









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Archmage |
| Level / Exp | 23 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Zubymita the sand-drake at level 20 on the 40th Regrowth 123rd year of Ascendancy at 09:43 2 / 4Killed by Lisavea the xorn at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 18:26 Killed by Lisavea the xorn at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 02:08 Killed by Gagorn at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 02:14 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 65 (base 53) |
| Willpower | 57 (base 38) |
| Cunning | 29 (base 20) |
Resources
| Life | 432/432 |
| Mana | 569/569 |
| Paradox | 575 |
| Healing Factor | 1.1245178243369 |
| Regeneration | 3.6546829290949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 17 |
| Crit Chance | 14% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Arcane | +29% |
| Mind | +6% |
| All | 0% |
| Darkness | +7% |
| Light | +6% |
| Temporal | +6% |
| Physical | +12% |
| Cold | +5% |
| Fire | +16% |
| Nature | +9% |
Offense: Damage Penetration
| Acid | +13% |
| Temporal | +9% |
| Blight | +13% |
| Physical | +19% |
| All | +3% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 40 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 37%( 70%) |
| All | + 9%( 70%) |
| Physical | + 20%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 75% |
| Bleed Resistance | 100% |
| Confusion Resistance | 48% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (57 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 487 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +34% Confus- +28% Stun/Frz- +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Harudehek'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Mag +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +1% Crit.mult +14.00% Phys.pwr +8 (+4 eff.) S.pwr/crit +4 Dmg.mod +9% arcane ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Eremamnir' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +16% fire +5% arcane +3% mind Silence- +20% A pointy cloth hat, very wizardly... |
| On hands | Hathilagas the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Wil ----- def ----- Armour +1 Resists +9% mind Mind.save +3 (+1 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Nozilandur the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +14.00% Phys.pwr +7 (+4 eff.) Dmg.mod +6% mind Apr +6 On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +9% blight +3% temporal +3% darkness Spell.save +12 (+4 eff.) Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Silence- +21% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Seweredge the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 5 light 7 darkness Dmg.mod +9% nature +6% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 21% * 6% chance to blind ----- def ----- Fatigue -5% Resists +3% nature +3% light HP.reg +2.00 ---------- misc Stam/turn +0.30 Light +2 Amulets make your neck look great! |
| In main hand | crushing short yew magestaff of invocation (20-24 power, 4 apr, arcane element)3.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) S.pwr/crit +7 Dmg.mod +20% arcane Res.pen +3% all Acc +4 (+3 eff.) Apr +4 ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 34.01 to 40.81 arcane damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Cracklerock the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Crit.mult +15.00% Res.pen +10% blight ----- def ----- Resists +6% lightning ---------- misc Vim/s.crit +1.00 Max.mana +80.00 A belt that goes around your waist. |
| In off hand | Isoriamira the steel shield (0 def, 10 armour, 79.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +10% physical ----- def ----- Armour +10 Fatigue +8% Resists +19% lightning +2% physical +12% light +20% cold +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Lisegalaith (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Con dps ---------- Res.pen +10% acid ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +7% acid +12% physical +5% fire +6% temporal +5% cold Res.pen +6% temporal +6% physical ----- def ----- Resists +10% acid +11% physical +12% fire +11% cold +9% all Anom.red +9 ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ce'Nibrebeth the Dourshine0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +6 Resists +6% acid Spell.save +6 (+2 eff.) Blind- +17% Silence- +20% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
Blazebraid0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +12% arcane +6% lightning ----- def ----- Resists +9% temporal Spell.save +8 (+3 eff.) ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
copper ring 'Emalessra'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Mind.crit +1% Acc +6 (+4 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +9% nature +3% lightning Mind.save +6 (+3 eff.) Max.HP +20.00 Rings make your fingers look great! |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Hazerebel the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Cun +4 Mag dps ---------- Crit.mult +5.00% Spell.pwr +10 (+3 eff.) Dmg.mod +9% blight ----- def ----- Resists +6% cold ---------- misc Mana/turn +0.13 Max.mana +22.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gunydundil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +11% temporal Def/telep +12 Res/telep +11% Dur/telep +10% ---------- misc See.Invis +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delundil the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +6 Str +3 Wil +4 Cun +3 Con dps ---------- Res.pen +5% physical ----- def ----- Armour +3 Resists +9% mind Phys.save +15 (+8 eff.) Spell.save +10 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -40.00 life A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
iron helm 'Cloudquick' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Wil +5 Cun dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Fatigue +5% Crit.chn- 15.00% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ulokhad the Ashjam (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% temporal +5% arcane +21% fire Cut- +20% Silence- +20% A suit of armour made of mail. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of thorny skin 'Isuna' [power 41] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Cun dps ---------- Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Max.psi +20.00 Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Gagorn the Ghoul Archmage level 22
51st Regrowth 123rd year of Ascendancy at 20:12 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gagorn the Ghoul Archmage level 18
5th Decay 122nd year of Ascendancy at 18:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gagorn the Ghoul Archmage level 22
51st Regrowth 123rd year of Ascendancy at 02:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gagorn the Ghoul Archmage level 10
28th Haze 122nd year of Ascendancy at 09:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gagorn the Ghoul Archmage level 20
5th Allure 123rd year of Ascendancy at 07:13 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Gagorn the Ghoul Archmage level 18
2nd Allure 123rd year of Ascendancy at 19:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gagorn the Ghoul Archmage level 10
44th Haze 122nd year of Ascendancy at 17:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gagorn the Ghoul Archmage level 5
11st Haze 122nd year of Ascendancy at 21:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gagorn the Ghoul Archmage level 22
52nd Regrowth 123rd year of Ascendancy at 09:10 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gagorn the Ghoul Archmage level 16
66th Haze 122nd year of Ascendancy at 14:43 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Gagorn the Ghoul Archmage level 23
53rd Regrowth 123rd year of Ascendancy at 02:14 see stats
Log
Lisavea the xorn uses Flurry.
Lisavea the xorn performs a melee critical strike against Gagorn!
Lisavea the xorn shrugs off the effect 'Blinded'!
Lisavea the xorn performs a melee critical strike against Gagorn!
The fabric of space around Gagorn stabilizes to normal.
Lisavea the xorn performs a melee critical strike against Gagorn!
Your shield crumbles under the damage!
The shield around Gagorn crumbles.
Lisavea the xorn performs a melee critical strike against Gagorn!
Gagorn teleports some damage to Lisavea the xorn!
Lisavea the xorn hits Gagorn for (118 teleported), 0 physical, (2 absorbed), 0 mind, (182 absorbed), 0 physical, (4 absorbed), 0 mind, (4 resilience), (216 teleported), 0 physical, (2 teleported), 0 mind, (72 resilience), (36 teleported), (179 absorbed), 0 physical, (4 absorbed), 0 mind, (56 resilience), (6 absorbed), 210 physical, 4 mind, (30 resilience), 216 physical, 2 mind (433 total damage).
Lisavea the xorn hits Lisavea the xorn for 118 teleported, 216 teleported, 2 teleported, 36 teleported (373 total damage).
Phantasmal Shield hits Lisavea the xorn for 79 light damage.
Gagorn receives 30 healing from Gagorn's purging blight area effect.
Gagorn's purging blight area effect hits Lisavea the xorn for 19 blight damage.
Lisavea the xorn uses Heartseeker.
Lisavea the xorn hits Gagorn for 199 physical damage.
Gagorn the level 23 ghoul archmage was impaled to death by Lisavea the xorn on level 2 of Daikara.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisavea the xorn killed Gagorn!
Saving game...
Saving done.
Talent Time Prison is ready to use.
Talent Phase Door is ready to use.
Talent Ice Shards is ready to use.
Talent Ghoulish Leap is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
























































































