Trouble the level 2 Ogre Wanderer by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassWanderer
Level / Exp2 / 18%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic19 (base 12)
Willpower10 (base 12)
Cunning17 (base 15)

Resources

Life125/125
Insanity0/100
Stamina103/103
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth6
See Invisible5

Offense: Mainhand

Damage25
Accuracy19
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy19
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save10
Spell Save14
Mental Save9

Defense: Resistances

Nature+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Entropy1.00
1/5
0/5
0/5
0/5
Steamtech / Turrets1.00
3/5
0/5
0/5
0/5
Cunning / Trapping1.00
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
Tool
On fingers
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Talent Rune: Blink is ready to use.
Trouble picks up (f.):
acidic iron waraxe of phasing (10-15 power, 7 apr).

Resting starts...

Rested for 30 turns (stop reason: all resources and life at maximum).


Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Trouble picks up (h.):
iron dagger (10-14 power, 5 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 16-19 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 12-18 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 2.25 gold from the transmogrification of
acidic iron waraxe of phasing (10-15 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
There is a ladder to the previous level here (press '' or right click to use).