Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 63 / 31% |
Size | huge |
Lifes / Deaths | Killed by brecklorn at level 9 on the 20th Voratun 122nd year of Ascendancy at 20:23 / 78Killed by brecklorn at level 10 on the 21st Voratun 122nd year of Ascendancy at 04:27 Killed by Layowen the deformed giant white rat at level 11 on the 30th Voratun 122nd year of Ascendancy at 02:09 Killed by Elalle the deformed giant brown mouse at level 11 on the 30th Voratun 122nd year of Ascendancy at 05:00 Killed by Layowen the deformed giant white rat at level 11 on the 30th Voratun 122nd year of Ascendancy at 06:07 Killed by Layowen the deformed giant white rat at level 11 on the 30th Voratun 122nd year of Ascendancy at 07:15 Killed by Layowen the deformed giant white rat at level 11 on the 30th Voratun 122nd year of Ascendancy at 08:21 Killed by Ivetta the deformed poison ivy at level 11 on the 30th Voratun 122nd year of Ascendancy at 10:19 Killed by Ce'Nossra the deformed giant brown rat at level 13 on the 31st Voratun 122nd year of Ascendancy at 03:07 Killed by Eluth the sick warg at level 13 on the 31st Voratun 122nd year of Ascendancy at 04:15 Killed by Zubygatta the deformed wolf at level 13 on the 31st Voratun 122nd year of Ascendancy at 05:18 Killed by Zubygatta the deformed wolf at level 13 on the 31st Voratun 122nd year of Ascendancy at 06:19 Killed by Zubygatta the deformed wolf at level 13 on the 31st Voratun 122nd year of Ascendancy at 07:21 Killed by Ce'Nossra the deformed giant brown rat at level 13 on the 31st Voratun 122nd year of Ascendancy at 08:24 Killed by Ce'Nossra the deformed giant brown rat at level 13 on the 31st Voratun 122nd year of Ascendancy at 09:32 Killed by Ce'Nossra the deformed giant brown rat at level 14 on the 31st Voratun 122nd year of Ascendancy at 10:43 Killed by Zubygatta the deformed wolf at level 14 on the 31st Voratun 122nd year of Ascendancy at 11:50 Killed by Xima the gloomy giant venus flytrap at level 15 on the 1st Acquisition 122nd year of Ascendancy at 06:32 Killed by Adurin the deformed giant brown mouse at level 15 on the 1st Acquisition 122nd year of Ascendancy at 09:07 Killed by Nerewe the deformed brown bear at level 15 on the 1st Acquisition 122nd year of Ascendancy at 10:11 Killed by Xyma the deformed fox at level 15 on the 1st Acquisition 122nd year of Ascendancy at 11:17 Killed by Velekira the sick great wolf at level 16 on the 1st Acquisition 122nd year of Ascendancy at 12:27 Killed by Emilaith the gloomy war bear at level 16 on the 1st Acquisition 122nd year of Ascendancy at 13:30 Killed by Porunne the copperhead snake at level 17 on the 1st Profit 122nd year of Ascendancy at 22:18 Killed by Eilinaritira the large brown snake at level 17 on the 2nd Profit 122nd year of Ascendancy at 00:52 Killed by Islildaba the copperhead snake at level 17 on the 2nd Profit 122nd year of Ascendancy at 03:05 Killed by Throm Shatteraxe's Inner Demon at level 25 on the 25th Profit 122nd year of Ascendancy at 04:23 Killed by will o' the wisp at level 30 on the 25th Profit 122nd year of Ascendancy at 20:40 Killed by Throm Shatteraxe's Inner Demon at level 34 on the 27th Profit 122nd year of Ascendancy at 03:39 Killed by war hound at level 37 on the 15th Wealth 122nd year of Ascendancy at 02:39 Killed by Glri the shalore at level 37 on the 15th Wealth 122nd year of Ascendancy at 04:05 Killed by armoured skeleton warrior at level 37 on the 15th Wealth 122nd year of Ascendancy at 05:29 Killed by Benod the halfling at level 38 on the 24th Wealth 122nd year of Ascendancy at 14:57 Killed by Hammele the halfling at level 38 on the 24th Wealth 122nd year of Ascendancy at 16:14 Killed by Hammele the halfling at level 38 on the 24th Wealth 122nd year of Ascendancy at 17:20 Killed by shadow at level 39 on the 19th Loss 122nd year of Ascendancy at 02:46 Killed by Elathra the cutpurse at level 39 on the 19th Loss 122nd year of Ascendancy at 03:52 Killed by Zubumikira the bandit at level 39 on the 19th Loss 122nd year of Ascendancy at 04:51 Killed by shadow at level 39 on the 19th Loss 122nd year of Ascendancy at 07:01 Killed by Bethowe the bandit lord at level 40 on the 19th Loss 122nd year of Ascendancy at 12:39 Killed by Cyrolle the slimy ooze at level 44 on the 24th Shortage 122nd year of Ascendancy at 15:09 Killed by Glorymiba the crimson ooze at level 44 on the 24th Shortage 122nd year of Ascendancy at 16:12 Killed by Cyrolle the slimy ooze at level 45 on the 24th Shortage 122nd year of Ascendancy at 17:28 Killed by Xylrawyn the poison ooze at level 48 on the 24th Shortage 122nd year of Ascendancy at 23:35 Killed by Vorariawe the brittle clear ooze at level 51 on the 25th Shortage 122nd year of Ascendancy at 05:20 Killed by mucus ooze at level 51 on the 25th Shortage 122nd year of Ascendancy at 08:17 Killed by Vorariawe the brittle clear ooze at level 51 on the 25th Shortage 122nd year of Ascendancy at 09:44 Killed by skeleton mage at level 51 on the 25th Shortage 122nd year of Ascendancy at 11:26 Killed by Bethyrawen the brittle clear ooze at level 51 on the 25th Shortage 122nd year of Ascendancy at 12:38 Killed by Bethyrawen the brittle clear ooze at level 52 on the 25th Shortage 122nd year of Ascendancy at 13:58 Killed by Bethyrawen the brittle clear ooze at level 52 on the 25th Shortage 122nd year of Ascendancy at 15:09 Killed by Bethyrawen the brittle clear ooze at level 52 on the 25th Shortage 122nd year of Ascendancy at 16:50 Killed by Adyra the crimson ooze at level 53 on the 25th Shortage 122nd year of Ascendancy at 23:11 Killed by Bethygatha the slimy ooze at level 55 on the 26th Shortage 122nd year of Ascendancy at 08:24 Killed by Betyta the crimson ooze at level 55 on the 26th Shortage 122nd year of Ascendancy at 10:53 Killed by Zubywe the crimson ooze at level 55 on the 26th Shortage 122nd year of Ascendancy at 12:39 Killed by Layogatta the crimson ooze at level 56 on the 26th Shortage 122nd year of Ascendancy at 14:07 Killed by Zubelaith the poison ooze at level 56 on the 26th Shortage 122nd year of Ascendancy at 15:35 Killed by Bethygatha the slimy ooze at level 56 on the 26th Shortage 122nd year of Ascendancy at 17:03 Killed by Islubeth the slimy ooze at level 57 on the 26th Shortage 122nd year of Ascendancy at 18:54 Killed by Mayutha the gelatinous cube at level 57 on the 26th Shortage 122nd year of Ascendancy at 20:22 Killed by Bethygatha the slimy ooze at level 57 on the 26th Shortage 122nd year of Ascendancy at 22:39 Killed by Mayutha the gelatinous cube at level 57 on the 27th Shortage 122nd year of Ascendancy at 00:00 Killed by Bethygatha the slimy ooze at level 58 on the 27th Shortage 122nd year of Ascendancy at 02:01 Killed by Bethygatha the slimy ooze at level 58 on the 27th Shortage 122nd year of Ascendancy at 03:35 Killed by Adetira the slimy ooze at level 59 on the 27th Shortage 122nd year of Ascendancy at 10:42 Killed by slimy ooze at level 60 on the 27th Shortage 122nd year of Ascendancy at 14:58 Killed by Salorith the brittle clear ooze at level 60 on the 27th Shortage 122nd year of Ascendancy at 19:06 Killed by Belymithra the crimson ooze at level 61 on the 27th Shortage 122nd year of Ascendancy at 21:42 Killed by Ce'Nildathra the brittle clear ooze at level 62 on the 28th Shortage 122nd year of Ascendancy at 02:25 Killed by slimy ooze at level 62 on the 28th Shortage 122nd year of Ascendancy at 04:03 Killed by Eluradhemina the slimy ooze at level 62 on the 28th Shortage 122nd year of Ascendancy at 05:41 Killed by thought-forged warrior at level 62 on the 28th Shortage 122nd year of Ascendancy at 07:13 Killed by war hound at level 62 on the 28th Shortage 122nd year of Ascendancy at 09:52 Killed by Emelurevena the crimson ooze at level 62 on the 28th Shortage 122nd year of Ascendancy at 11:56 Killed by Islibeth the brittle clear ooze at level 63 on the 28th Shortage 122nd year of Ascendancy at 13:19 Killed by Beteriamira the slimy ooze at level 63 on the 28th Shortage 122nd year of Ascendancy at 15:47 Killed by Xeretha the brittle clear ooze at level 63 on the 28th Shortage 122nd year of Ascendancy at 17:18 |
Primary Stats
Strength | 157 (base 73) |
Dexterity | 91 (base 73) |
Constitution | 118 (base 61) |
Magic | 16 (base 10) |
Willpower | 53 (base 24) |
Cunning | 60 (base 45) |
Resources
Life | 3381/3381 |
Stamina | 358/358 |
Healing Factor | 1 |
Regeneration | 3.2499999999998 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -62.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 14 |
Infravision | 8 |
See Stealth | 32 |
See Invisible | 44 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 316 |
Accuracy | 84 |
Crit Chance | 81% |
APR | 10 |
Speed | 1.11 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 47.033333333333 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 47.2 (93.924050632911%) |
Defense | 41.25 |
Ranged Defense | 41.25 |
Fatigue | 0 |
Physical Save | 72.825 |
Spell Save | 51.4 |
Mental Save | 66.65 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Silence Resistance | 5% |
Bleed Resistance | 10% |
Confusion Resistance | 45% |
Knockback Resistance | 40% |
Stun Resistance | 54% |
Instadeath Resistance | 100% |
Blind Resistance | 63% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 601 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 449 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 9 turns. While Heroism is active, you will only die when reaching -846 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Berserker's strength | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Technique / Bloodthirst | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
talent | Berserker Rage |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost anorithil from death by warg. Escort: lost anorithil (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Galidudir, the lost warrior. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ashpulverizer (0 def, 1 armour) Ashpulverizer (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +6 Dex / +3 Cun / +1 Con / +6 Lck Reduces incoming crit damage: 5.00% Stealth bonus: +6 Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +10.00 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Light source | alchemist's lamp 'Polilethra' alchemist's lamp 'Polilethra'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +4 Con Changes resistances: +6% acid / +8% temporal / +10% blight / +7% cold / +5% arcane / +2% physical Reduces incoming crit damage: 10.00% Mental save: +17 (+4 eff.) Blindness immunity: +34% Cut immunity: +10% Silence immunity: +5% Confusion immunity: +27% Life regen: +3.00 Maximum life: +57.00 Light radius: +8 See stealth: +32 See invisible: +31 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +21% It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Squalor's kiss (0 def, 1 armour) Squalor's kiss (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +6 Str / +9 Dex Changes resistances: +3% acid / +6% fire / +3% nature Changes resistances penetration: +15% nature Spell save: +3 (+1 eff.) A cap made of leather. |
Tool | iron pickaxe 'Hettugas' (dig speed 15 turns) iron pickaxe 'Hettugas' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 12 blight Changes stats: +6 Str / +2 Mag / +3 Wil / +2 Con Changes resistances penetration: +12% physical Grants telepathy: Demon/Minor Demon/Major Light radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Bethathra' copper ring 'Bethathra'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Str / +2 Cun / +8 Con Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +15% arcane Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | copper ring 'Gunyrig' copper ring 'Gunyrig'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Dex / +3 Mag / +1 Wil / +2 Con Changes resistances: +22% light / +3% blight Changes damage: +11% light Spell save: +10 (+3 eff.) Maximum stamina: +14.00 See invisible: +3 Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Around waist | drakeskin leather belt 'Poreta' drakeskin leather belt 'Poreta'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +23 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 acid Changes stats: +6 Str / +12 Con Changes resistances: +12% temporal / +3% cold / +12% nature / +3% fire Changes damage: +6% acid Reduced damage from: +40% Summoned Physical save: +14 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +15 (+4 eff.) Maximum life: +67.00 Mindpower: +8 (+3 eff.) Size category: +2 A belt that goes around your waist. |
In main hand | voratun greatsword 'Betita' (63-100.8 power, 4 apr) voratun greatsword 'Betita' (63-100.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +72 insidious poison When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +12.0% Physical power: +32 (+5 eff.) Defense: +17 (+6 eff.) Changes stats: +2 Mag / +6 Wil / +7 Con Changes resistances penetration: +5% blight / +16% physical Changes damage: +6% blight Disarm immunity: +111% Light radius: +1 Massive two-handed swords. |
On hands | Zanagrim the Murksear (0 def, 7 armour) Zanagrim the Murksear (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 7 physical Damage when hit (Melee): 20 blight Changes stats: +5 Str / +3 Dex / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +20% blight Changes damage: +3% blight / +4% physical / +6% darkness Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Disarm immunity: +24% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Cloudire the voratun plate armour (9 def, 20 armour) Cloudire the voratun plate armour (9 def, 20 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +4 Str / +7 Wil / +6 Cun / +6 Con Changes resistances: +25% acid / +12% physical / +50% cold / +10% lightning / +12% fire Changes resistances penetration: +15% lightning / +10% mind Changes damage: +15% mind Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Mental save: +21 (+5 eff.) Disarm immunity: +31% Stun/Freeze immunity: +30% Knockback immunity: +40% Maximum life: +48.00 Maximum hate: +2.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A suit of armour made of metal plates. |
Cloak | linen cloak 'Sparkscar' (1 def, 0 armour) linen cloak 'Sparkscar' (1 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 40% chance to daze Changes stats: +5 Str / +1 Mag / +3 Wil / +1 Cun / +2 Con Changes resistances: +12% darkness / +12% temporal Physical save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Maximum life: +49.00 Light radius: +2 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Corpseroar CorpseroarInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +7 Con / +3 Wil Changes resistances: +30% lightning / +3% temporal / +9% nature / +6% darkness Spell save: +9 (+3 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +29% Confusion immunity: +18% Stun/Freeze immunity: +24% Mindpower: +10 (+3 eff.) Infravision radius: +5 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 8 turns)movement infusion (712% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (487% speed; 7 turns)movement infusion (487% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 8 turns)movement infusion (712% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 243 over 5 turns) regeneration infusion of the psychic (heal 243 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 598 over 5 turns) regeneration infusion of the warrior (heal 598 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 598 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 46%; cure mental)wild infusion of the warrior (resist 46%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the titan (272 acid damage; dur 5; apply 71)acid wave rune of the titan (272 acid damage; dur 5; apply 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 272.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 71. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the warrior (range 17)controlled phase door rune of the warrior (range 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (497 lightning damage) lightning rune of the duelist (497 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 165.60 to 496.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (496 lightning damage) lightning rune of the warrior (496 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 165.20 to 495.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune of the titan (373 arcane damage)magic missile rune of the titan (373 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 373 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune of the warrior (464 arcane damage)magic missile rune of the warrior (464 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 464 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 344 for 7 turns)shielding rune (absorb 344 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 264 for 3 turns) shielding rune of the psychic (absorb 264 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the duelist (radius 13; dur 27; see humanoid)vision rune of the duelist (radius 13; dur 27; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 38) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any humanoid around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the titan (radius 16; dur 27; see humanoid)vision rune of the titan (radius 16; dur 27; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 44) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any humanoid around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. DawnkillerDawnkiller Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze * 30% chance to blind Damage when hit (Melee): 22 light Changes resistances: +22% blight / +22% nature / +3% light Changes resistances penetration: +15% lightning Poison immunity: +33% Disease immunity: +38% Light radius: +2 Amulets can have magical properties. |
Neroriath the copper amulet Neroriath the copper amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Damage when hit (Melee): 20 blight Changes resistances penetration: +10% blight Changes damage: +9% mind / +6% blight Critical mult.: +10.00% Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. cleansing stralite amulet of dexterity (+7)cleansing stralite amulet of dexterity (+7) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Dex Changes resistances: +26% nature / +22% blight Poison immunity: +32% Disease immunity: +35% Amulets can have magical properties. |
Dagorig DagorigPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+1 eff.) Changes stats: +3 Str / +3 Dex / +1 Mag / +1 Wil / +3 Cun Spellpower: +6 (+5 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
Duvogen the copper ring Duvogen the copper ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +6 Wil Changes resistances: +3% acid Changes resistances penetration: +15% arcane / +5% blight Silence immunity: +25% Mana each turn: +0.12 Spellpower: +10 (+7 eff.) Mindpower: +7 (+2 eff.) Damage Shield penetration: +10% Rings can have magical properties. |
Hinaribers HinaribersPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes resistances penetration: +10% arcane Mental save: +20 (+5 eff.) Blindness immunity: +23% Hate when firing a critical mind attack: +4.00 Spellpower: +6 (+5 eff.) Infravision radius: +4 See stealth: +5 See invisible: +8 Rings can have magical properties. |
Huremathel HuremathelInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +7 Wil Changes damage: +6% mind Grants telepathy: Humanoid/Orc Mental save: +7 (+2 eff.) Confusion immunity: +22% Psi when hit: +0.04 Hate when firing a critical mind attack: +5.00 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
Prismquell PrismquellInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +1 Wil Changes resistances: +9% blight / +8% nature / +13% mind / +12% light Changes damage: +16% mind Grants telepathy: Demon/Minor Demon/Major Poison immunity: +15% Disease immunity: +20% Light radius: +1 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Confusion immunity: +21% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's gold ring of claritysavior's gold ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +12 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +21 (+5 eff.) Confusion immunity: +34% Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Boltwish (61.5-92.25 power, 3 apr)Boltwish (61.5-92.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 61.5 - 92.3 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +17 mind Burst (radius 2) on crit: +35 ice When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +12.0% Armour: +17 Effects on melee hit: * 15% chance to daze Changes stats: +9 Str / +5 Wil / +2 Cun Changes resistances penetration: +5% mind / +19% cold Changes damage: +3% lightning / +19% physical Mental save: +3 (+1 eff.) Stamina when hit: +3.00 Mindpower: +6 (+2 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Pusraider (55.5-83.25 power, 4 apr)Pusraider (55.5-83.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 47% chance to corrode armour Damage (Melee): +44 mind / +28 darkness Burst (radius 2) on crit: +8 physical Damage against: +27% Living When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +19 Changes stats: +9 Str / +1 Con Changes resistances: +6% nature / +2% physical Changes resistances penetration: +20% acid / +29% physical Changes damage: +39% physical Life regen: +3.00 Stamina when hit: +4.00 Healing mod.: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic iron battleaxe of massacre (22.5-33.75 power, 1 apr)acidic iron battleaxe of massacre (22.5-33.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling steel battleaxe (20.5-30.75 power, 2 apr)chilling steel battleaxe (20.5-30.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe (43.5-65.25 power, 3 apr)chilling stralite battleaxe (43.5-65.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +35 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of projection (30-45 power, 2 apr)dwarven-steel battleaxe of projection (30-45 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe (58-87 power, 4 apr)elemental voratun battleaxe (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +20% acid / +20% fire / +23% lightning / +21% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe of the mystic (17.5-26.25 power, 2 apr)warbringer's steel battleaxe of the mystic (17.5-26.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +5 Mag / +5 Wil / +5 Con Changes resistances penetration: +12% physical Disarm immunity: +25% Spellpower: +10 (+7 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of massacre (44.5-57.85 power, 9 apr)acidic voratun dagger of massacre (44.5-57.85 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 44.5 - 57.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +15 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling steel dagger (12-15.6 power, 6 apr)chilling steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 cold Sharp, short and deadly. |
Flowergrinder (24.5-36.75 power, 1 apr) Flowergrinder (24.5-36.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +4 nature When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +2 Cun Changes damage: +3% nature Critical mult.: +5.00% Mental save: +9 (+2 eff.) Mental crit. chance: +3% Massive two-handed mauls. |
Fogvault the steel greatmaul (28-42 power, 2 apr) Fogvault the steel greatmaul (28-42 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +16 darkness Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +16 ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Armour: +9 Changes resistances: +6% lightning Changes resistances penetration: +13% cold / +12% physical Changes damage: +10% physical Reduces incoming crit damage: 10.00% Physical save: +10 (+2 eff.) Silence immunity: +5% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Lustrequake (85-127.5 power, 2 apr)Lustrequake (85-127.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 85.0 - 127.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 31% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +4 blight / +19 mind / +4 light Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +12 blight When wielded/worn: Accuracy: +16 (+3 eff.) Physical crit. chance: +13.0% Defense: +16 (+5 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +6% light Changes resistances penetration: +16% acid Changes damage: +6% light Disarm immunity: +52% Life regen: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of projection (52.5-78.75 power, 3 apr)acidic stralite greatmaul of projection (52.5-78.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +21 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatmaul of persecution (43-64.5 power, 2 apr)balanced dwarven-steel greatmaul of persecution (43-64.5 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage against: +23% Unnatural When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +14 (+5 eff.) Changes stats: +6 Wil Disarm immunity: +50% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of erosion (52-78 power, 3 apr)balanced stralite greatmaul of erosion (52-78 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 nature / +24 temporal When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +19 (+6 eff.) Disarm immunity: +45% Massive two-handed mauls. |
dwarven-steel greatmaul 'Shadowwend' (50-75 power, 2 apr) dwarven-steel greatmaul 'Shadowwend' (50-75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 50.0 - 75.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +33 lightning / +8 darkness / +12 blight Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 blight When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Changes resistances: +9% blight Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of massacre (70.5-105.75 power, 3 apr)flaming stralite greatmaul of massacre (70.5-105.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +24 fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of nature (51.5-77.25 power, 3 apr)stralite greatmaul of nature (51.5-77.25 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +13% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Demonsteel the steel greatsword (25-40 power, 2 apr)Demonsteel the steel greatsword (25-40 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +13 temporal / +16 nature When wielded/worn: Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 4 mind Changes damage: +6% mind Mental save: +10 (+2 eff.) Psi when hit: +0.20 Mindpower: +2 (+1 eff.) Massive two-handed swords. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. Salilravea the stralite greatsword (54-86.4 power, 7 apr)Salilravea the stralite greatsword (54-86.4 power, 7 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.5% Attack speed: 100% On weapon hit: * 41% chance to gain 10% of a turn * 37% chance to daze Damage Shield penetration (this weapon only): +10% Damage (Melee): +66 insidious poison / +8 temporal Burst (radius 2) on crit: +23 fire When wielded/worn: Accuracy: +33 (+7 eff.) Armour penetration: +17 Physical crit. chance: +19.0% Defense: +19 (+6 eff.) Changes stats: +13 Str / +5 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +6% temporal Changes resistances penetration: +19% lightning / +19% fire Changes damage: +19% physical Critical mult.: +29.00% Reduces incoming crit damage: 10.00% Disarm immunity: +62% Stamina when hit: +2.00 Global speed: +1% Massive two-handed swords. |
Singeonslaught the dwarven-steel greatsword (49.5-79.2 power, 2 apr) Singeonslaught the dwarven-steel greatsword (49.5-79.2 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Str Changes resistances: +3% lightning / +6% fire / +5% arcane Changes resistances penetration: +10% physical Changes damage: +24% physical Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of massacre (34.5-55.2 power, 2 apr)flaming steel greatsword of massacre (34.5-55.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +14 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of erosion (36.5-58.4 power, 2 apr)plaguebringer's dwarven-steel greatsword of erosion (36.5-58.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 19% chance to disease Damage (Melee): +20 blight / +16 nature / +17 temporal When wielded/worn: Disease immunity: +24% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of projection (24.5-39.2 power, 2 apr)steel greatsword of projection (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +14 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Ivunne' (51-81.6 power, 3 apr)stralite greatsword 'Ivunne' (51-81.6 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 41% chance to corrode armour * 20% chance to torment the target Damage (Melee): +62 insidious poison / +24 temporal / +24 nature When wielded/worn: Accuracy: +33 (+7 eff.) Changes stats: +9 Str / +9 Dex Changes resistances: +9% darkness / +9% light / +13% all Changes resistances penetration: +19% acid / +19% nature / +19% mind / +19% darkness Changes damage: +19% physical Disease immunity: +15% Silence immunity: +10% Disarm immunity: +20% Teleport immunity: +15% Life regen: +3.00 Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of massacre (65-104 power, 3 apr)stralite greatsword of massacre (65-104 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatsword (35.5-56.8 power, 2 apr)warbringer's dwarven-steel greatsword (35.5-56.8 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +16% physical Disarm immunity: +22% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Burnshine the ash longbowBurnshine the ash longbow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +11 cold Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Armour: +2 Changes stats: +3 Str / +3 Mag Changes resistances: +9% blight / +6% fire / +6% light Changes resistances penetration: +26% physical Changes damage: +3% fire / +14% cold / +9% arcane / +14% physical Mental save: +6 (+2 eff.) Poison immunity: +10% Silence immunity: +20% Spellpower: +9 (+6 eff.) Damage Shield penetration: +23% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of powerash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +14% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caustic yew longbowcaustic yew longbow Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 11% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.20 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of powermighty dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Str Changes resistances penetration: +19% physical Changes damage: +21% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbowmighty yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Brightnail the stralite longsword (31-43.4 power, 5 apr)Brightnail the stralite longsword (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Wil / +1 Cun / +2 Con Changes resistances: +15% acid / +6% light / +15% fire / +15% cold / +14% lightning Changes damage: +6% light Grants telepathy: Dragon Spell save: +13 (+4 eff.) See invisible: +3 Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. Cyrabremina the Cystrot (21.5-30.1 power, 3 apr)Cyrabremina the Cystrot (21.5-30.1 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +17 Physical crit. chance: +8.0% Changes stats: +3 Dex Changes resistances: +17% acid / +19% lightning / +3% light / +10% cold / +12% blight / +16% fire / +6% nature / +5% all Changes resistances penetration: +9% nature / +9% physical Changes damage: +8% physical Critical mult.: +14.00% Spell save: +15 (+5 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Fogspawn (55-77 power, 6 apr)Fogspawn (55-77 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +4 temporal / +16 darkness Burst (radius 1) on hit: +18 fire When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +15.0% Physical power: +21 (+4 eff.) Effects on melee hit: * 42% chance to gain 10% of a turn Changes stats: +6 Dex / +7 Con Changes resistances: +9% all Changes resistances penetration: +14% physical / +14% nature / +15% temporal Changes damage: +3% darkness Disarm immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Lightquill the voratun longsword (42-58.8 power, 6 apr)Lightquill the voratun longsword (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +38 nature / +20 temporal When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +26.0% Physical power: +27 (+4 eff.) Defense: +11 (+4 eff.) Damage when hit (Melee): 8 mind / 8 light Changes stats: +3 Cun / +7 Con Changes resistances: +16% acid / +3% light / +10% fire / +17% cold / +16% lightning Changes resistances penetration: +15% physical Changes damage: +6% light Spell save: +15 (+5 eff.) Disarm immunity: +85% Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +2.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword (32.5-45.5 power, 5 apr)quick stralite longsword (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +6 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword (15-21 power, 3 apr)steel longsword (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Splendourmark (27-37.8 power, 4 apr)Splendourmark (27-37.8 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +40 insidious poison When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +6% acid Changes resistances penetration: +10% mind Changes damage: +6% light Mental save: +15 (+4 eff.) Light radius: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Tarruregorand the steel mace (32.5-45.5 power, 3 apr)Tarruregorand the steel mace (32.5-45.5 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical crit. chance: +7.0% Defense: +9 (+3 eff.) Damage when hit (Melee): 8 arcane / 20 blight Changes stats: +4 Mag / +6 Wil Changes resistances penetration: +9% mind / +9% darkness Changes damage: +9% blight / +3% arcane Critical mult.: +14.00% Spell save: +20 (+7 eff.) Disarm immunity: +30% Spellpower: +13 (+8 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Velyvena the dwarven-steel mace (26.5-37.1 power, 4 apr)Velyvena the dwarven-steel mace (26.5-37.1 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 mind When wielded/worn: Changes resistances: +3% lightning / +9% nature / +6% mind Mental save: +9 (+2 eff.) Stun/Freeze immunity: +25% Mindpower: +4 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel mace of phasing (25.5-35.7 power, 15 apr)arcing dwarven-steel mace of phasing (25.5-35.7 power, 15 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +34% Damage (Melee): +10 lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming steel mace of projection (14-19.6 power, 3 apr)flaming steel mace of projection (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 1) on hit: +11 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of daylight (38.5-53.9 power, 5 apr)flaming stralite mace of daylight (38.5-53.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 light Burst (radius 1) on hit: +10 fire Damage against: +20% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite mace of massacre (48.5-67.9 power, 5 apr)insidious stralite mace of massacre (48.5-67.9 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +22 insidious poison Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace of vileness (12-16.8 power, 2 apr)iron mace of vileness (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +9 blight Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun mace of daylight (43.5-60.9 power, 6 apr)thought-forged voratun mace of daylight (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom Damage (Melee): +11 mind / +7 light Damage against: +27% Undead When wielded/worn: Changes stats: +5 Cun / +4 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of projection (44.5-62.3 power, 6 apr)voratun mace of projection (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Airlore (2-2.2 power, 12 apr, nature damage)Airlore (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This honing mindstar will focus other psionic mindstars. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * Slows global speed by 16% * 16% chance to corrode armour Burst (radius 2) on crit: +12 lightning When wielded/worn: Armour penetration: +1 Damage when hit (Melee): 4 lightning Changes stats: +5 Cun / +2 Wil Changes resistances: +8% blight / +4% physical Changes resistances penetration: +4% physical Changes damage: +12% lightning / +4% physical / +9% fire / +8% nature / +9% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +15.00% Disease immunity: +26% Life regen: +0.40 Stamina each turn: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +10% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Beruldir (16-17.6 power, 24 apr, nature damage)Beruldir (16-17.6 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 45% chance to corrode armour When wielded/worn: Physical power: +2 (+0 eff.) Changes stats: +6 Wil Changes damage: +9% acid Physical save: +7 (+2 eff.) Stamina each turn: +0.40 Only die when reaching: -80.00 life Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar (8.5-9.35 power, 24 apr, nature damage)gifted thorny mindstar (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +12 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage)gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +5 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.70 Mindpower: +13 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (3-3.3 power, 12 apr, mind damage)horrifying mossy mindstar of life (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 3 darkness Changes damage: +3% mind / +3% darkness Life regen: +0.70 Maximum life: +14.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (3-3.3 power, 12 apr, nature damage)mossy mindstar (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of the jelly (14-15.4 power, 32 apr, mind damage)nature's pulsing mindstar of the jelly (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +6% nature / +8% acid Disease immunity: +22% Equilibrium when hit: +1.50 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage)nature's thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +6% nature Mental save: +7 (+2 eff.) Disease immunity: +14% Maximum psi: +32.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of the jelly (8-8.8 power, 24 apr, mind damage)thorny mindstar of the jelly (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Equilibrium when hit: +1.10 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Gunybar the voratun ritual blade (35-45.5 power, 9 apr)Gunybar the voratun ritual blade (35-45.5 power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 5 Base power: 35.0 - 45.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns Damage conversion: 18% light When wielded/worn: Physical power: +2 (+0 eff.) Damage when hit (Melee): 4 mind / 8 physical Changes stats: +10 Mag / +9 Cun / +8 Con Changes resistances penetration: +10% physical / +32% fire Changes damage: +14% light Mental save: +10 (+2 eff.) Mana each turn: +0.64 N.Energy each turn: +0.20 Psi when hit: +0.12 Only die when reaching: -100.00 life Maximum mana: +64.00 Maximum vim: +40.00 Maximum neg.energy: +40.00 Spellpower: +17 (+10 eff.) Spell crit. chance: +12% Light radius: +1 Infravision radius: -1 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +28% Talent on hit(spell): Flame (20% chance level 8). It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 27 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. firey steel ritual blade of mana (9-11.7 power, 6 apr)firey steel ritual blade of mana (9-11.7 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 12% fire When wielded/worn: Changes damage: +11% fire Mana each turn: +0.15 Maximum mana: +38.00 Spell crit. chance: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. ArmekhadArmekhad Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +5 Cun Changes resistances penetration: +14% physical Changes damage: +13% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Maximum psi: +30.00 Mindpower: +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Geyon the Shimmeroblivion (20-24 power, 4 apr, cold element)Geyon the Shimmeroblivion (20-24 power, 4 apr, cold element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 42% chance to daze When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +27.0% Physical power: +22 (+4 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 12% chance to blind Changes stats: +2 Mag / +1 Wil / +10 Con Changes resistances: +9% acid / +6% temporal Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +35.00% Reduces incoming crit damage: 10.00% Life regen: +2.80 Spellpower: +39 (+22 eff.) Spell crit. chance: +11% Light radius: +7 Healing mod.: +42% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Issoblek the yew magestaff (28-33.6 power, 4 apr, fire element)Issoblek the yew magestaff (28-33.6 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +8.0% Physical power: +11 (+2 eff.) Armour: +7 Armour Hardiness: +8% Changes stats: +3 Wil Changes resistances penetration: +14% arcane / +14% fire Changes damage: +3% arcane / +28% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +8 (+2 eff.) Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +34 (+19 eff.) Spell crit. chance: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Umbrawire the dragonbone magestaff (42-50.4 power, 6 apr, lightning element)Umbrawire the dragonbone magestaff (42-50.4 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to inflict damage reduction Damage (Melee): +8 blight Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +10.0% Physical power: +15 (+2 eff.) Armour: +18 Armour Hardiness: +12% Defense: +34 (+11 eff.) Damage (Melee): 11 % chance of confusion Damage when hit (Melee): 4 blight Changes stats: +10 Mag / +10 Cun / +9 Con Changes resistances: +3% darkness Maximum wards: +3 lightning / +3 fire / +3 arcane / +3 cold Changes resistances penetration: +5% darkness Changes damage: +42% lightning / +30% fire / +30% arcane / +30% cold Talents granted: +5 Ward +1 Command Staff Critical mult.: +41.00% Physical save: +11 (+3 eff.) Vim when firing critical spell: +7.00 Maximum vim: +43.00 Maximum neg.energy: +45.00 Spellpower: +44 (+24 eff.) Spell crit. chance: +9% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff (10-12 power, 2 apr, light element)cruel elm starstaff (10-12 power, 2 apr, light element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff (25-30 power, 5 apr, darkness element)cruel elven-wood vilestaff (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +12 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of power (20-24 power, 4 apr, fire element)cruel yew vilestaff of power (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +19 (+12 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Radianceresolve' (30-36 power, 6 apr, fire element)dragonbone magestaff 'Radianceresolve' (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 light Burst (radius 1) on hit: +20 acid When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +21.0% Physical power: +12 (+2 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 18% chance to blind Damage (Melee): 34 arcane Damage when hit (Melee): 4 acid Changes stats: +6 Con Changes resistances: +14% temporal / +14% darkness / +3% mind Changes resistances penetration: +10% light Changes damage: +30% fire / +3% light / +3% mind Talent granted: +1 Command Staff Critical mult.: +12.00% Life regen: +2.00 Mana each turn: +0.35 Maximum mana: +208.00 Spellpower: +43 (+24 eff.) Spell crit. chance: +9% Light radius: +7 Healing mod.: +28% Defense after a teleport: +31 Resist all after a teleport: +13% New effects duration reduction after a teleport: +32% Reduces paradox anomalies(equivalent to willpower): +24 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 53.36 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff 'Velaretha' (30-36 power, 6 apr, fire element)dragonbone vilestaff 'Velaretha' (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 temporal Burst (radius 1) on hit: +4 temporal When wielded/worn: Physical crit. chance: +15.0% Changes stats: +5 Mag / +8 Wil / +1 Cun / +7 Con Changes resistances penetration: +2% temporal / +10% arcane / +15% fire Changes damage: +3% temporal / +30% fire Talent granted: +1 Command Staff Critical mult.: +35.00% Life regen: +1.40 Mana each turn: +1.07 Maximum mana: +306.00 Spellpower: +52 (+27 eff.) Spell crit. chance: +5% Healing mod.: +28% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, arcane element)elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood vilestaff of breaching (35-42 power, 5 apr, blight element)potent elven-wood vilestaff of breaching (35-42 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +18% blight Changes damage: +35% blight Talent granted: +1 Command Staff Spellpower: +16 (+10 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff (30-36 power, 6 apr, light element)shimmering dragonbone starstaff (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.29 Maximum mana: +91.00 Spellpower: +15 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of power (20-24 power, 4 apr, darkness element)shimmering yew starstaff of power (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +39.00 Spellpower: +17 (+10 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone vilestaff of warding (30-36 power, 6 apr, blight element)surging dragonbone vilestaff of warding (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Maximum wards: +2 blight Changes damage: +30% blight Talents granted: +4 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +15 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew starstaff (20-24 power, 4 apr, temporal element)surging yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff (20-24 power, 4 apr, darkness element)yew starstaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Demonsweeper (57-79.8 power, 6 apr)Demonsweeper (57-79.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 57.0 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * Slows global speed by 20% * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +20 mind / +31 nature Burst (radius 1) on hit: +8 light / +4 darkness When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Changes resistances: +9% darkness / +10% all Changes resistances penetration: +15% physical / +15% nature / +5% darkness Changes damage: +13% physical Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Galefiend (31.5-44.1 power, 5 apr)Galefiend (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 lightning / +16 temporal / +17 nature Burst (radius 2) on crit: +23 ice / +4 darkness When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +24.0% Physical power: +36 (+6 eff.) Armour: +13 Damage when hit (Melee): 12 darkness Changes stats: +5 Str / +5 Con Changes resistances: +12% lightning Changes resistances penetration: +15% lightning / +11% cold / +13% physical Changes damage: +6% lightning / +10% physical Disarm immunity: +27% Stamina when hit: +1.70 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. acidic stralite waraxe of evisceration (29.5-41.3 power, 5 apr)acidic stralite waraxe of evisceration (29.5-41.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +17 acid When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling steel waraxe (12.5-17.5 power, 3 apr)chilling steel waraxe (12.5-17.5 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +15 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe of the mystic (11-15.4 power, 3 apr)flaming steel waraxe of the mystic (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Changes stats: +4 Mag / +3 Wil Spellpower: +9 (+6 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite waraxe of massacre (42.5-59.5 power, 5 apr)manaburning stralite waraxe of massacre (42.5-59.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn One-handed war axes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite waraxe of ruin (29.5-41.3 power, 5 apr)manaburning stralite waraxe of ruin (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn When wielded/worn: Armour penetration: +11 Physical crit. chance: +13.0% Critical mult.: +16.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Glareworth' (12.5-17.5 power, 3 apr)steel waraxe 'Glareworth' (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 45% chance to blind Damage (Melee): +27 insidious poison When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Changes resistances: +9% nature / +3% acid Mental save: +9 (+2 eff.) One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Tulekor the rough leather belt Tulekor the rough leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +2 Wil / +5 Cun / +6 Lck Changes resistances: +6% fire / +7% cold Trap disarming bonus: +7 Stealth bonus: +6 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +2.00 Mindpower: +2 (+1 eff.) Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Aremas the linen cloak (1 def, 0 armour) Aremas the linen cloak (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 temporal Changes stats: +1 Str / +1 Con Changes damage: +9% acid Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Eldoral (13 def, 0 armour)enveloping cashmere cloak of Eldoral (13 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +3 Cun / +3 Dex Physical save: +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak (8 def, 0 armour)enveloping linen cloak (8 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Gluwyn the elven-silk robe (5 def, 0 armour)Gluwyn the elven-silk robe (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 8 physical Changes stats: +6 Cun / +10 Mag Changes resistances: +12% lightning / +12% darkness / +31% fire / +19% acid / +19% physical / +12% blight / +30% cold / +19% mind / +12% light Changes resistances penetration: +15% temporal / +15% physical Changes damage: +15% acid / +32% physical / +20% light / +13% darkness / +15% fire / +13% cold / +28% mind / +20% temporal Talent cooldown: Refit Golem (-5 turns) Critical mult.: +3.00% Maximum encumbrance: +10 Physical save: +29 (+7 eff.) Spell save: +100 (+27 eff.) Mental save: +19 (+5 eff.) Only die when reaching: -20.00 life Maximum stamina: +15.00 Spellpower: +20 (+12 eff.) Spell crit. chance: +21% Light radius: +2 Infravision radius: +3 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour)cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Umbramire' (2 def, 0 armour)cashmere robe 'Umbramire' (2 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +21 Mag / +19 Wil / +7 Cun / +2 Con Changes resistances: +11% lightning / +11% cold / +14% blight Changes resistances penetration: +30% darkness Changes damage: +13% lightning / +11% physical / +13% cold / +15% arcane / +14% all Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Physical save: +6 (+2 eff.) Life regen: +4.20 Mana each turn: +0.55 Psi each turn: +0.50 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Only die when reaching: -80.00 life Maximum life: +76.00 Maximum mana: +51.00 Spellpower: +16 (+10 eff.) Healing mod.: +22% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Islorin' (9 def, 5 armour)elven-silk robe 'Islorin' (9 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Effects on melee hit: * 41% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +3 Cun Changes resistances: +27% light / +27% darkness Changes resistances penetration: +16% mind Changes damage: +18% light / +18% darkness / +18% mind / +18% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Physical save: +30 (+7 eff.) Mental save: +20 (+5 eff.) Mana each turn: +0.40 Psi each turn: +0.95 Maximum mana: +205.00 Maximum psi: +36.00 Spellpower: +26 (+15 eff.) Spell crit. chance: +11% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe (3 def, 0 armour)fearwoven silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +17% darkness / +17% physical Changes damage: +8% darkness / +14% physical Maximum hate: +13.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of darkness (+21%) (5 def, 0 armour)focusing elven-silk robe of darkness (+21%) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Mag / +6 Wil Changes resistances: +21% darkness Changes damage: +14% darkness Mana each turn: +0.21 Psi each turn: +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of corrosion (+24%) (3 def, 0 armour)mindwoven silk robe of corrosion (+24%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +24% acid Changes damage: +16% acid Mental save: +27 (+7 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe (3 def, 0 armour)shimmering silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +17% arcane Maximum mana: +86.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanimakor the Glarebore (0 def, 1 armour) Hanimakor the Glarebore (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 light Changes stats: +7 Dex / +3 Cun / +6 Lck Changes resistances: +3% blight Changes resistances penetration: +15% blight Changes damage: +9% blight Stealth bonus: +6 Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
iron gauntlets 'Bokiroddagonik' (0 def, 1 armour) iron gauntlets 'Bokiroddagonik' (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Damage when hit (Melee): 4 acid Changes stats: +2 Cun / +2 Mag Changes resistances: +6% darkness Changes resistances penetration: +5% arcane Changes damage: +4% arcane Critical mult.: +10.00% Spell save: +3 (+1 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar dwarven-steel gauntlets (0 def, 2 armour)polar dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 cold Changes resistances: +7% cold Changes damage: +5% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Umbrarip (0 def, 1 armour) Umbrarip (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% acid / +15% light / +6% fire / +6% cold / +9% lightning Changes damage: +3% darkness Spell save: +3 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap of absorption (0 def, 1 armour)insulating rough leather cap of absorption (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% fire / +7% cold Stamina when hit: +1.10 Equilibrium when hit: +1.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron helm of the depths (0 def, 3 armour)iron helm of the depths (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +8% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron helm of the depths (0 def, 3 armour)iron helm of the depths (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +8% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's rough leather cap of dexterity (+4) (0 def, 3 armour)miner's rough leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +4 Dex Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Elaratta the iron mail armour (2 def, 4 armour)Elaratta the iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +2.0% Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Con Changes resistances: +17% acid / +2% physical Changes resistances penetration: +5% physical Changes damage: +6% physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Gerinn (5 def, 39 armour)Gerinn (5 def, 39 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +39 Defense: +5 (+2 eff.) Fatigue: +6% Damage (Melee): 23 acid / 20 fire Damage when hit (Melee): 15 acid / 16 fire / 16 blight Changes stats: +8 Str / +9 Wil / +8 Cun Changes resistances: +30% acid / +14% physical / +39% darkness / +38% fire / +8% arcane / +20% light Changes damage: +6% blight Critical mult.: +9.00% Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Mental save: +21 (+5 eff.) Cut immunity: +10% Teleport immunity: +10% Life regen: +0.20 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Xulaith the voratun mail armour (15 def, 29 armour)Xulaith the voratun mail armour (15 def, 29 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +29 Defense: +15 (+5 eff.) Fatigue: +6% Damage (Melee): 37 acid / 44 fire Damage when hit (Melee): 38 acid / 36 physical / 32 fire Changes stats: +14 Cun / +9 Wil Changes resistances: +50% acid / +53% fire / +5% arcane Changes resistances penetration: +10% arcane / +10% mind Changes damage: +3% mind / +6% acid Physical save: +15 (+4 eff.) Mental save: +49 (+12 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of resilience (3 def, 8 armour)dwarven-steel mail armour of resilience (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Maximum life: +43.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour (3 def, 8 armour)searing dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage (Melee): 17 acid / 13 fire Damage when hit (Melee): 11 acid / 13 fire Changes resistances: +22% acid / +22% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of the deep (2 def, 6 armour)spiked iron mail armour of the deep (2 def, 6 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 12 physical Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 13 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of spell shielding (2 def, 6 armour)steel mail armour of spell shielding (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +7% arcane Spell save: +16 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of implacability (5 def, 18 armour)voratun mail armour of implacability (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +8% Physical save: +14 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cured leather armour of clarity (2 def, 4 armour)cured leather armour of clarity (2 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% mind Mental save: +14 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic rough leather armour (1 def, 2 armour)prismatic rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +11% light / +12% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of acid resistance (3 def, 6 armour)rejuvenating hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +24% acid Life regen: +4.60 Stamina each turn: +1.30 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour (2 def, 4 armour)spiked cured leather armour (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of acid resistance (2 def, 4 armour)spiked cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes resistances: +20% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (4 def, 7 armour)spiked reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Ancient Golem Suit (20 def, 30 armour)Ancient Golem Suit (20 def, 30 armour) Requires: - Strength 44 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +20 (+7 eff.) Fatigue: +20% Changes stats: +4 Str / +4 Mag / +4 Con Changes resistances: +20% physical Changes damage: +20% arcane Talent masteries: +0.20 Golem / Fighting +0.20 Golem / Arcane Physical save: +20 (+5 eff.) Spell save: +20 (+7 eff.) Maximum mana: +40.00 Maximum stamina: +40.00 Size category: +1 It can be used to activate talent Arcane Pull (costing 27 power out of 40/40) : Effective talent level: 4.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your golem pulls all foes within radius 5 toward itself while dealing 30.98 arcane damage. Its either a disassembled golem or fancy suit of massive plate armour. Whatever it is, it's very old. |
This item will automatically be transmogrified when you leave the level. Blazetrencher the voratun plate armour (22 def, 57 armour)Blazetrencher the voratun plate armour (22 def, 57 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +57 Defense: +22 (+7 eff.) Fatigue: +16% Effects on melee hit: * 44% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +5 Cun Changes resistances: +68% acid / +9% physical / +6% blight / +12% fire / +13% lightning / +41% cold Changes resistances penetration: +10% fire Changes damage: +9% acid / +12% blight Allows you to breathe in: water Physical save: +13 (+3 eff.) Mental save: +18 (+4 eff.) A suit of armour made of metal plates. |
Gunarandur (3 def, 7 armour) Gunarandur (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Effects on melee hit: * 10 arcane resource burn Changes stats: +2 Str / +1 Mag / +4 Wil / +4 Cun / +2 Con Changes resistances: +19% lightning / +9% temporal / +3% darkness / +6% fire / +11% nature / +6% acid / +6% physical / +12% blight / +6% cold Talent cooldown: Rush (-5 turns) Mental save: +12 (+3 eff.) Disarm immunity: +23% Stun/Freeze immunity: +23% Knockback immunity: +23% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour (5 def, 11 armour)dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% A suit of armour made of metal plates. |
iron plate armour 'Homatir' (3 def, 9 armour) iron plate armour 'Homatir' (3 def, 9 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +9 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +3 Wil Changes resistances: +7% acid / +7% cold Changes damage: +6% physical Allows you to breathe in: water Reduces incoming crit damage: 10.00% Stamina each turn: +0.60 Mana each turn: +0.04 Maximum life: +23.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron plate armour 'Xanubeth' (3 def, 7 armour)iron plate armour 'Xanubeth' (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +6% darkness / +6% physical Critical mult.: +25.00% Physical save: +13 (+3 eff.) Disease immunity: +5% Mental crit. chance: +1% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic stralite plate armour of stability (7 def, 13 armour)prismatic stralite plate armour of stability (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +8% physical / +16% light / +18% darkness Physical save: +18 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating iron plate armour of lightning resistance (3 def, 7 armour)rejuvenating iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +18% lightning Life regen: +2.40 Stamina each turn: +0.90 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour (7 def, 13 armour)rejuvenating stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Life regen: +5.20 Stamina each turn: +1.70 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour (7 def, 13 armour)searing stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage (Melee): 15 acid / 16 fire Damage when hit (Melee): 12 acid / 15 fire Changes resistances: +16% acid / +23% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour (5 def, 11 armour)spiked dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 13 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of resilience (7 def, 13 armour)spiked stralite plate armour of resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 15 physical Maximum life: +38.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour)stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Amiduvon' (9 def, 16 armour)voratun plate armour 'Amiduvon' (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * 20% chance to disease Changes stats: +6 Str / +14 Wil / +18 Cun / +3 Con Changes resistances: +13% acid / +23% physical / +6% lightning / +15% fire / +3% blight / +37% cold / +9% arcane / +15% temporal Changes resistances penetration: +5% blight / +25% temporal Talent cooldown: Rush (-5 turns) Physical save: +18 (+4 eff.) Spell save: +21 (+7 eff.) Mental save: +48 (+12 eff.) Disarm immunity: +40% Stun/Freeze immunity: +32% Knockback immunity: +40% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic steel shield (6 def, 2 armour, 39.5 block)acidic steel shield (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 19 acid Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield (12 def, 3 armour, 198.5 block)flaming voratun shield (12 def, 3 armour, 198.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 17 fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy steel shield (6 def, 2 armour, 37 block)icy steel shield (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 13 ice Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy stralite shield (10 def, 2 armour, 138 block)icy stralite shield (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 15 ice Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield of radiance (4 def, 2 armour, 17 block)iron shield of radiance (4 def, 2 armour, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 11% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +12% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of temporal resistance (+15%) (10 def, 10 armour, 217 block)reinforced stralite shield of temporal resistance (+15%) (10 def, 10 armour, 217 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 22% chance to gain 10% of a turn Changes resistances: +15% temporal Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of resilience (10 def, 2 armour, 138 block)shocking stralite shield of resilience (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 18 lightning Talent granted: +4 Block Maximum life: +75.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry iron shield of fire resistance (+11%) (4 def, 2 armour, 22 block)wintry iron shield of fire resistance (+11%) (4 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 12 ice Changes stats: +2 Wil Changes resistances: +17% fire / +11% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flint wardstone of acid wardingflint wardstone of acid warding Requires: - Magic 20 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +15% acid Reduce damage by fixed amount: +3 all Maximum wards: +4 acid Changes damage: +12% acid Talent granted: +3 Ward Slows Projectiles: +20% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. obsidian wardstone 'Sparknigh'obsidian wardstone 'Sparknigh' Requires: - Magic 25 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 20 arcane resource burn * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +5 Con / +4 Wil Changes resistances: +29% lightning / +3% temporal / +18% light / +29% fire / +21% nature / +47% acid / +29% physical / +6% blight / +29% cold / +5% arcane Reduce damage by fixed amount: +4 all Maximum wards: +4 lightning / +4 physical / +3 light / +8 cold / +5 fire / +4 nature / +8 acid Changes resistances penetration: +5% lightning Reduced damage from: +21% Insect / +20% Dragon / +21% Vermin / +15% Animal / +17% Spiderkin Talent granted: +9 Ward Physical save: +34 (+8 eff.) Spell save: +10 (+3 eff.) Mental save: +18 (+4 eff.) Life regen: +6.50 Hate each turn: +0.40 Maximum life: +82.00 Maximum hate: +15.00 Infravision radius: +2 Slows Projectiles: +25% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Void Quiver (0/0, 45-63 power, 30 apr)Void Quiver (0/0, 45-63 power, 30 apr) Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of annihilation (24/24, 56-78.4 power, 27 apr)quiver of dragonbone arrows of annihilation (24/24, 56-78.4 power, 27 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Physical crit. chance: +11.0% Capacity: 24 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (22/22, 43.5-60.9 power, 14 apr)quiver of elven-wood arrows (22/22, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Elutta' (18/47, 67.5-94.5 power, 23 apr)quiver of elven-wood arrows 'Elutta' (18/47, 67.5-94.5 power, 23 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 67.5 - 94.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Physical crit. chance: +23.5% Capacity: 47 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +17 temporal / +25 darkness / +36 blight / +8 arcane / +8 mind / +17 nature Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +4 mind Damage against: +17% Living When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of accuracy (23/23, 43-60.2 power, 14 apr)quiver of elven-wood arrows of accuracy (23/23, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (17/17, 36-50.4 power, 10 apr)quiver of yew arrows (17/17, 36-50.4 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1001 alchemist agate 1001 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Globa the dwarven-steel pickaxe (dig speed 1 turns)Globa the dwarven-steel pickaxe (dig speed 1 turns) Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +4 Defense: +6 (+2 eff.) Damage when hit (Melee): 12 physical Changes stats: +7 Str / +2 Dex / +4 Cun / +3 Con Changes resistances: +9% acid / +8% physical / +8% darkness / +8% fire Changes resistances penetration: +19% physical Changes damage: +21% fire / +22% mind / +3% physical Critical mult.: +6.00% Physical save: +10 (+2 eff.) Mental save: +22 (+6 eff.) Life regen: +0.60 Maximum stamina: +10.00 Light radius: +1 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven dwarven-steel pickaxe (dig speed 23 turns)dwarven dwarven-steel pickaxe (dig speed 23 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +9 (+2 eff.) Maximum life: +61.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zanetar ZanetarInfused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 4 arcane Changes stats: +1 Wil Physical save: +23 (+6 eff.) Spell save: +43 (+13 eff.) Mental save: +31 (+8 eff.) Maximum mana: +40.00 Spell crit. chance: +1% Mindpower: +7 (+2 eff.) Mental crit. chance: +7% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Malyfast' alchemist's lamp 'Malyfast'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +10% darkness Changes resistances penetration: +25% temporal / +5% arcane / +8% all Changes damage: +10% light Damage affinity(heal): +5% light Mental save: +9 (+2 eff.) Light radius: +6 See stealth: +12 See invisible: +10 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 15.05 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Arcborn' brass lantern 'Arcborn'Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +8 Wil Changes resistances: +6% blight / +3% fire / +3% lightning Changes resistances penetration: +20% lightning Critical mult.: +22.00% Spell save: +6 (+2 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Silulle (19/19, 80.5-96.6 power, 35 apr)Silulle (19/19, 80.5-96.6 power, 35 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 80.5 - 96.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +35 Physical crit. chance: +34.0% Capacity: 19 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target * splashes the target with acid Travel speed: +600% Damage (Ranged): +40 acid / +20 cold / +4 physical / +14 bleed Burst (radius 2) on crit: +12 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (18/18, 33-39.6 power, 3 apr)pouch of dwarven-steel shots (18/18, 33-39.6 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (22/22, 44.5-53.4 power, 5 apr)pouch of stralite shots (22/22, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield [power 107] (18 cooldown)stralite torque of thermal psionic shield [power 107] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of thorny skin [power 57] (18 cooldown)elven-wood totem of thorny skin [power 57] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 57 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Delusta the Skyprophet [power 9] (6 cooldown)Delusta the Skyprophet [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes damage: +3% acid / +9% lightning Critical mult.: +15.00% Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +50 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of conjuration 'Xera' [power 1075] (24 cooldown)elven-wood wand of conjuration 'Xera' [power 1075] (24 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +4 Mag Maximum wards: +9 lightning / +8 temporal / +8 blight / +9 fire / +9 cold Changes damage: +3% blight Talents granted: +2 Ward +13 Volcano Physical save: +20 (+5 eff.) Mental save: +29 (+7 eff.) Silence immunity: +10% Pinning immunity: +10% Maximum vim: +10.00 It can be used to fire a bolt of a random element (dam 538-1075), putting all charms on cooldown for 24 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. yew wand of firewall [power 205] (6 cooldown)yew wand of firewall [power 205] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting for 4 turns (dam 205 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of trap destruction 'Malemas' [power 51] (9 cooldown) yew wand of trap destruction 'Malemas' [power 51] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 blight Changes stats: +1 Dex Changes damage: +15% blight Talents granted: +3 Volcano +3 Strike Equilibrium when hit: +0.08 Maximum vim: +11.00 Healing mod.: +10% It can be used to disarm traps (51 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Throm Shatteraxe the Dwarf Berserker level 51
25th Shortage 122nd year of Ascendancy at 07:49 see stats
By Throm Shatteraxe the Dwarf Berserker level 16
1st Acquisition 122nd year of Ascendancy at 19:31 see stats
By Throm Shatteraxe the Dwarf Berserker level 10
20th Voratun 122nd year of Ascendancy at 21:14 see stats
By Throm Shatteraxe the Dwarf Berserker level 20
18th Profit 122nd year of Ascendancy at 05:06 see stats
By Throm Shatteraxe the Dwarf Berserker level 30
25th Profit 122nd year of Ascendancy at 20:21 see stats
By Throm Shatteraxe the Dwarf Berserker level 40
19th Loss 122nd year of Ascendancy at 11:45 see stats
By Throm Shatteraxe the Dwarf Berserker level 50
25th Shortage 122nd year of Ascendancy at 01:20 see stats
By Throm Shatteraxe the Dwarf Berserker level 43
20th Loss 122nd year of Ascendancy at 00:15 see stats
By Throm Shatteraxe the Dwarf Berserker level 35
27th Profit 122nd year of Ascendancy at 05:38 see stats
By Throm Shatteraxe the Dwarf Berserker level 18
7th Profit 122nd year of Ascendancy at 09:44 see stats
By Throm Shatteraxe the Dwarf Berserker level 62
28th Shortage 122nd year of Ascendancy at 09:40 see stats
By Throm Shatteraxe the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 16:32 see stats
By Throm Shatteraxe the Dwarf Berserker level 38
24th Wealth 122nd year of Ascendancy at 17:18 see stats
By Throm Shatteraxe the Dwarf Berserker level 53
26th Shortage 122nd year of Ascendancy at 00:19 see stats
By Throm Shatteraxe the Dwarf Berserker level 19
10th Profit 122nd year of Ascendancy at 08:35 see stats
By Throm Shatteraxe the Dwarf Berserker level 17
2nd Acquisition 122nd year of Ascendancy at 06:55 see stats
Log
Throm Shatteraxe is no longer cursed.
Throm Shatteraxe no longer revels in blood quite so much.
Throm Shatteraxe deactivates Precise Strikes.
Throm Shatteraxe is free from the entropy.
Throm Shatteraxe is free from the mental invasion.
Throm Shatteraxe is no longer evading attacks.
Throm Shatteraxe regains its senses.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Dreamforge killed Throm Shatteraxe!
Resting starts...
Talent Execution is ready to use.
Talent Vitality is ready to use.
Talent You Shall Be My Weapon! is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Berserker Rage is ready to use.
Talent Warshout is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Evasion is ready to use.
Talent Precise Strikes is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Throm Shatteraxe activates Berserker Rage.
Throm Shatteraxe activates Precise Strikes.
Saving done.
Throm Shatteraxe deactivates Precise Strikes.
Throm Shatteraxe deactivates Berserker Rage.