Necrotup the level 1 Shalore Necromancer by etup

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp1 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life90/90
Mana161/161
Souls1/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save6.3
Spell Save12.6
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You gain 1.00 gold from the transmogrification of iron plate armour (3 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 27; turns 3; dispells darkness).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Necrotup casts Invoke Darkness.


Necrotup casts Chill of the Tomb.

Green worm mass uses Multiply.

Green worm mass hits Necrotup for 6 physical damage.
Copperhead snake hits Necrotup for 8 physical damage.
You collect a new ingredient:
green worm.
Necrotup's Chill of the Tomb hits
Necrotup for 78 cold damage.
Necrotup's Chill of the Tomb hits Copperhead snake for
78 cold damage.
Necrotup's Chill of the Tomb hits Green worm mass for
78 cold damage.
Necrotup the level 1 shalore necromancer was frozen and shattered into a million little shards to death by himself in an act of extreme incompetence on level 2 of Scintillating Caves.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Necrotup's Chill of the Tomb killed Necrotup!
Necrotup's Chill of the Tomb killed Green worm mass!
Saving done.

Talent Command Staff is ready to use.
Talent Chill of the Tomb is ready to use.

Saving game...