Rirk the Wanderer the level 8 Yeek Summoner by Norphi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 99%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower28 (base 22)
Cunning28 (base 24)

Resources

Life130/130
Equilibrium35
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage6
Accuracy21
Crit Chance5%
APR25
Speed1.00

Offense: Offhand

Damage5
Accuracy31
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower26.4
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense8.65
Ranged Defense8.65
Fatigue4
Physical Save10.25
Spell Save13.3
Mental Save19.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 8 turns (stop reason: didn't move).

You are yanked out of this place!

Rirk the Wanderer can not wear (in main hand):
Stormlash (17-18.7 power, 7 apr) (not enough stat).
Rirk the Wanderer wears:
enveloping linen cloak (8 def, 0 armour).

Rirk the Wanderer wears (replacing
rough leather armour (1 def, 2 armour)): spiked rough leather armour of temporal resistance (1 def, 2 armour).

Rirk the Wanderer wears:
pair of rough leather boots (0 def, 1 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.48 gold from the transmogrification of
shimmering linen robe of darkness (+16%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.50 gold from the transmogrification of
blue-steel trident (21-33.6 power, 8 apr).
You gain 3.03 gold from the transmogrification of
balanced coral trident (14-22.4 power, 6 apr).
You gain 1.06 gold from the transmogrification of
arcing coral trident (13.5-21.6 power, 6 apr).
You gain 2.57 gold from the transmogrification of
potent ash vilestaff of power (18-21.6 power, 3 apr, darkness element).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.99 gold from the transmogrification of
flaming iron mace (12.5-17.5 power, 2 apr).
You gain 2.87 gold from the transmogrification of
mighty elm longbow of power.
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.


Saving done.