










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 29 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Silima the sandworm destroyer at level 16 on the 42nd Dusk 122nd year of Ascendancy at 11:32 0 / 8Killed by Xaniba the temporal stalker at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 22:04 Killed by Chronolith Twin at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 09:56 Killed by The Master at level 22 on the 78th Regrowth 123rd year of Ascendancy at 10:14 Killed by orc archer at level 24 on the 79th Regrowth 123rd year of Ascendancy at 05:24 Killed by Adunn the eternal bone giant at level 24 on the 5th Pyre 123rd year of Ascendancy at 17:53 Killed by Slasul at level 29 on the 50th Pyre 123rd year of Ascendancy at 17:50 Killed by Slasul at level 29 on the 50th Pyre 123rd year of Ascendancy at 18:07 |
Primary Stats
| Strength | 34 (base 12) |
| Dexterity | 97 (base 60) |
| Constitution | 52 (base 52) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 35 (base 12) |
Resources
| Life | -863/778 |
| Stamina | 222/222 |
| Healing Factor | 1.2837837837837 |
| Regeneration | 6.8682432432428 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -7 |
| Infravision | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 70 |
| Crit Chance | 32% |
| APR | 27 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
Defense: Base
| Armour (hardiness) | 16 (49.309173272933%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 13 |
| Mental Save | 42 |
Defense: Resistances
| Nature | + 23%( 70%) |
| Acid | + 20%( 70%) |
| Light | + 18%( 70%) |
| Darkness | + 39%( 70%) |
| Blight | + 32%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 19%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 48% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You abandoned injured seer to death. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned injured seer to death. Escort: injured seer (level 6 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Daikara) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 3 of Trollmire) | failed |
You abandoned lost tinker to death. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 1 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 258. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of elder vampire blood. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -3% Phys.save +5 (+3 eff.) ---------- misc Max.enc +21 Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
| Quiver | hateful quiver of elven-wood arrows of crippling (9/22, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo [Ego++] Master/Psionic Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +19.5% Capacity 22 Ranged+ +30 darkness Against +17% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | Mardurak1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Melee Ret 14 fire ----- def ----- Resists +9% acid +7% fire Heal/summ +40 ---------- misc Hate/m.crit +3.00 Light -7 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +2 Dex +4 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +6% blight Mind.save +5 (+2 eff.) A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | marksman's steel ring of arcana(+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
| On fingers | pixie's gold ring of clarity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +23% Rings can have magical properties. |
| Around waist | hardened leather belt 'Breninarihir'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Res.pen +15% blight ----- def ----- Resists +6% light +9% mind +12% nature Mind.save +7 (+2 eff.) Confus- +15% Stun/Frz- +10% Knockbk- +15% ---------- misc Max.mana +80.00 A belt that goes around your waist. |
| In main hand | ranger's elven-wood longbow of lightning4.0 T4 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +24 lightning While equipped: Stats +8 Dex dps ---------- Dmg.mod +20% lightning Longbows are used to shoot arrows at your foes. |
| On hands | brawler's rough leather gloves of regeneration (0 def, 1 armour)1.0 T1 hands armor [Ego++] Nature/Master While equipped: Stats +2 Str +2 Dex +3 Cun ----- def ----- Armour +1 Phys.save +6 (+3 eff.) HP.reg +2.10 ---------- misc Stam/turn +0.40 Psi/turn +0.11 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant hardened leather armour of command (11 def, 11 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +11 Defense +11 (+3 eff.) Fatigue +8% Resists +16% blight +15% darkness Mind.save +14 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
stabilizing copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +23% Amulets can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+6 eff.) Mind.save +7 (+2 eff.) Rings can have magical properties. |
Aerisetira4.0 T3 longbow 2H weapon [Rare] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Hit.r1 +4 physical On Crit.r2 +10 blight On Hit: 10% Arcane Vortex 3 While equipped: Stats +1 Str +1 Dex +5 Mag dps ---------- Phys.pwr +2 (+0 eff.) Spell.pwr +11 (+6 eff.) Dmg.mod +12% arcane ---------- misc Max.stam +20.00 Longbows are used to shoot arrows at your foes. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
ranger's ash longbow of cold4.0 T2 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +8 cold While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
ranger's elm longbow of acid4.0 T1 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +9 acid While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% acid Longbows are used to shoot arrows at your foes. |
runic yew longbow of recursion4.0 T3 longbow 2H weapon [Ego++] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+6 eff.) Dmg.mod +12% arcane Longbows are used to shoot arrows at your foes. |
acidic deep-steel trident of evisceration (28-44.8 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Arcane/Master Power 28.0 - 44.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +12 acid On Crit: * wounds the target for 7 turns: 12 bleeding, 48% reduced healing * splashes the target with acid While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic orite trident of evisceration (38-60.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 38.0 - 60.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +7 acid On Crit: * wounds the target for 7 turns: 12 bleeding, 48% reduced healing * splashes the target with acid While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic orite trident of massacre (54.5-87.2 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 54.5 - 87.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic orite trident of massacre (53-84.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +14 acid On Crit: * splashes the target with acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing orite trident of daylight (43.5-69.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane Power 43.5 - 69.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +12 light +14 lightning Against +7% Undead On Hit: * 25% chance for lightning to arc to a second target A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced deep-steel trident of daylight (27.5-44 power, 10 apr)3.0 T3 trident 2H weapon [Ego] Arcane/Master Power 27.5 - 44.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +13 light Against +12% Undead While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orite trident of massacre (50.5-80.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +14 (+4 eff.) Disarm- +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic deep-steel trident of corruption (25-40 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Arcane/Nature Power 25.0 - 40.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% On Hit: * 7% chance to inflict 15% damage reduction * 13% chance to corrode armour by 30% * 20% chance to curse the target While equipped: dps ---------- Res.pen +12% acid ----- def ----- HP.reg +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orite trident of shearing (37.5-60 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * 21% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +13% acid +9% physical Apr +17 ----- def ----- HP.reg +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orite trident of daylight (40.5-64.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane Power 40.5 - 64.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +7 light +30 cold Against +12% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental orite trident of projection (40.5-64.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Arcane/Psionic Power 40.5 - 64.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * Random elemental explosion * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +16% acid +16% fire +13% cold +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming orite trident of crippling (40-64 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 40.0 - 64.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit.r1 +13 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious orite trident of massacre (52-83.2 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Nature/Master Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +37 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident (38-60.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Normal] Power 38.0 - 60.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of crippling (41-65.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 41.0 - 65.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of projection (39.5-63.2 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Psionic Power 39.5 - 63.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of ruin (36.5-58.4 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 36.5 - 58.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +20.00% Apr +12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's deep-steel trident of daylight (24.5-39.2 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Arcane Power 24.5 - 39.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +17 blight +13 light Against +17% Undead On Hit: 10% Epidemic 3 On Hit: * 13% chance to disease While equipped: ----- def ----- Disease- +24% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's deep-steel trident of daylight (27-43.2 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Arcane Power 27.0 - 43.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +10 blight +14 light Against +19% Undead On Hit: 10% Epidemic 3 On Hit: * 10% chance to disease While equipped: ----- def ----- Disease- +25% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orite trident of corruption (42.5-68 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Arcane Power 42.5 - 68.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 4 On Hit: * 19% chance to inflict 15% damage reduction * 7% chance to disease * 20% chance to curse the target While equipped: ----- def ----- Disease- +20% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orite trident (41.5-66.4 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 41.5 - 66.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orite trident (40-64 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 40.0 - 64.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +19 (+5 eff.) Apr +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orite trident (42.5-68 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 42.5 - 68.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +12 (+3 eff.) Apr +12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orite trident of rage (43-68.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Master Power 43.0 - 68.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Res.pen +12% physical Acc +26 (+7 eff.) Apr +12 ---------- misc Stam/ret +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insulating hardened leather belt1.0 T3 belt armor [Ego] Master While equipped: ----- def ----- Resists +7% cold +10% fire A belt that goes around your waist. |
insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Resists +5% cold +5% fire ---------- misc Max.enc +20 A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
naturalist's rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 nature Dmg.mod +3% nature ----- def ----- Armour +1 Resists +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
spiked rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide cured leather armour of command (8 def, 8 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +7% Mind.save +14 (+5 eff.) Max.HP +31.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
hateful quiver of yew arrows of crippling (21/21, 34-47.6 power, 10 apr)3.0 T3 arrow ammo [Ego++] Master/Psionic Power 34.0 - 47.6 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +13.0% Capacity 21 Ranged+ +26 darkness Against +11% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows (25/25, 20.5-28.7 power, 7 apr)3.0 T2 arrow ammo [Normal] Power 20.5 - 28.7 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 25 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (22/22, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+7 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+7 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 256.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Olosus the Skeleton Archer level 24
6th Pyre 123rd year of Ascendancy at 05:20 see stats
Against all odds
Killed Ukruk in the ambush.By Olosus the Skeleton Archer level 23
79th Regrowth 123rd year of Ascendancy at 05:03 see stats
Arachnophobia
Destroyed the spydric menace.By Olosus the Skeleton Archer level 29
33rd Pyre 123rd year of Ascendancy at 04:19 see stats
Brave new world
Went to the Far East and took part in the war.By Olosus the Skeleton Archer level 28
28th Pyre 123rd year of Ascendancy at 05:03 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Olosus the Skeleton Archer level 18
69th Dusk 122nd year of Ascendancy at 07:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Olosus the Skeleton Archer level 26
23rd Pyre 123rd year of Ascendancy at 01:04 see stats
Exterminator
Killed 1000 creatures.By Olosus the Skeleton Archer level 15
33rd Dusk 122nd year of Ascendancy at 03:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Olosus the Skeleton Archer level 14
28th Dusk 122nd year of Ascendancy at 21:14 see stats
Level 10
Got a character to level 10.By Olosus the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 18:54 see stats
Level 20
Got a character to level 20.By Olosus the Skeleton Archer level 20
62nd Regrowth 123rd year of Ascendancy at 17:21 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Olosus the Skeleton Archer level 18
76th Dusk 122nd year of Ascendancy at 18:53 see stats
Size matters
Did over 600 damage in one attack.By Olosus the Skeleton Archer level 24
8th Pyre 123rd year of Ascendancy at 08:00 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Olosus the Skeleton Archer level 27
23rd Pyre 123rd year of Ascendancy at 10:41 see stats
That was close
Killed your target while having only 1 life left.By Olosus the Skeleton Archer level 24
7th Pyre 123rd year of Ascendancy at 20:36 see stats
The Arena
Unlocked Arena mode.By Olosus the Skeleton Archer level 10
10th Flare 122nd year of Ascendancy at 23:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Olosus the Skeleton Archer level 25
17th Pyre 123rd year of Ascendancy at 12:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Olosus the Skeleton Archer level 16
42nd Dusk 122nd year of Ascendancy at 04:54 see stats
Unstoppable
Returned from the dead.By Olosus the Skeleton Archer level 29
50th Pyre 123rd year of Ascendancy at 17:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Olosus the Skeleton Archer level 22
78th Regrowth 123rd year of Ascendancy at 14:05 see stats
Log
Slasul hits Olosus for 89 cold damage.
Olosus uses Re-assemble.
Olosus receives 740 healing from Re-assemble.
Slasul casts Freeze.
Olosus is encased in ice!
Slasul hits Olosus for 204 cold damage.
Olosus resists the wave!
Slasul's cold repulsion area effect hits Olosus for (0 to ice), 28 cold, (0 to ice), 22 physical (50 total damage).
Olosus casts Rune: Reflection Shield.
A shield forms around Olosus.
Olosus shoots!
Olosus's Shoot hits Iceblock for 275 physical, 25 lightning, 26 darkness (325 total damage).
Your shield crumbles under the damage!
The shield around Olosus crumbles.
Olosus reflects damage back to Slasul!
Olosus hits Iceblock for 12 fire, 9 light, 12 fire, 9 light (41 total damage).
Olosus hits Slasul for 170 reflected damage.
Slasul hits Olosus for (170 absorbed), (0 to ice), 39 physical, (0 to ice), 9 blight, (0 to ice), 38 physical (86 total damage).
Talent Venomous Ammunition is ready to use.
Olosus hits Iceblock for 12 fire, 9 light, 12 fire, 9 light (41 total damage).
Slasul hits Olosus for (0 to ice), 210 physical, (0 to ice), 9 blight, (0 to ice), 35 physical (254 total damage).
Olosus shoots!
Olosus forces the iceblock to shatter.
Olosus's Shoot hits Iceblock for 29 lightning, 30 darkness (59 total damage).
Olosus is free from the ice.
Slasul uses Massive Blow.
Coral wall turns into underwater.
Saving game...














































































































