Balelb the level 7 Halfling Skirmisher by KeeperBlue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity27 (base 20)
Constitution13 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning23 (base 15)

Resources

Life249/249
Stamina133/133
Healing Factor1.1645901639344
Regeneration1.6886557377049

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage25
Accuracy29
Crit Chance15%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+6%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)9 (49.309173272933%)
Defense32
Ranged Defense35
Fatigue6.7096774193548
Physical Save19
Spell Save19
Mental Save21

Defense: Immunities

Stun Resistance23%
Silence Resistance23%
Instadeath Resistance100%
Confusion Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Around waist
Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Bought: noble's hardened leather belt of burglary for 236.03 gold.
Balelb wears:
noble's hardened leather belt of burglary.

Talent Block is ready to use.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Balelb wears (replacing
rough leather armour (1 def, 2 armour)): cured leather armour of Eyal (2 def, 4 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

You gain 12.00 gold from the transmogrification of
emerald.
Resting starts...

Talent Evasion is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).