Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.3.0Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 10 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Isedhemina the giant white mouse at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:28 / 139Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:00 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:08 Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:13 Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:20 Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:27 Killed by grey mold at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:36 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:47 Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:53 Killed by skeleton warrior at level 3 on the 1st Summertide 122nd year of Ascendancy at 06:59 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:09 Killed by devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:23 Killed by devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:32 Killed by devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:40 Killed by devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:49 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 07:57 Killed by Xanisewe the devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:03 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:09 Killed by Xanisewe the devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:16 Killed by Xanisewe the devourer at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:23 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:30 Killed by gigantic corrosive tunneler at level 3 on the 1st Summertide 122nd year of Ascendancy at 08:36 Killed by Xanisewe the devourer at level 4 on the 1st Summertide 122nd year of Ascendancy at 08:42 Killed by Xanisewe the devourer at level 4 on the 1st Summertide 122nd year of Ascendancy at 08:49 Killed by ancient elven mummy at level 4 on the 1st Summertide 122nd year of Ascendancy at 09:05 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 09:54 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 10:02 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 10:47 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 10:58 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:06 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:20 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:29 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:39 Killed by Aerurebeth the rotting mummy at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:48 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 11:56 Killed by Aerurebeth the rotting mummy at level 4 on the 1st Summertide 122nd year of Ascendancy at 12:02 Killed by Aerurebeth the rotting mummy at level 4 on the 1st Summertide 122nd year of Ascendancy at 12:11 Killed by elder vampire at level 4 on the 1st Summertide 122nd year of Ascendancy at 12:24 Killed by Aerurebeth the rotting mummy at level 4 on the 1st Summertide 122nd year of Ascendancy at 12:30 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 12:40 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 12:49 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:00 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:13 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:24 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:29 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:40 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:46 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 13:55 Killed by ghoul at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:04 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:13 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:21 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:29 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:36 Killed by ghoul at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:44 Killed by ghoul at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:51 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 14:58 Killed by Aerurebeth the rotting mummy at level 5 on the 1st Summertide 122nd year of Ascendancy at 15:12 Killed by Gloreyalrawe the skeleton mage at level 5 on the 1st Summertide 122nd year of Ascendancy at 15:57 Killed by Gloreyalrawe the skeleton mage at level 5 on the 1st Summertide 122nd year of Ascendancy at 16:45 Killed by Gloreyalrawe the skeleton mage at level 5 on the 1st Summertide 122nd year of Ascendancy at 17:02 Killed by bandit lord at level 5 on the 1st Summertide 122nd year of Ascendancy at 17:09 Killed by Gloreyalrawe the skeleton mage at level 5 on the 1st Summertide 122nd year of Ascendancy at 17:17 Killed by bandit lord at level 5 on the 1st Summertide 122nd year of Ascendancy at 17:49 Killed by bandit lord at level 5 on the 1st Summertide 122nd year of Ascendancy at 17:57 Killed by Gloreyalrawe the skeleton mage at level 5 on the 1st Summertide 122nd year of Ascendancy at 18:05 Killed by alchemist golem at level 5 on the 6th Flare 122nd year of Ascendancy at 02:59 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:09 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:16 Killed by alchemist golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:23 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:31 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:40 Killed by alchemist golem at level 5 on the 6th Flare 122nd year of Ascendancy at 03:47 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 04:04 Killed by alchemist golem at level 5 on the 6th Flare 122nd year of Ascendancy at 04:29 Killed by alchemist golem at level 5 on the 6th Flare 122nd year of Ascendancy at 04:39 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 05:46 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 05:59 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 06:06 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 06:28 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 06:43 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 06:53 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 07:03 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 07:13 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 07:22 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 07:32 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 08:14 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 08:21 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 08:31 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 08:39 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 08:51 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:01 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:08 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:17 Killed by golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:24 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:31 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:41 Killed by broken golem at level 5 on the 6th Flare 122nd year of Ascendancy at 09:51 Killed by broken golem at level 6 on the 6th Flare 122nd year of Ascendancy at 10:06 Killed by Isylravena the broken golem at level 6 on the 6th Flare 122nd year of Ascendancy at 14:05 Killed by broken golem at level 6 on the 6th Flare 122nd year of Ascendancy at 14:38 Killed by broken golem at level 6 on the 6th Flare 122nd year of Ascendancy at 14:47 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 14:57 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 15:05 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 15:12 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 15:21 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 15:31 Killed by golem at level 6 on the 6th Flare 122nd year of Ascendancy at 15:43 Killed by Looyow the human at level 6 on the 7th Dusk 122nd year of Ascendancy at 17:11 Killed by Looyow the human at level 6 on the 7th Dusk 122nd year of Ascendancy at 17:18 Killed by skeleton warrior at level 6 on the 7th Dusk 122nd year of Ascendancy at 17:37 Killed by cold drake hatchling at level 6 on the 16th Dusk 122nd year of Ascendancy at 10:54 Killed by shadowblade at level 6 on the 16th Dusk 122nd year of Ascendancy at 11:49 Killed by Kileadal the human at level 7 on the 25th Dusk 122nd year of Ascendancy at 19:15 Killed by Ganran the human at level 7 on the 34th Dusk 122nd year of Ascendancy at 08:16 Killed by elven cultist at level 8 on the 51st Dusk 122nd year of Ascendancy at 05:56 Killed by elven corruptor at level 8 on the 51st Dusk 122nd year of Ascendancy at 06:04 Killed by elven cultist at level 8 on the 51st Dusk 122nd year of Ascendancy at 06:13 Killed by elven cultist at level 8 on the 51st Dusk 122nd year of Ascendancy at 06:40 Killed by faeros at level 8 on the 51st Dusk 122nd year of Ascendancy at 07:43 Killed by elven blood mage at level 8 on the 51st Dusk 122nd year of Ascendancy at 09:42 Killed by Tevlaon the human at level 8 on the 64th Dusk 122nd year of Ascendancy at 21:10 Killed by snow giant at level 9 on the 69th Dusk 122nd year of Ascendancy at 09:18 Killed by Cyruda the skeleton warrior at level 9 on the 69th Dusk 122nd year of Ascendancy at 11:25 Killed by skeleton archer at level 9 on the 69th Dusk 122nd year of Ascendancy at 11:53 Killed by skeleton archer at level 9 on the 69th Dusk 122nd year of Ascendancy at 15:04 Killed by skeleton warrior at level 9 on the 69th Dusk 122nd year of Ascendancy at 17:24 Killed by skeleton warrior at level 9 on the 69th Dusk 122nd year of Ascendancy at 17:40 Killed by skeleton warrior at level 9 on the 70th Dusk 122nd year of Ascendancy at 07:53 Killed by forest wight at level 10 on the 70th Dusk 122nd year of Ascendancy at 12:27 Killed by armoured skeleton warrior at level 10 on the 70th Dusk 122nd year of Ascendancy at 21:46 Killed by Onhon the human at level 10 on the 73rd Dusk 122nd year of Ascendancy at 07:13 Killed by Onhon the human at level 10 on the 73rd Dusk 122nd year of Ascendancy at 07:23 Killed by Roth the human at level 10 on the 73rd Dusk 122nd year of Ascendancy at 07:38 Killed by cold drake hatchling at level 10 on the 5th Haze 122nd year of Ascendancy at 06:01 Killed by devourer at level 10 on the 5th Haze 122nd year of Ascendancy at 07:35 Killed by xaren at level 10 on the 5th Haze 122nd year of Ascendancy at 08:18 Killed by cold drake hatchling at level 10 on the 5th Haze 122nd year of Ascendancy at 12:00 Killed by Simfal the halfling at level 10 on the 13rd Haze 122nd year of Ascendancy at 10:41 Killed by Sharrow at level 10 on the 13rd Haze 122nd year of Ascendancy at 10:46 |
Primary Stats
| Strength | 31 (base 25) |
| Dexterity | 10 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 38 (base 34) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 266/266 |
| Mana | 188/188 |
| Stamina | 140/140 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 4 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.75 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 4 |
| Physical Save | 26.05 |
| Spell Save | 21.275 |
| Mental Save | 21.875 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Golem / Fighting | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by wretchling. Escort: repented thief (level 2 of Dreadfell) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. Press to compare |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.54 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Press to compare |
| Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | wizard's steel ring of power wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Mag Spell save: +4 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. Press to compare |
| On fingers | Dayoblivion the gold ring Dayoblivion the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +30% darkness / +6% blight Changes resistances penetration: +5% light Changes damage: +3% blight / +15% darkness / +3% light Rings can have magical properties. Press to compare |
| Around neck | copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. Press to compare |
| In main hand | potent elm magestaff of breaching (12-14.4 power, 2 apr, lightning element) potent elm magestaff of breaching (12-14.4 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% lightning Changes damage: +12% lightning Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
| Main armor | Guniroddaldil (9 def, 17 armour) Guniroddaldil (9 def, 17 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +9 (+6 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +1 Dex / +2 Cun / +2 Con Changes resistances: +17% physical / +15% fire Critical mult.: +3.00% Physical save: +10 (+5 eff.) Mental save: +15 (+8 eff.) A suit of armour made of leather. Press to compare |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+6 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Inventory
warbringer's iron battleaxe of purging (15-22.5 power, 1 apr) warbringer's iron battleaxe of purging (15-22.5 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Massive two-handed battleaxes. Press to compare |
Deepsstake the steel greatmaul (25-37.5 power, 2 apr) Deepsstake the steel greatmaul (25-37.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +7 lightning / +4 darkness / +10 acid When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 30% chance to inflict damage reduction Massive two-handed mauls. Press to compare |
inquisitor's iron dagger of crippling (10-13 power, 5 apr) inquisitor's iron dagger of crippling (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. Press to compare |
keeper's elm longbow of true flight keeper's elm longbow of true flightRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +6.0% Changes resistances penetration: +6% temporal / +5% physical Changes damage: +9% temporal / +8% physical Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+8 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sharrow the Runic Golem Golem level 8
62nd Dusk 122nd year of Ascendancy at 20:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sharrow the Runic Golem Golem level 10
70th Dusk 122nd year of Ascendancy at 11:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sharrow the Runic Golem Golem level 7
37th Dusk 122nd year of Ascendancy at 03:13 see stats
Log
Sharrow reflects damage back to Anaog the halfling!
Sharrow reflects damage back to Simfal the halfling!
Simfal the halfling's Flame hits Sharrow for 38 fire damage.
Anaog the halfling's Drain hits Sharrow for 68 blight damage.
Sharrow hits Simfal the halfling for 17 fire damage.
Sharrow hits Anaog the halfling for 30 blight damage.
Sharrow reflects damage back to Simfal the halfling!
Sharrow hits Simfal the halfling for 9 fire damage.
Burning from Simfal the halfling hits Sharrow for 19 fire damage.
Eye Beam is still on cooldown for 1 turns.
Anaog the halfling casts Bone Spear.
Sharrow reflects damage back to Anaog the halfling!
Sharrow hits Anaog the halfling for 20 physical damage.
Anaog the halfling hits Sharrow for 46 physical damage.
Talent Eye Beam is ready to use.
Sharrow reflects damage back to Simfal the halfling!
Sharrow hits Simfal the halfling for 9 fire damage.
Burning from Simfal the halfling hits Sharrow for 19 fire damage.
Sharrow the level 10 runic golem golem was blazed to death by Simfal the halfling on level 1 of Ambush!.
Sharrow stops burning.
Sharrow deactivates Chant of Fortress.
Sharrow deactivates Reflective Skin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Simfal the halfling killed Sharrow!
Saving done.
Saving game...
