Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 26 / 57% |
Size | big |
Lifes / Deaths | Killed by Ivaba the greater faeros at level 26 on the 29th Profit 122nd year of Ascendancy at 09:42 / 2Killed by faeros at level 26 on the 29th Profit 122nd year of Ascendancy at 09:55 |
Primary Stats
Strength | 28 (base 12) |
Dexterity | 15 (base 10) |
Constitution | 41 (base 25) |
Magic | 56 (base 40) |
Willpower | 63 (base 53) |
Cunning | 32 (base 10) |
Resources
Life | -71/854 |
Mana | 432/515 |
Equilibrium | 0 |
Positive | 105/125 |
Healing Factor | 1.2281403954778 |
Regeneration | 17.132558516915 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 43 |
Accuracy | 44 |
Crit Chance | 14% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 22 |
Accuracy | 44 |
Crit Chance | 14% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Arcane | +15% |
Mind | +11% |
All | 0% |
Lightning | +6% |
Light | +12% |
Temporal | +6% |
Physical | +30% |
Fire | +33% |
Darkness | +53% |
Offense: Damage Penetration
Fire | +5% |
Defense: Base
Armour (hardiness) | 51.551211628464 (73.607947236566%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 31 |
Physical Save | 48 |
Spell Save | 54 |
Mental Save | 52 |
Defense: Resistances
Blight | + 29%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 17%( 70%) |
All | + 6%( 70%) |
Darkness | + 70%( 70%) |
Light | + 23%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 19%( 70%) |
Mind | + 11%( 70%) |
Fire | + 13%( 70%) |
Lightning | + 31%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.13 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by Velyribeth the dire wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Betelrabeth the midge swarm. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Cyrodhekira the fire wyrm. Escort: repented thief (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Burnhunt (0 def, 10 armour) Burnhunt (0 def, 10 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +8 Str / +3 Con Changes resistances: +6% lightning / +10% temporal Changes resistances penetration: +5% fire Changes damage: +24% fire / +7% physical Infravision radius: +2 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Shiverwalker' dwarven lantern 'Shiverwalker'Powered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 cold Changes stats: +5 Mag / +4 Wil / +1 Con Changes resistances: +10% blight / +6% temporal Changes damage: +11% mind Life regen: +7.00 Spellpower: +14 (+5 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | elven-silk wizard hat 'Ashvengeance' (18 def, 4 armour) elven-silk wizard hat 'Ashvengeance' (18 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +18 (+7 eff.) Changes resistances: +38% darkness / +9% physical Changes damage: +8% physical / +33% darkness / +9% fire Critical mult.: +5.00% Life regen: +2.70 Maximum stamina: +30.00 Maximum hate: +11.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
On hands | Jetdream the dwarven-steel gauntlets (0 def, 9 armour) Jetdream the dwarven-steel gauntlets (0 def, 9 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 10% chance to reduce armor by 32% * 20% chance to reduce damage dealt by 22% Damage (Melee): 9 physical Damage when hit (Melee): 10 darkness Changes resistances: +12% darkness Changes damage: +6% lightning / +6% physical / +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged elm wand of shielding [power 140] (3/25 cooldown) supercharged elm wand of shielding [power 140] (3/25 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 153 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Gilentir the steel ring Gilentir the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +4.0% Defense: +25 (+10 eff.) Fatigue: -5% Changes stats: +5 Cun Maximum encumbrance: +22 Maximum stamina: +20.00 Rings make your fingers look great! |
On fingers | savage's steel ring of misery savage's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Damage (Melee): 6 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 27 Damage (Ranged): 11 physical Changes stats: +3 Cun / +1 Con Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum stamina: +13.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | Cracklebearer the steel amulet Cracklebearer the steel amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 2 lightning Changes stats: +7 Dex / +9 Cun / +8 Con Changes damage: +15% acid Talent mastery: +0.13 Cunning / Survival Life regen: +4.00 Stamina each turn: +0.80 Movement speed: +20% Amulets make your neck look great! |
In main hand | Unryrain the steel shield (0 def, 4 armour, 14-17 power, 40.5 block) Unryrain the steel shield (0 def, 4 armour, 14-17 power, 40.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +10 darkness / +16 temporal / +10 light Damage (radius 2) on crit: +13 light / +21 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 111 light and fire damage to each enemy blocked Changes stats: +5 Cun / +3 Mag Changes resistances: +18% lightning / +8% fire / +18% light / +13% darkness Changes damage: +6% temporal / +12% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
Around waist | rough leather belt 'Layidhebeth' rough leather belt 'Layidhebeth'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 10 blight / 2 temporal / 10 arcane Changes resistances: +5% arcane Changes damage: +9% arcane Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
In off hand | Nimbuspyre the steel shield (0 def, 7 armour, 16-19 power, 76.5 block) Nimbuspyre the steel shield (0 def, 7 armour, 16-19 power, 76.5 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +76 Damage (Melee): +15 cold Damage (radius 1) on hit: +4 lightning When wielded/worn: Armour: +7 Fatigue: +8% On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +1 Wil Changes resistances: +9% darkness / +12% cold Talent granted: +1 Block Blindness immunity: +20% Maximum life: +40.00 Handheld deflection devices. |
Cloak | linen cloak 'Voidward' (7 def, 0 armour) linen cloak 'Voidward' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +7 (+4 eff.) Damage when hit (Melee): 4 physical / 2 cold Changes damage: +9% darkness / +9% physical Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boltripper the steel plate armour (0 def, 9 armour) Boltripper the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 6 lightning Changes stats: +4 Str / +2 Wil Changes resistances: +3% lightning / +5% physical / +24% darkness / +15% blight / +5% mind / +5% arcane Changes damage: +6% arcane Mental save: +14 (+5 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the wizard (heal 166; cd 13)healing infusion of the wizard (heal 166; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 59; cd 22) shatter afflictions rune of the sneak (absorb 59; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Uridosta' copper amulet 'Uridosta'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 32% Changes resistances penetration: +5% acid Mental save: +6 (+2 eff.) Cut immunity: +50% Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
restful copper amulet of strength (+2) restful copper amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Life regen: +1.00 Amulets make your neck look great! |
steel amulet of constitution (+3) steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
Lisamira LisamiraInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +2% physical Physical save: +12 (+4 eff.) Disarm immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +20% Mindpower: +8 (+2 eff.) Rings make your fingers look great! |
Vorowen the Pitchradiance Vorowen the PitchradianceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +1.0% Damage when hit (Melee): 4 darkness Changes resistances: +6% light / +3% temporal Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +23.00 Rings make your fingers look great! |
mule's steel ring of tenacity mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
rogue's steel ring of sensing rogue's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Blindness immunity: +23% Infravision radius: +4 See stealth: +8 See invisible: +7 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Zerirek the iron greatmaul (16-24 power, 1 apr)Zerirek the iron greatmaul (16-24 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +10 blight When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +10 Dex / +5 Cun / +3 Con Physical save: +6 (+2 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Lisonor (12-16 power, 2 apr)Lisonor (12-16 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 light Damage against: +9% Undead When wielded/worn: Changes stats: +3 Dex Spellpower on spell critical (stacks up to 3 times): +10 Infravision radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar (2-2 power, 12 apr, nature damage)creative mossy mindstar (2-2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Offalblow the hardened leather belt Offalblow the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes resistances penetration: +15% nature Changes damage: +9% nature / +6% fire Spell save: +8 (+3 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +4% Size category: +1 A belt that goes around your waist. |
Blindpiety the linen cloak (1 def, 0 armour) Blindpiety the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage when hit (Melee): 2 acid Changes stats: +2 Str / +2 Con Changes resistances: +3% light Changes resistances penetration: +5% darkness Changes damage: +6% light Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe (0 def, 0 armour) verdant cashmere robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% all Changes damage: +9% nature Poison immunity: +29% Disease immunity: +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots of rushing (0 def, 3 armour) grounding pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +2 Con Changes resistances: +6% lightning / +5% temporal It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 124.37 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Archue the dwarven-steel helm (0 def, 4 armour) Archue the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +4 Fatigue: +4% Changes stats: +12 Dex Changes resistances: +14% darkness / +6% lightning Changes resistances penetration: +10% physical Changes damage: +6% fire Maximum stamina: +30.00 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ce'Nabrewyn the linen wizard hat (1 def, 0 armour) Ce'Nabrewyn the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Wil / +3 Con Reduces incoming crit damage: 5.00% Equilibrium when hit: +0.80 Psi when hit: +0.90 Hate when hit: +0.80 Mindpower: +15 (+5 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm of the depths (0 def, 4 armour) dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +13% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salana the dwarven-steel plate armour (7 def, 19 armour) Salana the dwarven-steel plate armour (7 def, 19 armour)Requires: - Massive armour training - Strength 35 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +7 (+4 eff.) Fatigue: +16% Changes stats: +2 Str / +3 Dex / +3 Cun Changes resistances: +7% physical Reduces incoming crit damage: 15.00% Physical save: +23 (+8 eff.) Mental save: +13 (+4 eff.) A suit of armour made of metal plates. |
Polimina the Chillterror (0 def, 4 armour, 16-20 power, 38 block) Polimina the Chillterror (0 def, 4 armour, 16-20 power, 38 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +4 Fatigue: +8% Effects on melee hit: * 10% chance to reduce armor by 32% Damage when hit (Melee): 4 cold Changes stats: +2 Str / +2 Dex Changes resistances: +12% acid / +3% cold Changes resistances penetration: +5% acid / +10% cold Talent granted: +1 Block Handheld deflection devices. |
coruscating steel shield of fire resistance (+27%) (0 def, 4 armour, 14-17 power, 40 block) coruscating steel shield of fire resistance (+27%) (0 def, 4 armour, 14-17 power, 40 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +11 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 5 fire Changes stats: +2 Str Changes resistances: +27% fire Talent granted: +1 Block Handheld deflection devices. |
dwarven-steel shield of the stars (0 def, 6 armour, 28-34 power, 81 block) dwarven-steel shield of the stars (0 def, 6 armour, 28-34 power, 81 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +81 Damage (Melee): +10 light / +12 darkness When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +3 Cun / +1 Mag Changes resistances: +12% light / +11% darkness Changes damage: +12% light / +10% darkness Talent granted: +1 Block Handheld deflection devices. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate 112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Saluta the brass lanternSaluta the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +6 Str Changes damage: +6% physical Physical save: +9 (+3 eff.) Stamina each turn: +2.00 Only die when reaching: -80.00 life Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
This item will automatically be transmogrified when you leave the level. Prox's Lucky Halfling FootProx's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots 'Xanuvena' (14/14, 14-17 power, 1 apr)pouch of iron shots 'Xanuvena' (14/14, 14-17 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 blight / +8 cold / +12 arcane Damage (radius 1) on hit: +12 arcane / +16 blight Shots are used with slings to pummel your foes to death. |
Khelirath the steel torque of clear mind [power 2] (3/25 cooldown) Khelirath the steel torque of clear mind [power 2] (3/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +2 Con Physical save: +6 (+2 eff.) Life regen: +2.00 Healing mod.: +20% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sleepy the Dwarf Stone Warden level 24
27th Profit 122nd year of Ascendancy at 13:34 see stats
By Sleepy the Dwarf Stone Warden level 23
26th Profit 122nd year of Ascendancy at 19:25 see stats
By Sleepy the Dwarf Stone Warden level 26
29th Profit 122nd year of Ascendancy at 05:51 see stats
By Sleepy the Dwarf Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 12:02 see stats
By Sleepy the Dwarf Stone Warden level 20
9th Profit 122nd year of Ascendancy at 00:03 see stats
By Sleepy the Dwarf Stone Warden level 21
14th Profit 122nd year of Ascendancy at 07:40 see stats
By Sleepy the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 18:17 see stats
By Sleepy the Dwarf Stone Warden level 6
25th Voratun 122nd year of Ascendancy at 14:13 see stats
By Sleepy the Dwarf Stone Warden level 21
14th Profit 122nd year of Ascendancy at 07:09 see stats
By Sleepy the Dwarf Stone Warden level 15
2nd Profit 122nd year of Ascendancy at 19:43 see stats
By Sleepy the Dwarf Stone Warden level 26
29th Profit 122nd year of Ascendancy at 09:42 see stats
Log
Sleepy is crippled.
Something hits Sleepy for 15 physical, 2 cold (17 total damage).
Sleepy uses Block.
You collect a new ingredient: pouch of faeros ash (1).
Sleepy hits Something for 169 cold damage.
Sleepy hits Something for 7 fire, 124 light (132 total damage).
Sleepy hits Something for (15 flat reduction), 50 cold (50 total damage).
Something hits Sleepy for (80 blocked), 0 fire (0 total damage).
Burning from Ivaba the greater faeros hits Sleepy for (47 blocked), 0 fire (0 total damage).
Sleepy hits Something for (15 flat reduction), 108 fire, (15 flat reduction), 89 light (197 total damage).
Something hits Sleepy for (117 blocked), 7 physical, (8 blocked), 0 cold (7 total damage).
Sleepy casts Mudslide.
Sleepy hits Something for 93 physical damage.
Sleepy hits Something for (15 flat reduction), 33 physical (33 total damage).
Burning from Ivaba the greater faeros hits Sleepy for 47 fire damage.
Sleepy shrugs off Something's 'Grappled'!
Something hits Sleepy for 98 physical, 8 cold (106 total damage).
Sleepy is not crippled anymore.
Burning from Ivaba the greater faeros hits Sleepy for 47 fire damage.
Sleepy activates Chant of Fortitude.
Sleepy casts Pulverizing Auger.
Sleepy misses Something.
Sleepy misses Something.
Sleepy is pinned to the ground.
Something hits Sleepy for 137 physical, 7 cold, 165 physical, 8 cold (318 total damage).
Something hits Sleepy for 80 fire damage.
Sleepy the level 26 dwarf stone warden was scorched to death by a faeros on level 4 of Daikara.