Nut the level 6 Yeek Wanderer by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassWanderer
Level / Exp6 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity11 (base 13)
Constitution7 (base 12)
Magic29 (base 29)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Life184/184
Paradox300
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.815289237657
See Invisible24.815289237657

Offense: Mainhand

Damage34
Accuracy26
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage13
Accuracy26
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower27
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save5
Spell Save16
Mental Save11

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Celestial / Guardian1.00
0/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
2/5
3/5
0/5
0/5
Technique / Grappling1.00
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.00
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Space around you starts to dissolve...
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.

Ran for 3 turns (stop reason: didn't move).


Talent Dominant Will is ready to use.

You are yanked out of this place!


You gain 1.98 gold from the transmogrification of
blazing quiver of elm arrows (17/17, 14-20 power, 5 apr).
You gain 0.52 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of lightning (+15%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 1.95 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, light element).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-26 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (15-20 power, 5 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.


There is a Tunnel into the ritchs grounds here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is a ladder to worldmap here (press '' or right click to use).
Saving game...

Saving done.