireba activates Chant of Fortitude.
Resting starts...
Rested for 12 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Dekireba).
Golem (servant of Dekireba) deactivates Reflective Skin.
Golem (servant of Dekireba) activates Reflective Skin.
Golem (servant of Dekireba) deactivates Premonition.
Golem (servant of Dekireba) activates Premonition.
Dekireba deactivates Chant of Fortitude.
Dekireba deactivates Acid Infusion.
Dekireba deactivates Ice Core.
Golem (servant of Dekireba) deactivates Premonition.
Golem (servant of Dekireba) deactivates Reflective Skin.