Sallge Moonknight the level 2 Cornac Adventurer by Rebonack

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp2 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic16 (base 16)
Willpower14 (base 12)
Cunning12 (base 12)

Resources

Mana116/126
Negative30/33
Life120/120
Positive14/43
Stamina89/93
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save9
Spell Save10
Mental Save13

Defense: Immunities

Confusion Resistance24%
Stun Resistance24%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Celestial / Twilight1.00
1/5
0/5
0/5
0/5
Celestial / Star fury1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.00
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.00
2/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You collect a new ingredient: stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.35 gold from the melting of
balanced iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (13-20.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14.3 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Moss Tread.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Iron Grip.
You gain 1.60 gold from the melting of
phase door rune (range 5; power 17; dur 3).
You gain 1.55 gold from the melting of
phase door rune (range 5; power 16; dur 4).
You gain 0.59 gold from the melting of
manasurge rune (609% regen over 10 turns; 30 instant mana).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.20 gold from the melting of
regeneration infusion of the titan (heal 110 over 5 turns).
You gain 1.65 gold from the melting of
steam generator implant (steam 5).
You gain 3.00 gold from the melting of
medical injector implant of the wizard (efficiency 91% / cooldown 81%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 59%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 55%).
There is a way to the previous level here (press '' or right click to use).
Sallge Moonknight deactivates Weapon of Light.

Sallge Moonknight deactivates Shadow Combat.

Sallge Moonknight deactivates Hymn of Perseverance.