










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 30 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 29 on the 3rd Steel 123rd year of Ascendancy at 00:51 0 / 7Killed by fire drake at level 30 on the 5th Steel 123rd year of Ascendancy at 05:59 Killed by corrupted corrupted dendritic hemospinner at level 30 on the 5th Steel 123rd year of Ascendancy at 15:16 Killed by Emelygalle the corrupted plasmic disruptor at level 30 on the 6th Steel 123rd year of Ascendancy at 01:28 Killed by Polyldann the corrupted protoplasmic controller at level 30 on the 6th Steel 123rd year of Ascendancy at 17:18 Killed by Polyldann the corrupted protoplasmic controller at level 30 on the 6th Steel 123rd year of Ascendancy at 20:41 Killed by Polyldann the corrupted protoplasmic controller at level 30 on the 7th Steel 123rd year of Ascendancy at 01:13 |
Primary Stats
| Strength | 64 (base 46) |
| Dexterity | 23 (base 10) |
| Constitution | 34 (base 27) |
| Magic | 42 (base 39) |
| Willpower | 33 (base 30) |
| Cunning | 29 (base 10) |
Resources
| Mana | 318/430 |
| Equilibrium | 45 |
| Life | -22/1236 |
| Stamina | 272/278 |
| Paradox | 300 |
| Healing Factor | 1.385336564623 |
| Regeneration | 12.814363222763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 56 |
| Crit Chance | 15% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +9% |
| Nature | +30% |
| Blight | +5% |
| Mind | +6% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +35% |
| Temporal | +20% |
| Mind | +10% |
| Cold | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 56.5 (80%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 34 |
| Physical Save | 62 |
| Spell Save | 45 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 28%( 70%) |
| All | + 10%( 70%) |
| Physical | + 20%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed sandworm tooth. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Equipment
| On feet | Velymithra the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +10% fire +5% arcane +11% cold Phys.save +12 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +100.00 Heal.mod +20% A pair of boots made of leather. |
| Light source | Cuthydedin the Bloomstar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +3% blight +6% fire +9% acid Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Berileg the Lightserpent (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +9% light Res.pen +20% temporal Acc +10 (+3 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +5% Resists +3% temporal +23% mind +6% light Phys.save +21 (+5 eff.) Mind.save +26 (+7 eff.) Confus- +43% A cap made of leather. |
| On hands | Greenraze the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% nature +6% fire Res.pen +10% lightning +20% nature Acc +15 (+4 eff.) Melee Ret 4 nature 4 fire ----- def ----- Armour +2 Fatigue +3% Resists +9% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring 'Uladrabers'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 Max.hate +4.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Rotscar'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Res.pen +15% light Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +9% cold HP.reg +9.00 Stun/Frz- +50% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | Umbrastake0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +15% darkness +11% physical ---------- misc Stam/turn +0.80 Max.psi +50.00 Amulets make your neck look great! |
| In main hand | flaming voratun shield of fire resistance (+26%) (0 def, 10 armour, 68-81 power, 213 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +213 On Hit.r1 +15 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 15 fire ----- def ----- Armour +10 Fatigue +8% Resists +26% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Chaladan the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Fatigue -6% Anom.red +12 Max.HP +73.00 ---------- misc Max.enc +33 Max.mana +41.00 Max.stam +33.00 Max.hate +13.00 Max.psi +25.00 Max.vim +24.00 Max.P.En +25.00 Max.N.En +28.00 A belt that goes around your waist. |
| In off hand | swashbuckler's stralite shield of shrapnel (0 def, 8 armour, 48-57 power, 135.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 47.5 - 57.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 While equipped: Stats +4 Str +6 Dex dps ---------- Acc +12 (+4 eff.) On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Isomina the Noonspiker (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Res.pen +20% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +11 (+5 eff.) Resists +25% temporal +25% darkness +9% light Phys.save +11 (+2 eff.) Def/telep +22 Res/telep +13% Dur/telep +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 23.11 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
regeneration infusion of the sneak (heal 429; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 23%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune of the duelist (range 47; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mardigafast the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +5 Mag ----- def ----- Resists +34% lightning Crit.chn- 15.00% Stun/Frz- +28% Amulets make your neck look great! |
savior's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Phys.save +19 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +12 (+3 eff.) ---------- misc Mana/turn +0.33 Max.mana +20.00 Amulets make your neck look great! |
Salasemina the Heatspiker0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Res.pen +20% fire Acc +7 (+2 eff.) Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +24% cold ---------- misc See.Invis +12 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.22 cold and 12.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Yvukira0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% blight +14% fire Res.pen +5% blight Phasing +20% ----- def ----- Resists +28% fire ---------- misc Max.psi +20.00 Rings make your fingers look great! |
steel ring 'Eilinoldathra'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +8 Mag dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +9 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +6% lightning +15% cold Rings make your fingers look great! |
steel ring 'Gorogund'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +25 (+11 eff.) Dmg.mod +10% light +6% blight ----- def ----- Resists +20% light Spell.save +15 (+5 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +100.00 Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
quick voratun dagger of amnesia (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +15 (+4 eff.) Sharp, short and deadly. |
voratun greatmaul 'Sootminister' (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 67.0 - 100.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 acid On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Resists +21% lightning +15% darkness +12% nature Cut- +20% Teleport- +20% Massive two-handed mauls. |
Flashsteel (86-138 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 86.0 - 137.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 light On Hit.r1 +8 mind While equipped: dps ---------- Mind.crit +2% Acc +15 (+4 eff.) Melee Ret 10 light ----- def ----- Defense +10 (+5 eff.) ---------- misc Psi/ret +0.20 Hate/m.crit +4.00 Massive two-handed swords. |
arcing voratun greatsword of corruption (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 65.0 - 104.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Massive two-handed swords. |
thought-forged voratun greatsword of crippling (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 mind On Hit: * 34% chance to reduce all saves and defense by 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +5 Wil dps ---------- Phys.crit +9.0% Massive two-handed swords. |
steady elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Phys.crit +6.0% Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+11 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
quick voratun longsword of rage (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex dps ---------- Phys.spd +10% Dmg.mod +6% physical Acc +29 (+8 eff.) Sharp, long, and deadly. |
halfling drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +10% physical Acc +9 (+3 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Mucusstreaker (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +20 nature On Crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +5 Str +3 Wil +5 Con dps ---------- Res.pen +25% nature ---------- misc Light +3 One-handed war axes. |
Xanuldathra (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 mind While equipped: Stats +8 Cun dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +15% mind Res.pen +11% physical Acc +21 (+6 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Resists +15% mind One-handed war axes. |
voratun waraxe of shearing (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +16 (+5 eff.) Apr +14 One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
drakeskin leather belt of valiance1.0 T5 belt armor [Ego+] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +7 (+2 eff.) Max.HP +63.00 A belt that goes around your waist. |
Voidsting (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness +10% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +3 (+1 eff.) Resists +20% darkness +9% temporal Phys.save +9 (+2 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +4 (+2 eff.) Apr +6 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkbreaker (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +30% blight Res.pen +25% blight Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +14 Fatigue +4% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +5 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +7.00 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +4 Mag +2 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +27% Stun/Frz- +34% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightspiker (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Mag dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% arcane +9% light Res.pen +5% blight ----- def ----- Armour +2 Fatigue +3% Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) =con=1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +3 Con dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Phys.save +15 (+3 eff.) Spell.save +16 (+5 eff.) Mind.save +4 (+1 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Gleta (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +3% nature +17% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +8% temporal Phys.save +11 (+2 eff.) Mind.save +11 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
iron helm 'Arondur' (0 def, 3 armour) =con=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Wil +6 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spellwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.18 A pointy cloth hat, very wizardly... |
Winterwire the dwarven-steel mail armour (3 def, 8 armour) =con=14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +3% cold Res.pen +15% darkness ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% lightning +12% cold Max.HP +32.00 HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +50.00 A suit of armour made of mail. |
hardened voratun mail armour (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +12% Resists +10% acid +9% physical +9% cold +9% lightning +9% fire A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +6% Phys.save +7 (+1 eff.) HP.reg +3.20 ---------- misc Stam/turn +1.90 A suit of armour made of mail. |
stralite mail armour 'Ragidor' (24 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +30 (+10 eff.) Spell.pwr +30 (+13 eff.) ----- def ----- Armour +8 Defense +24 (+11 eff.) Fatigue +12% Resists +27% fire ---------- misc Max.stam +30.00 Infravis +2 A suit of armour made of mail. |
Dayscar the drakeskin leather armour (20 def, 13 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +30% acid On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +13 Defense +20 (+10 eff.) Fatigue +8% Resists +41% acid +14% cold +9% light ---------- misc Light +3 Breathe water A suit of armour made of leather. |
prismatic drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +21% lightning +15% light +17% darkness A suit of armour made of leather. |
enlightening voratun plate armour of implacability (0 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +23 Fatigue +15% Phys.save +12 (+3 eff.) Mind.save +18 (+5 eff.) A suit of armour made of metal plates. |
impenetrable iron plate armour of the dragon (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +6% acid +6% physical +6% cold +6% lightning +5% fire Disarm- +20% Stun/Frz- +21% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Ce'Noda (0 def, 10 armour, 64-77 power, 194.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 64.5 - 77.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 While equipped: Stats +11 Wil dps ---------- On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +9% cold +19% temporal Die.at -80.00 life HP.reg +4.00 Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 22-31 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 22.5 - 31.5 Physical Uses 150% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
dwarven-steel shield of resilience (0 def, 6 armour, 28-34 power, 81 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 28.0 - 33.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +81 While equipped: ----- def ----- Armour +6 Fatigue +8% Max.HP +52.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield of earthen fury (0 def, 9 armour, 32-39 power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 32.5 - 39.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Hit: * Deal physical damage equal to your armor (57) While equipped: Stats +4 Str +6 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of dragonbone arrows of corruption (21/21, 53-74 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 On Hit: 20% Curse of Death 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of accuracy (19/19, 76-107 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 76.5 - 107.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +18 Crit +15.0% Capacity 19 On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of corruption (20/20, 63-88 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Power 63.0 - 88.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 On Hit: 20% Curse of Impotence 5 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +8 (+3 eff.) ----- def ----- Resists +3% all Spell.save +11 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots of annihilation (22/22, 52-62 power, 15 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 51.5 - 61.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +11.5% Capacity 22 Proj.spd +200% Ranged+ +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage Shots are used with slings to pummel your foes to death. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gigachud the Dwarf Stone Warden level 13
27th Wealth 122nd year of Ascendancy at 21:36 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Gigachud the Dwarf Stone Warden level 29
2nd Steel 123rd year of Ascendancy at 03:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gigachud the Dwarf Stone Warden level 22
14th Shortage 122nd year of Ascendancy at 19:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gigachud the Dwarf Stone Warden level 10
12nd Wealth 122nd year of Ascendancy at 04:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gigachud the Dwarf Stone Warden level 20
18th Loss 122nd year of Ascendancy at 16:36 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gigachud the Dwarf Stone Warden level 30
3rd Steel 123rd year of Ascendancy at 11:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gigachud the Dwarf Stone Warden level 23
24th Shortage 122nd year of Ascendancy at 06:35 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Gigachud the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 00:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gigachud the Dwarf Stone Warden level 10
12nd Wealth 122nd year of Ascendancy at 21:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gigachud the Dwarf Stone Warden level 25
30th Shortage 122nd year of Ascendancy at 03:28 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Gigachud the Dwarf Stone Warden level 28
30th Iron 123rd year of Ascendancy at 20:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gigachud the Dwarf Stone Warden level 23
24th Shortage 122nd year of Ascendancy at 02:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gigachud the Dwarf Stone Warden level 17
41st Dearth 122nd year of Ascendancy at 16:32 see stats
Log
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Something performs a melee critical strike against Gigachud!
Gigachud receives 6 healing from Something.
Garrote from Polyldann the corrupted protoplasmic controller strangles Gigachud!
Garrote from Polyldann the corrupted protoplasmic controller performs a melee critical strike against Gigachud!
Gigachud is not crippled anymore.
Gigachud receives 6 healing from Garrote from Polyldann the corrupted protoplasmic controller.
Something performs a melee critical strike against Gigachud!
Gigachud resists the terror!
Gigachud is stunned!
Something performs a melee critical strike against Gigachud!
Something hits Gigachud for 358 physical, 6 healing, 111 physical, 2 healing (469 total damage) [8 healing].
Gigachud uses Elemental Split.
Garrote from Polyldann the corrupted protoplasmic controller strangles Gigachud!
Gigachud counter attacks Something with her shield shards!
Gigachud rearms.
Gigachud receives 2 healing from Garrote from Polyldann the corrupted protoplasmic controller.
Gigachud hits Something for (38 parried), 1 nature, 4 fire, 7 arcane (11 total damage).
Something performs a melee critical strike against Gigachud!
Gigachud is crippled.
Something performs a melee critical strike against Gigachud!
Gigachud resists the terror!
Something performs a melee critical strike against Gigachud!
Something performs a melee critical strike against Gigachud!
Gigachud is pinned to the ground.
Something performs a melee critical strike against Gigachud!
Something performs a melee critical strike against Gigachud!
Something hits Gigachud for 26 physical, 2 healing, 196 physical, 2 healing, 83 physical, 2 healing, 141 physical, 2 healing, 79 physical, 2 healing, 173 physical (699 total damage) [12 healing].
Gigachud the level 30 dwarf stone warden was tortured to death by Polyldann the corrupted protoplasmic controller on level 1 of The Godfeaster.


















































































































